
Lampros
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What do you guys of stealing companion gear for your mains or custom characters and using them up until end-game? Some of them seem good enough to last the whole game? For instance, Eder's armor gives you Second Wind; and Pallegina's armor gives you 50 percent damage reduction when you reach 25 percent (I wish it were when you reach 50 percent though - 25 percent is getting it close, and I don't want my guys at that level anyways). And I assume there will be even better stuff on WM companions?
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I remember I had decent success with a Borresaine cipher in my first playthrough. I was often 'pinging' one spellcaster until stun came off, than switching to another. Although now I find that it's better to keep attacking the targets with lowest deflection/DR, and interrupt/cc via related powers. Prayer is applied to friendly targets. Already charmed party-members are not considered allied.On another hand you can 'free' them with Liberating Exhortation, and then drop a prayer. On the Cipher, perhaps I need to change her AI order. She keeps casting instead of shooting stun shots. Thanks for the information about the Prayers! I will try to follow that tactic from now on. Prayer to prevent; Exhortation to cure. And I will also grab that Paladin skill - even if that stumps his DPS a bit.
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I tried v. 3, but in this specific fight, the Spores could not be reached quickly by melees, because they were on top of a walled hill, and I didn't have much ranged power So the fight took forever, with almost everyone at like 25 percent health - except the Cipher who died very quickly. Also, a very important questions on those Prayers - or any spells that gives "Immunity" to something: I know they make someone immune, but do they cure someone ALREADY afflicted?
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Jeez. 70 ACC is all you need? That's easy to achieve. My DPS Chanter has 76, and my DPS Paladin has 72, and I am only level 10, and I haven't gotten the good end-game gear yet. And I've got a ton of buffs available too - especially from the Priest. But Knockdown is only available as a class skill to the Fighter, right? Since my Chillfog Chanter is tanking with no problem (he's taken a lot less damage than either of my melee DPS, even though I station him way in front to take on mobs first), and I am not sure if I can ever give up the utility of a Chanter or Paladin tank to ever use a Fighter.
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Just in case: you can hover over your character, and check the endurance color in the popup (on top-left of the window): green, yellow, red. I know; but you are talking to a very lazy player! But honestly, it seems like a stupid mechanic that it inconveniences the player for no reason. Right now I am mixing it up with 1st level Phrases, since they are quick and benefit me anyways. Which Invocations do you use? Also, aren't there a lot of Fire Immunes end-game? Or not in this game?
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Holy mackerel! I just fought Glasdial (the big Spore from the 2nd set of Bounties), and it was by far the most difficult fight I had. I ran out of Suppress Affliction and Liberating Exhortation casts very quickly, and I had 2-3 guys turning against me half the fight. I thought I was going to have to scum save for the first time in this playthrough, but thankfully I somehow won with only 1 death. But for future purposes, how do you counter that spam? I don't think Suppress Affliction and Liberating Exhortation are nearly enough, because Spores can mass spam until you run out of casts. Are there Confusion/Domination Immune items or talents? My front-liners had nearly 100 Will at level 10, and that obviously seemed to do nothing. I am frustrated and stumped. I thought the game was getting super-easy with the builds and tactics I've read here, and I was ready to up my difficulty. But wham bam.
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Well, Chillfog is is a tank, who takes defensive talents and uses defensive weapon.While dual-wielder can take more offensive stuff. For example: - chillfog tank (sword + shield, plate, 4DEX) will make a swing once in 132 frames (~4.4s) - dual-wielder (sabre + sabre, plate, 10DEX, Two-Weapon style) will make a swing once in ~74 frames (~2.5s; or x1.76 faster) Not to mention that sabre deals more damage. Or you could even go for Sword of Daenysis + Azureith's Stiletto + Vulnerable Attack + TWS + Sanguine Plate; and deliver a hit every 47 frames (~1.56s; or x2.8 faster) each with 8 DR bypass. Early-mid game there can be up to x2-x3 difference (in total damage done by these two chanters). But later it will get lower, because Dragon-Trashed (and to a lesser degree Seven Nights) will contribute the most to your damage output. Yup. I am very interested in seeing how this thing shakes out by end-game. By the way, I love Seven Nights, and I hate Sanguine Plate. Seven Nights did 60-100 damage on each Nalrend's Orcs (ridiculous!); so I am not sure whether I should keeping spamming Dragon Thrashed - or go for shorter phrases to get to Seven Nights faster. As for Sanguine Plate, I am not liking the Fury mechanic that hides Endurance. I simply cannot play that way.
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Wait, you don't have a medium/large shield, tho? Cuz that would lower his chant accuracy, too. My DPS guy is dual wield; and the tank has the traveling salesman medium shield from the Chillfog build. People posted that Azzuro never appears, so I was worried. But he's already shown up like 5 times?! I think Solmar - or whatever the slave trader's name is - showed up even more often. I think I hung him, and he still came back
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MaxQuest, I will download it ASAP then. I just got to level 9 maybe an hour ago, so perfect timing! Also, I think you may have misunderstood my point about the 2 Chanters. One of them is a tank, and the other is a "DPS." I built the tank along the specifications that Boerer outlined in the Chillfog build. (He even got the traveling merchant shield - in fact, Azzuro offered it twice, and I only bought it once.) The DPS guy was initially using a dual wield set-up, but I switched him to a pikeman when it became too difficult to keep him alive. And the result is that up till level 9, the DPS guy did more than twice the damage. So what I am interested in is how much Dragon Thrashed would close that gap between the tanking Chanter and the DPS Chanter in the next 8 levels. And obviously a lot of that depends on how much damage Dragon Thrashed really does
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MaxQuest (difficult to selectively quote-reply to your post so...), I am sure a lot of us would be grateful if you can release the damage meter as a stand-alone. So I am hoping you will have free time! In the meantime, I absolutely cannot wait to hear what you find on the damage comparison. Right now I just turned level 9, and I can already tell my two Chanters are really speeding up kills now! Obviously the Chanter v. non-Chanter DPS is of interest, but I am also interested what your overall findings will tell us about a tank Chanter v. a "DPS" Chanter. I think the conventional wisdom I have been reading is that Chanters do not enough DPS to go the full weapon damage route - especially because the Chanter is so fragile, and you are taking a massive survivability hit by giving up the shield. I can see this in my game, as the DPS Chanter has taken more damage than anyone by a lot, and he has also been knocked out the most. But the flip-side is that until level 9, the tank Chanter did 9500 or so damage, whereas the DPS Chanter did 20k. That's twice more DPS for half the game!