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Lampros

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Everything posted by Lampros

  1. What do you guys of stealing companion gear for your mains or custom characters and using them up until end-game? Some of them seem good enough to last the whole game? For instance, Eder's armor gives you Second Wind; and Pallegina's armor gives you 50 percent damage reduction when you reach 25 percent (I wish it were when you reach 50 percent though - 25 percent is getting it close, and I don't want my guys at that level anyways). And I assume there will be even better stuff on WM companions?
  2. I just bought Blesca's Labor. I am a Ruffian, so I need a club in case I run into slash resistants. Is this the best club option?
  3. Your crit rate is modified by enemy defense/deflection, etc? I thought it was only hit chance that is affected. Damn, I need to learn the combat system more. Then what kind of numbers do I need to crit dragons?
  4. I remember I had decent success with a Borresaine cipher in my first playthrough. I was often 'pinging' one spellcaster until stun came off, than switching to another. Although now I find that it's better to keep attacking the targets with lowest deflection/DR, and interrupt/cc via related powers. Prayer is applied to friendly targets. Already charmed party-members are not considered allied.On another hand you can 'free' them with Liberating Exhortation, and then drop a prayer. On the Cipher, perhaps I need to change her AI order. She keeps casting instead of shooting stun shots. Thanks for the information about the Prayers! I will try to follow that tactic from now on. Prayer to prevent; Exhortation to cure. And I will also grab that Paladin skill - even if that stumps his DPS a bit.
  5. Maybe I should just get all those Overbearing weapons and bring them for the Dragon fights!
  6. He went down very quickly - as did the others. It was the damn Spores who took forever, since my guys kept getting Confused or Dominated and kept hitting each other on the way to them
  7. I tried v. 3, but in this specific fight, the Spores could not be reached quickly by melees, because they were on top of a walled hill, and I didn't have much ranged power So the fight took forever, with almost everyone at like 25 percent health - except the Cipher who died very quickly. Also, a very important questions on those Prayers - or any spells that gives "Immunity" to something: I know they make someone immune, but do they cure someone ALREADY afflicted?
  8. Jeez. 70 ACC is all you need? That's easy to achieve. My DPS Chanter has 76, and my DPS Paladin has 72, and I am only level 10, and I haven't gotten the good end-game gear yet. And I've got a ton of buffs available too - especially from the Priest. But Knockdown is only available as a class skill to the Fighter, right? Since my Chillfog Chanter is tanking with no problem (he's taken a lot less damage than either of my melee DPS, even though I station him way in front to take on mobs first), and I am not sure if I can ever give up the utility of a Chanter or Paladin tank to ever use a Fighter.
  9. Just in case: you can hover over your character, and check the endurance color in the popup (on top-left of the window): green, yellow, red. I know; but you are talking to a very lazy player! But honestly, it seems like a stupid mechanic that it inconveniences the player for no reason. Right now I am mixing it up with 1st level Phrases, since they are quick and benefit me anyways. Which Invocations do you use? Also, aren't there a lot of Fire Immunes end-game? Or not in this game?
  10. Holy mackerel! I just fought Glasdial (the big Spore from the 2nd set of Bounties), and it was by far the most difficult fight I had. I ran out of Suppress Affliction and Liberating Exhortation casts very quickly, and I had 2-3 guys turning against me half the fight. I thought I was going to have to scum save for the first time in this playthrough, but thankfully I somehow won with only 1 death. But for future purposes, how do you counter that spam? I don't think Suppress Affliction and Liberating Exhortation are nearly enough, because Spores can mass spam until you run out of casts. Are there Confusion/Domination Immune items or talents? My front-liners had nearly 100 Will at level 10, and that obviously seemed to do nothing. I am frustrated and stumped. I thought the game was getting super-easy with the builds and tactics I've read here, and I was ready to up my difficulty. But wham bam.
  11. Well, Chillfog is is a tank, who takes defensive talents and uses defensive weapon.While dual-wielder can take more offensive stuff. For example: - chillfog tank (sword + shield, plate, 4DEX) will make a swing once in 132 frames (~4.4s) - dual-wielder (sabre + sabre, plate, 10DEX, Two-Weapon style) will make a swing once in ~74 frames (~2.5s; or x1.76 faster) Not to mention that sabre deals more damage. Or you could even go for Sword of Daenysis + Azureith's Stiletto + Vulnerable Attack + TWS + Sanguine Plate; and deliver a hit every 47 frames (~1.56s; or x2.8 faster) each with 8 DR bypass. Early-mid game there can be up to x2-x3 difference (in total damage done by these two chanters). But later it will get lower, because Dragon-Trashed (and to a lesser degree Seven Nights) will contribute the most to your damage output. Yup. I am very interested in seeing how this thing shakes out by end-game. By the way, I love Seven Nights, and I hate Sanguine Plate. Seven Nights did 60-100 damage on each Nalrend's Orcs (ridiculous!); so I am not sure whether I should keeping spamming Dragon Thrashed - or go for shorter phrases to get to Seven Nights faster. As for Sanguine Plate, I am not liking the Fury mechanic that hides Endurance. I simply cannot play that way.
  12. MaxQuest, Your mod is incredible. Kudos. And I have a much better picture of what is going on damage-wise. Will post my tentative findings sometime.
  13. Wait, you don't have a medium/large shield, tho? Cuz that would lower his chant accuracy, too. My DPS guy is dual wield; and the tank has the traveling salesman medium shield from the Chillfog build. People posted that Azzuro never appears, so I was worried. But he's already shown up like 5 times?! I think Solmar - or whatever the slave trader's name is - showed up even more often. I think I hung him, and he still came back
  14. Da heck. I did the same, because an online guide posted that Dragons Thrashed is modified by Scion of Flame Oh, well. I guess it's still good for the Burning Lash...
  15. Sorry. Never mind. I deleted Assembly-CSharp.dll instead of Assembly-CSharp.dll.pw.modified. LOL.
  16. MaxQuest, I will download it ASAP then. I just got to level 9 maybe an hour ago, so perfect timing! Also, I think you may have misunderstood my point about the 2 Chanters. One of them is a tank, and the other is a "DPS." I built the tank along the specifications that Boerer outlined in the Chillfog build. (He even got the traveling merchant shield - in fact, Azzuro offered it twice, and I only bought it once.) The DPS guy was initially using a dual wield set-up, but I switched him to a pikeman when it became too difficult to keep him alive. And the result is that up till level 9, the DPS guy did more than twice the damage. So what I am interested in is how much Dragon Thrashed would close that gap between the tanking Chanter and the DPS Chanter in the next 8 levels. And obviously a lot of that depends on how much damage Dragon Thrashed really does
  17. MaxQuest, Hmmm, just a few bug fixes? Then I might download it after all. Can I install it in the middle of a playthrough - or do I have to restart?
  18. MaxQuest (difficult to selectively quote-reply to your post so...), I am sure a lot of us would be grateful if you can release the damage meter as a stand-alone. So I am hoping you will have free time! In the meantime, I absolutely cannot wait to hear what you find on the damage comparison. Right now I just turned level 9, and I can already tell my two Chanters are really speeding up kills now! Obviously the Chanter v. non-Chanter DPS is of interest, but I am also interested what your overall findings will tell us about a tank Chanter v. a "DPS" Chanter. I think the conventional wisdom I have been reading is that Chanters do not enough DPS to go the full weapon damage route - especially because the Chanter is so fragile, and you are taking a massive survivability hit by giving up the shield. I can see this in my game, as the DPS Chanter has taken more damage than anyone by a lot, and he has also been knocked out the most. But the flip-side is that until level 9, the tank Chanter did 9500 or so damage, whereas the DPS Chanter did 20k. That's twice more DPS for half the game!
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