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Sand

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Everything posted by Sand

  1. http://www.gocomics.com/doonesbury/2007/04/15/ One of my favorite comics ever and often makes good points on many subjects. SQUEEEEEEEE!
  2. Sand replied to Eliandir's topic in Computer and Console
    I don't know how psionics work in the module but in Dungeons and Dragons in general... http://www.d20srd.org/indexes/psionicRaces...killsSpells.htm
  3. I am not a Fallout Fanatic. I am a Fallout Moderate. Dark Raven, on the other hand, is a Fallout Fanatic. Besides, that isn't a defense. It wouldn't hold up in a court of law.
  4. Of course it is. I am not deny that one bit.
  5. Of course it is complete nonsense, Meta. You are dealing with fanatics. Fanatics, by their very nature, are nonsensical.
  6. The individual player of course. Games are often subjugated to subjective views whether they are warranted or not. Case in point, in my subjective view Gothic 2 is a piece of dreg game that wasn't worth the packaging it came in. Meta, you may have a differing subjective view on Gothic 2. The problem lies when several people have the same subjective view in which then some will percieve as fact even though it is still an subjective opinion no matter how many people agree.
  7. Sand replied to Eliandir's topic in Computer and Console
    If psionics are done right you need all around decent ability scores for each power is keyed to an ability score. Psychoportive powers are keyed to Dexterity, Extra Sensory Perception is keyed to Wisdom, Telepathy is keyed to Charisma, Telekinetics are keyed to Intelligence, and so forth.
  8. Trying to control the tool of violence will solve nothing. Only through controlling the need to exert violence on others will solve these problems.
  9. Sand replied to Walsingham's topic in Way Off-Topic
    Yes, and we each deal with the hand we are given, Meta, and do the best we can.
  10. Sand replied to Walsingham's topic in Way Off-Topic
    Is it possible for there to be peaceful interdependency? Yes, it is possible. Is it probableto happen? Not bloody likely. In the world today very nation is trying to subjugate another nation either through military might, religious doctrine, or through economic means in order to get ahead. I never said we shouldn't trade goods. Keep trade going by all means, but lets limit our involvement in other nations only to trade. No aide to other countries. No taking loans from other countries. No military excursions, or try to change their political system. And so forth and so on. It has nothing to do with honor or compassion. The president fooled congress to have our forces invade Iraq. We invaded on false pretenses which is costing the US billions of dollars and cost the lives of thousands of our soldiers. What do we have to show for it? Nothing. Not a damn thing. All we got was a civil war and nearly every nation on this mudball hating us. Way to go Bush! There will be no peace in Iraq unless the Iraqis want it. That is the bottomline. There will be no clean way out of Iraq because Bush and his idiotic administration went in without an exit strategy. The only viable solution is to leave so that we don't waste more resources and lives in that sinkhole.
  11. If the game fails to sell Bethesda only have themselves to blame.
  12. They aren't as portable and concealable on an individual person.
  13. Sand posted a topic in Computer and Console
    NWVault has 1.05.912 patch up for English, and looks like a host of other languages as well: http://nwvault.ign.com/View.php?view=NWN2O...etail&id=19 Those who want to wait for the autopatcher will probably be able to get it later today when Obsidian peeps wake up. Yes, I am obsessing.
  14. Sand replied to Eliandir's topic in Computer and Console
    Pool of Radiance, Tragedy of Tragidor are decent. Recently downloaded Dark Waters but haven't started it yet.
  15. This event shows the full scope of what it means to be human. From heinous and unfathomable cruelty of one man, to the compassion the survivors and the community shown each other, and the insatiable need to place blame on someone or something for this tragedy.
  16. I guess I am not a fanatic then because I don't consider Fallout 1 and 2 as sacred. I thgink I am more of a Fallout moderate than a fanatic.
  17. That works for me. I work nights so I can come in after my shift for an hour or three.
  18. Sand replied to Walsingham's topic in Way Off-Topic
    Nope, not at all. The problem with the world today is that hardly any nation is self-suficient. Until a country is completely self-sufficient its in the crapper.
  19. Sacred? You are beginning to worry me, Dark Raven.
  20. With events that have happen at Virginia Tech, am I the only one who thinks this thread is a little inappropriate?
  21. I just think that Bethesda would have been better off not dredging up an old game and created an original IP for an post apocalyptic game. It would probably sale just as well if not better.
  22. Sand replied to Walsingham's topic in Way Off-Topic
    Mozambique's problems are for Mozambique to solve. US problems are for the US to solve.
  23. Its not an issue of it being the same, but have the game reach a natural evolution so that it would be still on par with current games yet still give an accurate reflection of its previous incarnations. For example, the issue of Turn Base Combat. Now I am not expecting it to be solely turn base like Fallout 1 and 2 was, however real time is right out. The most viable option that would cater the actiony people and those who are traditionalists would be a toggle between turn base and continual turn base as is in Fallout Tactics. That is one of a few things Tactics did right. Another issue is Isometric view. There is no way in hell a 2D game is marketable today and I am fine with that. The best option would be to have the game in full 3D render, as in Oblivion, but with full camera control and camera options as is in Neverwinter Nights 2, plus a toggle fo those who prefer first person view. With that style of camera options they simply cannot lose because it would be completely malleable to the player's needs and gameplay style. Those are just two examples in which the game can be completely marketable and using today's technology while at the same time still pay homage to the original Fallout CRPGs.

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