No I expected the low res, as it's only 1080p resolution strapped so close to your face. What I wasn't used to is having to worry about judder, and always needing 75fps at all times to achieve "presence". This makes it so you have to lower details a bit to achieve that constant 75 fps while your game is being rendered in 1080p twice (for each eye). This will be even harder to achieve if a 4k version of the Oculus came out. Not even 60 fps is enough for smooth head tracking. I'm expecting future video cards to have optimization for VR as more people adopt it. What makes up for the seemingly low res right now is immersion. It even blows my multi-monitor setup out the window
There's a big difference between seeing that Alien Isolation monster on a flat screen, and seeing it physically in front of you and 9 feet tall; you better run lol.
Even Elite Dangerous is epic on my oculus + hotas joystick setup. I am caption of my own starship with full reign of the galaxy! I can put my ship on auto pilot and physically stand up and look out my side window and see the stars and asteroids go by. Everything is huge and I feel like I really am in space.