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yoyolll

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Everything posted by yoyolll

  1. It might be a good idea to increase the max level of each disposition to 10 so having at least a bit of each would make more sense. Or maybe use pairs of dispositions that have to add up to 100% (like honest vs shady for example). IIRC that's the way Divinity: OS handled it.
  2. I want the next DLC to be BIG. White March 1+2 size. I loved Beast of Winter but it was just too short. I would like the DLC to add 2 or 3 large dungeons, lots of NPCs with side quests, a companion or two, increase the level cap, and maybe add a couple new classes or at least new abilities to existing classes. I don't like these $10 DLCs with a few new areas. I want a nice, meaty $40 expansion like Heart of Winter and Tales of the Sword Coast. But it sounds like that's not going to happen unfortunately.
  3. All the companions seem to have a very strong moral compass, though. They all want to do "the right thing" in the end. It's very annoying.
  4. Here's my issue with it... I'm playing a selfish, evil character who just wants money and won't let morals get in the way. Somehow I've managed to get 4 stoic, 4 shady, 4 rational, 2 passionate, 2 honest, 3 diplomatic, 4 cruel, 4 clever, 3 benevolent, and 4 aggressive, just by roleplaying a fairly common character archetype without worrying about disposition points. The disposition system loses its meaning when it's this easy to pick up traits in everything just by playing the game regularly.
  5. How do you get this achievement? I've finished the Beast of Winter main quest as well as the side quest to find Ehrys. I got the other 4 achievements, but not Traveler of the Void.
  6. I did a playthrough when the game first came out, and then put it down until the DLC came out. I ran into a LOT of bugs. I think most of my posts here were bug reports. I'm pretty surprised at how many people here are saying they didn't run into any. Maybe I triggered one particularly bad one early on and it messed up a lot of stuff later, because I had tons and tons of broken quests and quest-giver dialogue bugs. That being said, compared to other RPGs, it's on the buggy side but not as bad as FNV, FO2, Daggerfall, or IWD2. Those are probably the buggiest games I ever played. But I'm not going to give Deadfire a pass on being extremely buggy just because other RPGs are too.
  7. You can see the edges of the backdrop in one of the areas in Beast of Winter: https://i.imgur.com/znVqGKA.jpg https://i.imgur.com/KvDjxPI.jpg
  8. I'm having this issue as well. The game has never performed particularly well, but I was mostly getting 40-50 FPS during combat and 60 outside combat. Now I am getting around 20-30 FPS and the game is nearly unplayable for me. I'm on Ubuntu 18.04, i7 4790k, Fury X, default open source drivers. Issue started with the latest patch. I have no output_log.txt file in the PillarsOfEternityII_Data folder. EDIT: Playing a little more, this seems to only happen in the areas with the snowing weather effect. However, toggling the weather effects option in the graphics settings menu doesn't seem to have any effect on the framerate.
  9. How does this not seem like a huge issue to you? Especially when considering that these types of games appeal to a largely older audience who tend to have more patience and less FOMO, therefore buying the game much later after all the patches. This can't be a sustainable business model, can it? I didn't call it unplayable or broken. I said many of the quests in Neketaka are broken. And you're doing it again: you're belittling Deadfire's problems by saying KOTOR 2 was unplayable at launch. But I guess my point is moot if there are so many people willing to bite the bullet and defend the state of the game. I am not happy with the amount of money I spent versus the quality of product I received, and I can't imagine most people would be either. But I certainly don't want Obsidian to go under and it's obvious at this point, after so many bad releases, that they are not going to take the lesson. So I'm grateful for you guys who will continue to crowdfund them and buy their games at launch and put up with these bugs. And I don't mean that sarcastically. I will never buy an Obsidian game at launch again, I'll just wait for the complete/definitive whatever version.
  10. So wait, the arguments went from "it's not that buggy" to "other games are more buggy, so it's alright"? I don't care how buggy Skyrim or Witcher 3 are. I bought Deadfire and my expectation for a $50 game is that it is thoroughly bug-tested and polished before launch. Considering how many bugs were evident and 100% reproducible in the first 5 minutes, I think it's clear that Obsidian neglected to do adequate QA and left it to the backers and release-day buyers. I always knew Obsidian games had messy releases. And messy releases seem to be more common than good ones nowadays, which is why I almost always wait for the complete/definitive/GOTY or whatever edition before buying any game. But I've enjoyed pretty much every Obsidian game so much I figured I should back Deadfire to support them. Well, this was the first and last one. The import/save bugs and the sheer amount of broken quests in Neketaka tell me that Obsidian doesn't care enough about their customers and backers to deliver a quality experience. They would rather cut QA costs by letting paying customers do the rest of the bug hunting. Until Deadfire, I thought just about every Obsidian game was criminally underrated. Now I understand why they get those scores. QA is important, and with so many games coming out, first impressions really do last forever. Reviewers do not revisit the game after it's fixed. They put their review out at launch and that score is basically set in stone. I can't imagine any reviewer could give this game a 9 or 10 out of 10 when there are so many bugs, even if the rest of it is perfect. I hope Obsidian learns the importance of QA, but judging by their track record, I don't think that's going to happen. I've certainly learned my lesson about buying Obsidian games before the fixed up, discounted complete/definitive version comes out a year after launch. It's a shame too, because I would love to support such talented, passionate developers. But I'm not going to let them use me as their QA.
  11. No, it most certainly is not "impossible". Supposedly "hundreds" of bug reports? *TENS OF THOUSANDS OF PEOPLE* bought this game. *THOUSANDS* are playing it *RIGHT NOW*. Even of hundreds of people experience those exact bugs, that's a *tiny fraction* of people. Human beings are *crap* at understanding ratios and large numbers. What world do you live in where people report bugs? The vast, vast majority of people will never even think to post about a bug, they will just look up a solution or give up immediately. And yes, it's impossible if you played before the first patch to not run into a bug because everyone's import/history was bugged. The very first feature of the game was completely non-functional until almost 2 weeks after the launch of the game. Everyone who played the game during that time encountered this bug. Now take a look at how many people played the game during that time, and look at how many times that bug was reported, and you'll see that a very very minuscule percentage of players actually report bugs.
  12. Check your local game folder. Hmm.. I've already beaten and uninstalled the game. Is the music in the installation folder the complete soundtrack and properly tagged?
  13. The backer portal still says coming soon for the soundtrack even though it's been on Youtube in it's entirety since the day after the game came out. When will we be able to download it?
  14. My personal list: Harsh Medicine Family Pride Food for Thought Clearing Out Crookspur Terms of Trade Cornett's Call Glimpse Beyond Also, Onezaka and Castol dialogues are really easy to break. Particularly, the way you deal with the Wahaki and when you're picking allies right before the final quest.
  15. You could be right. Tbh I can't tell at the moment because the hardest difficulty is still a joke. So after the DLCs are released and the game is patched and balanced, I'll play again and have a much better idea. At the moment, though, everything feels pretty good to me. The only major issues I've noticed so far have been: 1. Some multiclass combinations are very underpowered and some are very overpowered. 2. Some skills straight up don't work. I got slippery mind on my PC and wanted to respec when I found out it doesn't do anything, but couldn't cause of the respec bug. But I assume this is completely unintentional. 3. Casters are in a real weird space right now since spells are abilities. Lots has been said on this and I won't pretend to know the solution, but something has to change. Other than those, the mechanics feel like a big improvement over Pillars 1. I'm still not sure where I stand on the health/endurance debate, but so far that hasn't seemed to have a huge effect. I also like the new food and resting mechanic. And the crafting/enchanting feels much less shoehorned in than it did in Pillars 1.
  16. 1. It's got all the DLC. Many gamers, including myself usually, will wait for the "complete" version before purchasing a game.2. It's been bugfixed and balanced. 3. It's longer, has more content, and (extremely subjective) is a better game overall than Deadfire in it's current state.
  17. I really did not like that the ending is non-negotiable and the only (very minor) difference you can make is with a short conversation just before the end, regardless of any choices you made up to that point. Also, as others have said many times, the main quest seems very disconnected from all the other stuff going on in the game, especially the faction quests. The strength of Deadfire is it's ruleset and mechanics IMO, and the main quest does very little to use that strength. I hope we will get more enemies, better difficulty, and a few real dungeons with the DLC. Considering the groundwork is already laid, some more dungeon crawling and combat heavy content would go a long way
  18. Witcher 3 sold far more than 1 and 2 put together and also got much better ratings. How is that not proof that people were able to jump in and enjoy the game starting at the 3rd installment?
  19. The world record holder for Pillars 1 speedrunning took 11 minutes to complete Raedric's Hold. If you can do it faster than that, you should probably go for the record. Raedric's Hold has 3 floors inside and 2 floors outside. Deadlight has more interesting characters, I'll give it that, but in every other way it really is a wanna-be Raedric's Hold. Temple of Eothas wasn't really a dungeon either. It's much more comparable to Deadlight. In fact, here is what I said in my OP: That's not to say I don't like those types of mini-dungeons, but they are appetizers. Raedric's Hold, Durgan's Battery, Fallen Moon etc. are entrees. Deadfire, as a whole, feels like a series of fancy appetizers. It's delicious, but there is no main course, so I left feeling both impressed and unsatisfied at the same time.
  20. Fort Deadlight, Engwithans Waystation, Oathbinder's Sanctum and maybe Drowned Barrows going by the wiki (I haven't explored it yet). Either you are blind or your memory is distorting the actual size of Raedric's Hold. I've done Raedric's Hold 3 times. Last time was two weeks before Deadfire came out. None of the "dungeons" you listed are anywhere near the size of Raedric's Hold, nor do they have the complexity. Fort Deadlight is the only one that even comes close, and it is far shorter and smaller by comparison. Before calling others blind, why don't you go to the wiki and compare the size, number, and complexity of areas in both. I'm gonna need some proof on that one.
  21. Yeah, that basically covers all the good cRPGs: BG 1 and 2, IWD 1 and 2, KotOR 1 and 2, Pillars 1. The Fallouts don't really match, though.
  22. Yes I did. I won't spoil anything since we are in the no-spoiler forum, but I remember it being made up of 3 small areas plus one quest-giver's house. That quest was pretty good, but short. Maybe I went about it the wrong way cause the whole place went by pretty quickly and I didn't have to fight too many enemies. I completed the quest in quite an evil manner, since I was playing an evil character for my first playthrough. You're sailing in it since the start. A game dungeon doesn't need underground tunnels to be a dungeon. I described earlier in this thread what makes a dungeon a dungeon. I also made the point that it doesn't have to be a literal dungeon or underground. The open sea doesn't compare at all. It has none of the elements of a dungeon, although I'm very interested to hear anyone's arguments if they want to debate that. I'll copy paste what I wrote here: Yeah, I don't think the Caribbean style setting lends itself to big dungeons, but I still wish they had at least 3 or 4 of them. Regardless of the setting, I think of dungeons and combat as the "meat" of an RPG, with story still being essential but not necessarily needing as much volume in order to be good (thinking of Icewind Dale 1&2 and Fallout 1&2). Also, dungeons don't have to be literal dungeons. They could've done, as the poster above mentioned, a massive ship dungeon for example. Or maybe a jungle, or a skull island type thing. "Dungeon" in this context really just means a large, interconnected network of dangerous areas filled with enemies, traps, secrets, loot, puzzles, and maybe NPCs and quests, that is separated from the rest of the world (the "overworld"), and that has it's own theme, story, and background. I think Raedric's Hold is an excellent example of a good RPG dungeon. As a big fan of Icewind Dale, I prefer dungeons on the scale of Endless Paths, but I really would've been happy with 3 or 4 dungeons the size of Raedric's Hold. Instead, the world is made up of several large quest hubs and some mini-dungeons scattered across the islands. Anyway, I realize everyone has a different idea of what is important in an RPG. It's just good to see I'm not alone in being disappointed by the lack of dungeons in Deadfire.
  23. Probably just overlooked. I also noticed that Fampyrs don't care about Slippery Mind, which is supposed to give immunity to domination. They are the hardest enemies in the game imo just cause of how easily they charm everyone.
  24. Tyranny was made by another team. Not much transferred from there to POE2. That's a shame, Tyranny did a lot right. If the quality of Act 1 of that game held out for at least 40 hours or so, it would probably be my favorite cRPG of all time.
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