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Kohwalter

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Everything posted by Kohwalter

  1. (THATS ACTUALLY JUST A ROGUE ) Ghost heart... Or if you are into mods, you can download the ranger changes at https://www.nexusmods.com/pillarsofeternity2/mods/72 It adds a lot of new abilitites to it that are independent of the pet: Ranger Rebalance Spells: Lesser Insect Swarm: 3 Raw Damage / 3.0 Sec and Immunity to Concentration for 30 Sec. 1.5m Radius Nature's Heal: 1.5m AoE 20 Health Points Minor Moon's Light: 8.0 Health every 3.0 Sec for 12.0 Sec Writhing Tentacles: Summon 3 Writhing Tentacles Explosive Arrow: +5 Acc Ranged Primary Attack + 1.5m Burn AoE 25-40 Damage on Impact Double Shot: Lesser version of Twinned Shot at Power Level 5 with -25% Damage Added 5 new Hunter passives (+25% damage against enemy type): Beast, Primordial, Spirit, Vessel, Wilder Added Armor Expertise (-25% Armor recovery, +1 Crush/Slash/Pierce armor) Added Predator Strikes (Inflict Weaken on Crit) Added Ranger's Recovery (Restore +1 Bond on Kill) Added Ranger Stances: Swift Aim: -20% Weapon Recovery, -5 Weapon Accuracy, 10% chance to recover instantly on Hit / Vicious Aim: +10 Weapon Accuracy, +20% Weapon Damage, +1 Weapon Penetration, +20 Weapon Recovery
  2. That is a sympton that the mod is outdated and incompatible with v1.2. He needs to revisit the progressiontable and apply the changes made by the developer team in the file structure.
  3. Cipher Ascendant has that disadvantage while you don't have max focus
  4. I added the Church Inquisitor subclass: https://www.nexusmods.com/pillarsofeternity2/mods/72
  5. So what do you guys think? Is this a good idea? Considering that I would need to edit 27 abiltities, I would like to have a feedback before I dedicate my time doing this. Low-tier (1st and 2nd) abililities would be 2 / per encounter Higher tier (3rd+) abilitities would be 1 / per encounter This would make taking multiple abilities worthwhile instead of only spamming only 1 damage ability throughout the combat. Some upgrades would give a +1 per encounter usage
  6. Maybe you could read the Wiki page... most of those are already there with their locations/bounties
  7. Erm... Most of the itens you said in that list are actualy in the game... Effort you get from the Archmage quest, Acina's Tricorn you buy from a merchant, Gaun's Pledge you get in the beginning of the game, same with Berath's Cloak and Obsidian's. Defiant Apparel is from the DLC...
  8. Not really, we can use the Icon from the wizard's dispel-like ability since Inquisitor also used the Dispel icon. The cast speed is instant, so there is no animation. Also, remember that BG2 Inquisitor had no healing abilities, thus Lay on Hands would need to be locked out from the tree.
  9. Why add the effects on sworn enemy and not create new abilities given at lv0 just like the other paladin subclasses? There is a wizard spell similar to dispel as far as I know. Hmmm.... I might actually do that this week.
  10. Coolest sword in the game for me. Although I modded it to add a few more abilities to be usefull throughout the game when comparing with all other unique swords.
  11. It feelsbadman that your bonuses for doing good things & finding peaceful resolutions are thrown out the window. But being a selfish, homicidal asshat? THAT'LL GET YOU SOME POWERUPS! Edit: to follow up, do the negative decisions involved have any actual effect in Deadfire? Other than pooling a companion that would've been in both? I haven't seen or heard anything about such, so really irritates me that rewards for being good are removed, while rewards for being evil are carried over with no real repercussions. Eothas tells you have to struggle with your dark past when he gives back a part of your soul at Hosango. Besides that small and insignificant remark, nothing. No impact whatsoever so far.
  12. Guess Eothas is still in the process of possessing each backer statue to go walking to their homes
  13. I just noticed that the male Heads models 2, 3 and 4 for Fire Godlikes is much bigger than the 1st model. Its like a human with an Aumaua-sized head for these models. It gets even worse on Elfs and can be easily compared when making two adventures and changing between characters at the inventory window: one with Head #1 and another with Head #2.
  14. Gift of the Machine and companion sacrifices (Effigy) from the previous game you get after you progress in the Main quest (Hasongo)
  15. Berath gives a chime with 3 uses that have a heal and damage AoE similar to the priest Holy Radiance spell. Galawain gives Eder +5 max HP (Xoti too I think) because they are Dyrwoodans and help against the Dragon. Hylea gives the food. Woedica was supposed to give +1 Power Level from game files. However, nothing happens. Don't know about the rest.
  16. You also need to change this line from "false" to "true" inside the "PowerLevelScaling" "UseCharacterLevel": "false",
  17. It is indeed inside Garlands_tears at items.gamedatabundle: { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "Garlands_tears", "ID": "c10bed39-6fdb-4ca7-aaf6-3822b609c55d", "Components": [{ "$type": "Game.GameData.ItemModComponent, Assembly-CSharp", "DisplayName": 643, "HideFromUI": "false", "EnchantCategory": "Unique", "Cost": 4, "DisplayEvenIfCostZero": "false", "CursesItem": "false", "StatusEffectsOnEquipIDs": ["4973c618-b4a6-4c3e-8c97-36ef1821d152"], "StatusEffectsOnLaunchIDs": [], "StatusEffectsOnAttackIDs": [], "AbilityModsOnEquipIDs": [], "OnEquipVisualEffects": [], "DamageProcs": [{ "DamageType": "Freeze", "PercentOfBaseDamage": 0.1 }], "AbilitiesOnEquipIDs": [] }] }, Look at the last section of the code, containing "DamageProcs" "DamageProcs": [{ "DamageType": "Freeze", "PercentOfBaseDamage": 0.1 }],
  18. There is a mod that allow you to do that: https://www.nexusmods.com/pillarsofeternity2/mods/2
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