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Everything posted by Spider
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Isn't NWN modding module based? So the toolset allows you to create modules rather than add stuff to the official campaign. You CAN add stuff to the campaign by making it a separate module, but you can't add mods from two different people like you can with BG2. So basically, it's more a way to create your own adventure than to build upon an already existing one. Or am I getting something wrong?
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Spider replied to Volourn's topic in Computer and Console
I actually hated the ending. All of it. From the moment you left to the last area until the game was done, it just felt like a chore. The endboss battle was extremely frustrating. And the actual ending, yeah that was kinda crappy to. I just felt cheated in some way. It's a shame that a game I had so much fun with would have an ending like that. I actually even preferred the KotOR2 ending, but that could be because I was prepared. I still think the game was really good though and will play it at least once more (I am already underway). I just wish for a more satisfying ending is all. -
There is a dramatic difference in performance between high and medium though. I can also play it fine with everything on medium, but cranking stuff up to high will impact performance. People with a GeForce 7800 or higher or people with an Radeon X1950 will expect to be able to run everything on high in most games. More so when the graphics of the game aren't more stellar than they are in NWN2. And those are the people who complain about performance issues (and since most reviewers test on such systems, they tend to complain about perfrmance). Don't get me wrong, I personally like the graphics of NWN2 and think they are just fine for this type of game. But other people have dfferent standards.
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I never got a journal entry for her quest. Probably because I convinced her to give me the thing needed straight up.
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I don't see the wow-factor in that quote. He's basically saying that the devs are paying attention at the bio boards (where the official boards are) and not the Atari boards. Is that news?
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For me it only takes one click to get PA to start again. The thing is, it doesn't start until the next turn starts, regardless whether or not you have attacks left in the current one. I still think Defensive Casting is way more problematic.
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It depends a lot on your system and on how lucky you are. My first playthrough I only encountered two bugs that were severe and one that was annoying. The severe ones were: Khelgar is a badger - somehow Khelgar (one of the NPCs) merged with an animal companion effectively removing him from the game. I'm not sure what would have happened if I had kept playing, especially in regards to cutscenes where he has input. Afaik this has not been fixed, but I'm not sure how frequent it is. Cutscene failure - some cutscene required you to have control of the main character or they wouldn't trigger. When this happened you'd be unable to progress in the game. This one has been fixed in the 1.02 patch. The annoying one has to do with the camera. Sometimes when moving the camera around (or when selecting another character) the camera would look straight up into the sky and zoom in as far as possible. Note that this is an angle the camera can't have normally. So all I'd see is a screen full of sky (or ceiling when indoors) and it can't be moved in any way. Although it jumps out of it again fairly quickly if one keeps trying to tilt it. The reason it's annoying is because it happens fairly frequently in certain areas. Like in the end areas as soon as I'd select a different character it would happen, severly disrupting the flow of the game. haven't seen other complaints about this so I don't know if it's just me. There was also a quest that was broken without using the console, but that was an optional one so no big deal (and I did manage to complete it) On my second playthrough I wanted to see if my computer could handle textures set to high instead of medium and while it could, this caused the most sever bug I've encountered so far. All of a sudden when I was leaving an area the game would hang during autosave. Any previous autosave was deleted as part of the process, but no new one was made. So a restart with a save deleted, causing an hours replay (I really don't quicksave enough). So when I get to the same spot, I quicksave, which goes fine, and then leaves the area upon which the game hangs on autosave again. But not only that, it also corrupted the quicksave I just had made. This is a confirmed bug (as in other people have this problem) and is avoided if playing on medium texture settings. The save is still corrupted though. And then there's the (very minor) bug of Bishop (another NPC) not getting the proper feats. Those are all bugs I've encountered. On my first playthrough it didn't crash once, just a couple of failed cutscenes that forced a reload. Other than that it was incredibly stable.
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Funny. Even the times (yes multiple times due to another bug, the Kheldar is a badger one) I did kill him I had a cutscene with him where you could chose to kill him or show mercy. Probably because it was my main character doing the fighting, so it was more up close and personal. It would be interesting to see how a mage would do in that battle. I should have let Qara do is since she offered.
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It kinda bugged for me the first time. I think. The frenzy kept him from dying but at the end of the battle the mouse pointer changed from attack to talk when hovered above him. Then he proceeded to kill me. At least that is my recollection of events, but the dialogue thing only flashed for a second (or less) so my eyes could have been playing tricks on me. Second time around I just danced around him for a bit until the frenzy worse off, then proceeded to pummel him with a few well placed sneak attacks.
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*sigh* Apparently I have to work a bit on my online sarcasm bit. I found the original statement that
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Iirc, Maya isn't supported. I have a faint memory of someone saying that 3DStudio Max may get support through a plugin or somesuch in the future, but I can't say for sure. According to the manual (the one in the documentations folder, not the actual manual) it's C-based.
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You mean like the "nwn2toolsethelp.html" file that is in the documentation folder in your NWN2 directory? It's basically a manual I guess. Text and pictures. Not sure if that was what you're referring to, but it's something.
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It's not like Harry Potter wasn't ripping off tons of stuff itself to begin with. Have a look at the main character of Neil Gaiman's "Books of Magic" for instance. So no, the story of NWN2 isn't terribly original, but I seriously doubt that Harry Potter is where they're getting it from.
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So you have the combination and the fireplace key. But do you have the key from the collector himself? You're supposed to get four options with the door, not three. (sorry if you feel you've already answered this, I just didn't get a clear one out of what you wrote) Once you've used a key that dialogue option goes away, so you won't have to do it again.
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Spider replied to Volourn's topic in Computer and Console
I'm pretty sure that the amount of ore you find only matters when it comes to upgrading weapons. And there is more than enough available to do that. Much more. So missing one or two or five won't matter at all. There is still plenty of time to do keep stuff. It's not like it's disastrous to get an answer wrong. You get to fight some (fairly) weak guardians and that's all. You lost out on about 50 XP per question you get wrong iirc. But yeah, Lore should have been an option there. -
I think he means
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I could see how a Planescape MMO would work. There are plenty of factions for the players to join which can take care of PVP stuff and the idea of having expansions be different planes is quite appealing to me. I do, however, think that such a game should not try to link itself to Torment in any way shape or form. No cameos or nothing, just use the setting anyway. I don't see it happening though. Afaik WotC still doesn't support Planescape officially and until they do, it won't get licensed. Although Sigil is mentioned in NWN 2, so maybe the City of Doors is officially supported and if so, that would be a good start I guess. But I still wouldn't hold my breath. (and even if the game was made, I probably wouldn't play it. I have no love for MMOs, although the Planescape setting would be enough to at least make me interested)
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Spider replied to Volourn's topic in Computer and Console
Actually, at one point in the game you control basically all your party members (with a few exceptions, exactly who depends on stuff). I controlled 7 characters (including my character) but you can probably get as many as nine. Or eight at the very least. -
Volourn's Wowwy Journey With NWN2:Spoiler Edition
Spider replied to Volourn's topic in Computer and Console
He would be even better if he actually got the ranged ranger path instead of the dual wield one. This is a bug, by the way. He is tagged in the game as being a ranged ranger, but for some reason he still gets the other package. Edit: As for the ore, there are a few ore veins that don't work properly. I think I encountered three or so throughout the game. -
There is at least one area where you can get five NPCs. There are other areas where you only get two.
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Spider replied to Volourn's topic in Computer and Console
Practically identical. From what I gather the only difference is how you become a squire. Axle enlists the help of a more shady noble (maybe he helps you on the lawful path as well) and then that's that. Best moment of the trial was if you tried to blackmail Reylene (has nothing to do with the Thief Guild, I belive it can be done regardless of path). (I wasn't on the evil path though, my chaotic good rogue just didn't trust the guard enough to work with them, but once you got to meet Morie there really was no turning back even if it did mean burning down the watch. That's the in-game justification anyway, mostly I just wanted the Shadow Thief PrC. Ironically enough, my next character will be Lawful Evil and take the path of the watch) -
Really? The radial menu together with the lackluster story are the two most common gameplay complaints I've heard in regards to NWN 1. And there was some complaint about the radial menu in ToEE as well. Personally I even thought sucked in Torment.
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I haven't gotten any multi-class options for Neeshka either and I've done her sidequest afaik. I don't think any NPC can multiclass. I also have a speculation as to why they developed Khelgar the way they did. If he just multi-classed, wouldn't he kinda suck? Like really, really suck? Monks and fighters aren't exactly compatible classes if you ask me. Basically all feats and special abilities from one of the two classes would be wasted. My Rogue 10/Fighter 4/Shadowdancer 1/ Shadow Thief 5 feels very strong though. Easily outdamages any of the fighters in melee and has fairly decent AC (even with light armor). Does a lot of sneak attack damage. Not quite as powerful vs undead, but still more than decent. A little low on hitpoints, but with a ring of regeneration and the shard bonuses it's enough to stay alive for the most part. Still can't compare to Qara. Maximized Fireball for the win. (although a semi-tank with Evasion combines very well with Qara indeed)