Jump to content

Hell Kitty

Members
  • Posts

    2270
  • Joined

  • Last visited

Everything posted by Hell Kitty

  1. Actually I didn't realise that what what you meant. I do think it's delightful they you want an apology because you were actually insulting a more diverse group of people. Fail. El Oh El. You respond with an insult to a question asking about sexuality, and I'm at fault for not realising your insult had nothing to do with sexuality. You ask for an apology in the same post you call me a half-wit. You're a fool.
  2. Actually I didn't realise that what what you meant. I do think it's delightful they you want an apology because you were actually insulting a more diverse group of people.
  3. Actually like more than half the people playing those romances aren't gay, otherwise they would be offended. Like the outwardly gay minority is, because quite frankly is all to socially correct. There is no awkwardness at the proposition, no taboo, guilty desire. They took out all the homoeroticism out of the romance, which gives me an idea of the kind of writer that they are. I'll be honest, I can't quite figure out what you saying here. I don't think any RPG has ever made romantic relationships particularly interesting, but I don't think Bio did anything wrong in making the romances available to all genders or orientations. Anyway, here's what Dave G had to say out the whiny boys too insecure to deal with optional gay romances in the games they play: Also, another devs thoughts on the matter.
  4. About that, are they all really bisexual, or do they just have some sort of Schr
  5. They would like to have a console version out at some point but nothing has been confirmed, so for now it remains a PC exclusive. Perhaps they simply don't want to say anything definite given the cancellation of the console port of the original.
  6. I recall an article where the devs said that the interface was
  7. No, anime means "cartoons I don't like". Me too, my brother from another mother. Let's be best friends forever. I hate that phrase. That's because because you're too cool for internet memes.
  8. Yeah, though I was thinking more of it only appearing around one object at a time, and only when close to it. I'm fine with the glow.
  9. I tried a version of the HDTP a few years ago, and I didn't like it at all. While the individual updated items might look good in pictures, in the actual game they don't look right at all. They just don't match the rest of the environment. As much as I'd like the highlighting to work like the original DX and all the complaining to result in EM changing it, that thread hasn't been sticked and there is nothing to suggest the devs are paying any attention.
  10. I had Sebastian in my party before we went into the Fade but he said something about it being no place for a man of faith, so I replaced him with Aveline (who was the only one not to turn on me) and got 10 friendship points for it.
  11. We don't need you Australians exposed to even more violence! Between your constant inebriation and living in a hell world, it could push you over the edge. I WILL CUT YOU. A censored MK is missing the point.
  12. Yeah, it was pretty idiotic of all those people who pre-ordered DA2, getting stuff for free that smart people pay for.
  13. If those who get the PC version without first hearing user reports are morons, then whose opinions are you relying on? What a dilemma.
  14. It's Nixxes. Their ports have been solid. Yeah, as the article mentions. Nixxes, the team who have created faithful PC ports for the recent Lara Croft & The Guardian Of Light, and the superb Tomb Raider: Underworld. But only morons bother to read the articles.
  15. The first time I got to a city in Assassin's Creed my first thought was "Why can't RPG cities look like this?" I didn't mind Kirkwall, but it would have been nice if between acts it actually felt like several years had passed.
  16. Answering what?
  17. Even without co-op I imagine that would change the story somewhat, much like they did with the remake of the original. That's assuming of course this is an actual remake and not just just a HD upgrade. Personally I'd prefer a remake of 1 & 2 in the style of 4/5.
  18. It's not necessary, but people like it. Possibly. People do love customising their character's appearance in RPGs.
  19. Yeah, Anders and that other guy. You don't have to flirt back though. I suppose if one is the type to freak out should a guy hit on them, then DA2 could very well seem like a "homosexual date sim", as moronic as that is.
  20. If expressing your character results in no significant changes from the gameworld does that expression have value? In the video of Harvey Smith talking about where he went wrong with IW, the example he uses is that in DX you've got a swimming aug, a swimming tool, and a swimming skill, but in IW all that functionality is combined into one mod. He realised later though that people like having more choices because it gives them more options in defining their character, they like making their JC a "swimming guy" even if those extra choices don't really amount to much in the game. Like playing dressup in Fallout 3, people like that sort of stuff even if it has no real effect in the game. But it will not be a stepping stone to the genre as the first one was either. Sadly DX wasn't really a stepping stone to anything either, it never started an "immersive sim" craze. Even Thief had a greater impact on the gaming world, what with Splinter Cell completely ripping off it's shadow stealth system. I can give some examples: 1) You can build up a barricade in case of Manderlay attacking you, or any other NPC for that matter. 2) You can use them to hide from guards or bots. 3) You can build a bridge out of 'stupid stuff' in order to cross a passage that was too wide before. I was thinking more what could you do with those particular items pictured that you couldn't do with the veritable forest of crates that appears to be in the sequel. Previews have already mentioned using items in the sequel as cover, like the photocopier in the Detroit police station. What was unique about flags and plants and pots and vases? The answer is nothing. If DX features 3 types of interactive plant but HR only features 1, nothing of value will be lost. As Raithe mentions they are improving on aspects of the original, they just don't agree with you on the importance of being able to pick up everything you come across. DX had little significant reactivity to player choice. Yeah, it was really more like Thief, which had a completely linear story. The missions themselves gave you enough freedom to complete your objectives as you see fit.
  21. I never thought otherwise. Also, I saved Paul the first time around, never realising it was even possible that he could die.
  22. I was a fan of the first two back in the day, but once I discovered SWAT 3 I couldn't go back.
  23. Unless it doesn't let me pick up chairs, then it can go **** itself.
  24. I used to like putting trashcans on the tables in DX1. You're in luck: Best Game Ever: Confirmed. Also the alternative paths are too obvious, destroying everything that made DX great in the first place. Someone at the official forums made this just for people like you: In her second playthrough, how is the hole in the fence behind a bunch of boxes in that room an obvious path? Thanks to consoles, the areas are still just too small. What are you basing this on? The small part of the level we saw in that video seemed pretty roomy to me. I think people forget that the larger levels like Liberty Island featured a lot of empty space. There's no pushing the limit, no new ideas or complexity, no great ambition. Man, you people are trying way too hard to be negative. You're talking about new ideas when complaining that part of this new game isn't the same as the old game. Btw, in DX1 it was completely up for the player to decide which object had any real use or not, not the designer. Explain what use these items had: Besides doing stupid stuff like that I mean. Would DXHR really be a better game if we could manipulate each individual book in Sarif's office? Despite people complaining about obvious highlighting, you seemed to have missed all the cardboard boxes in that video. Don't worry, DXHR will still meet your carrying-stuff-around needs. Cardboard boxes, crates, barrels and trash cans at the very least. Maybe you'll even be able to pick up chairs. Picking up chairs was my favourite part of Deus Ex.
×
×
  • Create New...