In degree of importance I agree, the one that was in KotOR was higher on the importance scale but I think it was poorly executed while the one in ME was done very well but in the scope of the story was fairly inconsequential.
The one thing that irked me about KotOR is that it was so blatant and obvious in its so called plot twists that our character should have been able to figure it out rather early on instead of being "surprised." Forcing the character to be "surprised" when the player is not is just bad design and bad writing. In Mass Effect I was actually surprised on a few things which means Bioware did improve on the writing between KotOR 1 and ME.
I don't particularly care if the industry considers a game a failure or success. All I care about is if the game is fun. Let the publishers and developers worry about if a game is a commercial success or not. Its none of our business anyway.
Then you heard wrong. Australia was very nice when I visited there, particalurly Sydney. I went to this one gaming store that was a mix of PC gaming, PnP gaming, with music and videos. They had a mint condition MS-DOS version of Ultima IV.
I chose Other.
I rather have a character like Vin Diesel's in "XXX." I found it rather humorous that the James Bond type gets killed in the first 5 minutes of the movie.
They had better skip the use of DRM. After the hassles I have had with it while trying to get MEPC to work I am most certainly not buying another game that uses DRM.
When I play I play almost exclusively wizards and don't have than much of a problem with choosing the right spells at the right time. Mind you I did create quite a number of wands, and occasionally went into melee combat with swords drawn on occasion.