Jump to content

yoyolll

Members
  • Posts

    107
  • Joined

  • Last visited

Everything posted by yoyolll

  1. Just here to say this is happening in my game as well. And I'm not certain yet, but I think I'm having a similar issue with Xoti now. She seems to have started off normally, but now doesn't react. I desecrated a temple to try to piss her off, but she's stuck at +2. However, worth mentioning that I did get the burning bridges achievement for doing that. Is it possible it's just a visual bug?
  2. Obsidian, I love you guys. I've loved every game you guys put out, even before you formed Obsidian. And I think that, 12 hours in, Deadfire is on par with Icewind Dale and Fallout 2 for me. One of my all-time favorite games. But the Steam reviews are sitting at 86%, and almost every single negative review is concerning bugs (mostly bugs with importing a POE1 save). I can't help but feel like Obsidian is greatly underestimating the value of good QA. Really, there should not be widespread major issues in the first 5 minutes of the game. This gives people a really bad impression of the product. Deadfire might have gotten overwhelmingly positive status on Steam if it weren't for those early game bugs. I know they delayed the game for a month, probably for bugfixing, but I guess it still wasn't enough. And yes, I realize any game of this size and depth is going to have a few severe bugs and probably tons of minor ones. But the amount and severity of bugs in the very beginning of the game is really hurting people's experience (and the reviews, too). I hope you guys put more emphasis on QA before launch for your future games. You are, by far, my favorite game developer, but there is a reason people use the term "Bugsidian".
  3. Yeah my friend also has really bad performance in Battletech. I can't think of a single Unity game I've played that ran well. Somewhat OT, but Dusk and Kerbal Space Program are the only two Unity games I've ever seen that have good performance. Neither are nearly as demanding as a game like Battletech or even Pillars, but I'd rather it run well than look good tbh. Does anyone know if there are better graphics options in Deadfire than PoE1 and Tyranny?
  4. I don't know anything about game development, but I do know Unity engine games almost always have poor performance from my experience, I wonder if it would have been viable to spend some of the backer money on licencing a superior engine? I assume it wouldn't be an easy task changing engine, but it definitely would have been good for the game IMO. State of Decay 2 has moved from CryEngine 3 to Unreal Engine 5 so I guess it's possible. It's been a long time and I'm sure Obsidian is made of very different people now, but they have just never been good with engines. If these are the same people who were working on Fallout 2, Icewind Dale, Neverwinter Nights 2, KotOR 2, Fallout New Vegas, Alpha Protocol etc., then I think it's about time they should consider investing in some talent that can improve and optimize the engines they use. I'm seeing this pattern where they are only able to achieve good performance when they use an already developed and optimized engine for a sequel or very similar game (Icewind Dale, Fallout 2, NWN2, KotOR2). With Pillars, Tyranny, and Alpha Protocol, they licensed Unreal and Unity and did all the work themselves. Those games turned out with very poor performance. Of course, I'm not a developer and I have no idea if any of this makes sense. It's just a pattern I noticed. I love Obsidian's games (almost unconditionally at this point), but engine-related things seem to be quite a weakness for them. And with all the success they've been having lately, I was really hoping they would make a point to address this common complaint for Deadfire.
  5. I'm pretty worried about this, too. I played PoE1 on an i7 4790k, Fury X, 16gb DDR3 and it was hovering around 20-30 fps throughout most of Defiance Bay and any fight with more than a couple wizards casting at the same time. Also, towards the end of the game, loading screens and menu-ing were unbearably slow. I was really hoping they had made performance a priority after all the feedback they got about the first game, but the streams I've been watching this past weekend dashed those hopes.
  6. That would be awesome. Was it a statement from Obsidian? I'm going to be pretty bummed if the "definitive" edition of the game still doesn't have visible capes and cloaks on Linux.
  7. Been searching for an answer to this as well (but for Linux), but I haven't seen anything about it so far.
×
×
  • Create New...