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Lampros

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Everything posted by Lampros

  1. Yup. Achievements are only disabled if you enter "iroll20s" into the console. The command "HelmetVisibility false" doesn't require that command to be entered to work. Note that this command will only remove the graphics for helmets worn by those characters you currently have selected when you enter it, so you can mix and match which headgear you remove. It also might be the case that you have to reenter this command each time you load a game (I'm not actually sure as I've never used it). Thanks so much! It's so much chore to mix gameplay efficiency and RP immersioN!
  2. You can use the console to turn off helms without removing the ability to get achievements. I like Achievements Edit: Oh, wait. You say I can still get Achievements?!!!
  3. Yup. Maegfolc Skull looks so terrible that I declined to use it when I looted it.
  4. With enough levels of Brisk Recitation shouldn't you be able to run both without any down time on either? I have to admit I am always lazy with Chanters so I don't actually know how the linger compares with the chant times for each. I usually prefer Aefyllath or Dragon Thrashed for the main and use the defensive Phrases for the linger, since I am a survival-obsessed chicken! But I guess I can do that as well. I did not know that! So I guess all my guys can use the lash buff.
  5. Oh yeah right. I forgot that Avenging Storm will also get the burning lash. Neat. When is Aefyllath Ues Mith Fyr better than Dragon Thrashed? If you have 3 or more big weapon damage dealers? Less? More?
  6. WTF? You can Charm Dragons?!!! All but one. Yikes. So I guess they are easy even in PotD? Which one can I not Charm?
  7. There are five categories that all creatures fall into: Wilder, Primordial, Spirit, Vessel and Beast. For example Xaurips and Trolls are Wilders, the various Oozes are Primordials, undead and Animats are Vessels and most animals (and Dragons) are Beasts. When you use this Survival bonus you pick one of the five types and get a bonus to your Accuracy against it. Note that Kith (human, elves, aumaua etc.) are not in any of these categories, and you can't choose Kith when you use the bonus, so if you're preparing for a difficult fight against Kith enemies you should choose a different bonus. I believe you can find out which category an enemy falls into by checking the in game bestiary (once you've filled their entry) or on the Gamebanshee page. Ah, so I can choose the bonus creature type when I am on the resting screen? I saw the choice to choose "bonus v. creature type" but I didn't know there was an additional drop-down choice. I never noticed that. Thanks!
  8. Of course the druid as a caster has a higher damage potential than the rogue - simply because in theory he could just nuke everything around him and then rest. If this is a fun approach is debateable. Here Dr <3 meant single target dps when shifted (I presume?). And that's true. Once upon a time I was pretty sure that a rogue was capable of dealing more single target dps in melee than a shifted druid (I played both, but before WMI/II came out, where some things got changed). I then was asked to test a very high dps rogue (we agreed on a certain build that was known to deal great dps) and compare it to a wildstrike-optimized druid in a certain encounter (Elmshore Ogres). My jaw literally dropped and I was convinced. The high level druid can do more melee dps than the rogue as long as he's shifted. But of course only when he's shifted, so that's for a limited amount of time. Reasons are the high (scaling) base damage of the druid's natural weapons, his innate DR bypass without speed loss and his big wildstrike lashes, which are very powerful (lashes apply multiplicative damage bonuses which have to overcome DR - while rogue's bonuses affect weapon base damage). Cat form has superior speed, boar form has wounding. Both do equally well - cat vs. lower DR enemies, boar vs. higher DR. But another important reason why his dps is higher is Avenging Storm (spell). This will add quite an amount of shock damage to every strike and also retaliatiates when you get hit(!). But in tougher encounters like bounties and such the druid can't sustain this form for the whole fight. The rogue will eventualy overtake again. But yes, the single target melee damage of Spiritshift/Wildstrike is really jawdropping and the highest in the game as far as I know, especially with crits (high base damage = great for crits). Maybe the monk can reach same hights with Turning Wheel, Lightning Strikes and Blood Testament Gloves, but I never really tested if he comes near the rogue or the druid. Also because Turning Wheel/Blood Testamant isn't a bonus you always have at max. The spike damage may be equal though (60% burning lash + 25% shocking + 20% raw lash are quite crazy). But that doesn't mean a lot... I mean single target damage here by the way, not Torment's Reach. The druid has low ACC though, that's why it was suggested to buff him with a paladin/priest. A druid on his own tends to graze a lot if he doesn't use CC like Relentless Storm before shifting. Edit: the discussion between me and the druid-fan (don't remember who was it) is burried somewhere deep in the forum. Ok, I think I got confused by his terminology. I think he meant "single target DPS" in this context.
  9. There is a thread around here comparing druid to rogue in melee dps or something like that. You can guess who won hehe. Don't tell firkraag888 . Not sure where the thread is. Boeroer mentioned it in this thread but not the actual link Hmmm, I'd have to read that. But from my personal experience, I think it'd be very difficult to beat a dual wield DPS Chanter spamming Dragon Thrashed - unless the casters are spamming per rest spells and resting after every fight.
  10. By the way, I am not sure I understand what Survival 4 bonus does. It reads "4 – Accuracy Bonus vs. Creature Type" according to Wikia. What does "creature type" here exactly refer to? Those creatures your character already has bonus against? Like the Wilder and Primordial bonus that Boreal Dwarves have?
  11. Depends on the type of that barbarian.- for a dps or interrupt barb: [4 or 10] in survival; or [6 or 12] in survival if you have a cipher with Phantom Foes. - for a cc/interrupt barb: [4 or 10] in survival for the extra acc - for a tank barb: could consider [8 or 14] in survival for the extra healing - if barb has maxed int: could consider investing in lore. Specifically: .- maxed [int]: any defensive scrolls .- maxed combination of [int + per]: could consider 6 in lore for scrolls of paralysis | or maybe even 8 for confusion + valor (although valor doesn't require per) .- maxed combination of [mig + int]: could consider 8 in lore for scrolls of moonwell .- maxed combination of [mig + int + per]: could consider 10 in lore for scrolls of maelstrom, boiling spray and insect swarm Bulletin board material.
  12. I find FoD still useful - but perhaps not so much with an apparently tanking Paladin as you have. I didn't use Sworn Enemy at all except in Dragon fights, because - as you said - stuff died too fast.
  13. 100% agree. If you like rogues fine, they are fun to play. But that doesn't make them any better, this is the point. The relative strenght of tge various classes is a complicated matter and in a sense also a sujective obe, since it is heavily influenced by party composition and playstile. For example the best dps in game is a druid with priest/paladin and chanter support, you will never reach something like that with a rogue. But that doesn't alone make the spiritshift build the " best" char in game. On the other side i like to play solo, and i found barbarian to be much more reliable ( more hp and endurance) and strong ( much higher dps in a crowd, and from lvl 11 you can clean entire encounter with 1 shot) than rogue, at least with my playstyle. That didn't prevent wodjee to achieve an ultimate with him. But to be honest the simple fact that him did the ultimate with the rogue was considered exeptional by itself actually because is much harder than do the same with other classes. Does Druid really do the best DPS in the game? Is it based on blowing per rest casts every fight? Just curious what the exact set-up is.
  14. Sigh... believe whatever makes you happy firkraag, I'm done with arguing with you over this.maybe if you tried intelligent communication instead of arguing like you yourself just admitted then you would have more success next timePot...kettle...black. Hil-ari-ous! Hey, that's being unfair to Jerek. I've yet to see him ever behaving in an "unintelligent" fashion - or unnecessarily argumentative. That wasn't a crippling strike aimed at Jerek. It was a wounding shot aimed at the Red Dragon. Yeah, I was bantering myself!
  15. Sigh... believe whatever makes you happy firkraag, I'm done with arguing with you over this. maybe if you tried intelligent communication instead of arguing like you yourself just admitted then you would have more success next time Pot...kettle...black. Hil-ari-ous! Hey, that's being unfair to Jerek. I've yet to see him ever behaving in an "unintelligent" fashion - or unnecessarily argumentative.
  16. Hmmm, maybe running with a Cipher and Psychic Backlash is worthwhile after all?
  17. So is 5 Stealth generally considered the magic number you need to achieve to get Stealth to work reasonably well?
  18. I don't think people will understand how crazy this was unless you played WoW beta or at least the first few months. This guy is basically clearing an entire end-game group area solo, without any end-game gear, and without even freaking resting. That was beta Warrior DPS, and the devs kept saying Warrior DPS was far below those of Rogues and Hunters. Sure, devs know what they are talking about. LOL.
  19. This is almost never a good argument. Game devs may know actual mechanics of the game better, but they are seldom better players or better judges of game balance than the top players - in part because they seldom spend enough time actually playing the game at high levels than the most dedicated players (who often try to find ways to break game or find exploits). While I may be a neophyte at this game, I've played enough games to know at least this much. In fact, I have been part of high profile raiding guilds across several MMORPGs (including one that consistently was among the earliest guilds in the world to down the initial WoW bosses) and recall devs had to patch stuff constantly, because bosses were being downed in a manner that was never even foreseen. Heck, I recall encounters where multi-stage bosses were essentially put down almost instantly in the first stage, because the top DPS-ers in top guilds were able to achieve DPS numbers that the devs thought "impossible." Long story short: Devs are not only infallible but usually more fallible than the top players. Edit: A rather telling story about how a lot of WoW Warriors quit and re-rolled even before the game went live (!). Initially, Warriors were envisioned by the devs to be a "tanking" class - while Hunters and Rogues were supposed to be the single-target DPS specialists. But we beta Warriors knew in practice this wasn't true, and that there was a less popular build that could stack a lot of unpopular talents to achieve the type of DPS that would blow anything Rogues or Hunters could achieve right out of the water. Unfortunately (for us Warriors), one of the beta Warriors insisted on fixing this issue and kept telling devs that Warrior DPS was OP and certainly not working as devs intended. The devs kept telling him that he is wrong. So the guy made a video that went viral and showed his Warrior two-shotting the entire (then) end-game outdoor content. So Warriors got nerfed before the thing went live, and a lot of Warriors got angry (though the nerf was obviously needed). And devs were publicly embarrassed for being blind. Needless to say, it wasn't the first time WoW devs would mis-diagnose end-game balance.
  20. Ah, ok. Hmmm, I shied away from summoned weapons throughout, because I did not understand how they worked in terms of mechanic. I didn't even choose them as spells on the Wizard. So they just replace your equipped weapons while they are active? If yes, are they usually worthwhile - good enough to replace existing weapons? I suppose it's a case-by-case judgment, but what is their power level in general?
  21. It is recommended for dps. Which builds are you referring to? Note that some builds do not have it as cross-class skills was introduced later in the game's lifecycle (WM1's time? I honestly can't remember) Torm does ToI or Triple Crown playthroughs. So no luxury in reloading for the right sale. Ah, ok. I didn't realize it was introduced post-DLC. But it seemed to me that most melee builds have stuff like Savage Attack or Vulnerable Attack (or the elemental buffs) but not Apprentice's Sneak Attack. Would you say Apprentice's Sneak Attack is preferable to Savage or Vulnerable Attacks, if only one can be chosen? I notice a lot of melee DPS builds do not have Apprentice's Sneak Attack. Why is this? Wouldn't it, for instance, be superior to a lot of other alternative melee DPS skills that seem to involve tradeoffs? Sure, it is more conditional, but afflictions are not difficult to get. Agree with everything Beor said. I love Mabecs Morningstar but its super RNG (its cool for RP its a Paladin weapon in its history) so you would have to get the Rose Salthollow which is meh and only one damage type. For two handed Paladins Great Swords imo are the best option. Two damage types and no RNG for the best weapon. Is the morningstar from Azurro better than the 2H swords mentioned here? I am going by one playthrough sample, but Azzuro sold me basically everything twice over in my experience, so it's not that difficult to get stuff from him. Besides, can't you almost ensure it happening by constantly resting and forcing more turns and thus getting more RNG chance? I would not say better as its only one damage type. Have a plan for a second weapon as the Knight focus you do not have another two hander for a second damage type. That being said you could take the Fire sword gloves (its a universal weapon focus) and you would be good to go. The stun on crit is awesome. Pretty sure stun is a better status effect then prone BUT St. Rumbalt has two built in damage types and annihilation. With Sworn Enemy and FoD you will be critting a lot. Fire sword gloves? Not sure what they are - let me Google.
  22. I notice a lot of melee DPS builds do not have Apprentice's Sneak Attack. Why is this? Wouldn't it, for instance, be superior to a lot of other alternative melee DPS skills that seem to involve tradeoffs? Sure, it is more conditional, but afflictions are not difficult to get. Agree with everything Beor said. I love Mabecs Morningstar but its super RNG (its cool for RP its a Paladin weapon in its history) so you would have to get the Rose Salthollow which is meh and only one damage type. For two handed Paladins Great Swords imo are the best option. Two damage types and no RNG for the best weapon. Is the morningstar from Azurro better than the 2H swords mentioned here? I am going by one playthrough sample, but Azzuro sold me basically everything twice over in my experience, so it's not that difficult to get stuff from him. Besides, can't you almost ensure it happening by constantly resting and forcing more turns and thus getting more RNG chance?
  23. I see. I didn't use Ectopsychic Crush, and maybe I should've. I tried Antipathetic Beam, but it was difficult to use, and I gave up. Toward mid-game I stopped using any attacks that had friendly damage potential - except maybe Slicken on the Wizard.
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