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Pop

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Everything posted by Pop

  1. 9-minute gameplay trailer
  2. As far as atmosphere goes I think Bethsoft did a pretty fantastic job with F3. I wasn't happy with the relative polarization of its moral universe, but then as Grom acknowledges F3 loses a bit of its luster in comparison to the first two games. Still I think they passed the sniff test. It just makes me anticipate F:NV more.
  3. As I recall the rationale for removing eye shots was that it was too difficult to render in a 3D engine. In the isometric engine of the first fallouts the nitty gritty of gunfights was largely left to the imagination and thus you could have shots to minute parts of the body. In a 3D engine it's hard to visually distinguish an eyeshot from a headshot. Furthermore with such a minute target you wouldn't be able to hit half of the time at the least because of how targets move in real time and the opportunities for obfuscation (target turns his head slightly and you've got a headshot instead of an eyeshot). Hell in the first Fallouts you could eyeshot someone from behind. It isn't that easy. It's probably not worth the time trying to implement it correctly. Groin shots would be marginally better, seeing as how the area to be targeted is greater. However I doubt Bethsoft would sign off on it after passing over it in F3.
  4. The cops in my town actually carry 10mm ordinance. I guess it's fairly unique.
  5. So make it nothing like Fallout then.
  6. It's kind of sad that this forum is going to be mired in Codex bull**** for the rest of its natural life. It makes any sort of discussion about this game sort of pointless. It's gone from email to the US Postal Service. No guarantees any given message is going to get to its intended place with all the noise it's gotta get through.
  7. Getting back to the religion discussion, I largely agree with Josh w/r/t broad concepts like race or religion being used as a vehicle for metaphor in games. When they are used as such they tend to be cartoonish and ham-fisted (see - Witcher). I would prefer there be as little of that as possible in F:NV. There's more interesting places to take religion in the game anyway. There's already been considerable attention paid to cults in the setting, which is probably the logical direction religion would take in a post-cataclysm dark age. Fallout ought to address how religion changes after the end of the world, if it's going to address it at all.
  8. That was a pretty dumb trailer. Marilyn Manson probably wouldn't have been a good choice in Baldur's Gate day. RPGs already have their own Gears of War 2. It's called The Witcher.
  9. What a telling omission you've got there Mr. Rorie.
  10. There hasn't been a lot of comment on this. From what we can tell you'll definitely be able to change hair and clothes. Skin color / facial structure we don't know about yet.
  11. I want you to think long and hard about this sentence. Go on, I'll wait. Yeah, I don't know how you came to that conclusion either.
  12. I'm just going to assume, without having waded through the endless bitching, that nobody has mentioned this yet. Geoff Keighley is looking forward to a game at E3 with a ""megaton" powerup" and a lot of people are speculating that he's talking about F:NV. But I don't think he is, since Fallout was never the kind of game you got powerups in. I'm actually thinking Duke Nukem with this.
  13. I remember the Denver VB design docs detailing how social order had broken down shortly before the bombs fell. Mass rioting, firebombing, etc.
  14. You know, Pop, I have to say. If you weren't around to constantly remind us how ludicrous our trivial arguments are, I might lose faith. Which makes me wonder of course, why do you come here? Since every trivial argument we engage in is pretty much beneath you? Most of the time the board isn't stupid. It's just when people set their minds to it.
  15. This thread went from barely passable to totally retarded in the span of a few hours. What happened
  16. Has the world gone mad?
  17. Well Yucca and 51 would have been, in terms of the first games, locations that the PC would be unlikely to just run across (like Navarro in F2) It's different for F3-style gameplay of course, but there are ways of making them inaccessible. Both Area 51 and Yucca Mountain are situated in a Nuclear Test Site. If we assume this would be an area that houses nuclear weapons in the Fallout timeline it would itself be a target for nuking. Or perhaps the bombs dropped while waste was en route to Yucca, making the area around it highly radioactive ala the area around the plot-critical vault in Fallout 3. There are ways of preventing entry into the site without really obscuring it from the player. They could even be jointly critical areas, like Mariposa and the Cathedral. And I think Sawyer already addressed the map issues in a map like Fallout 3's. Yucca mountain is in actuality about 90 miles away from Vegas, but distance can be easily compressed in such a way that it won't be conspicuous to the vast majority of players. That or they could institute a separate map that requires off-screen travel, like the Pitt or the new areas of Broken Steel.
  18. Yucca Mountain, a facility that for several decades was planned to be America's nuclear waste depository, a "maze of tunnels" containing spent containers of fissile material. And was part of an area that was subjected to nuclear testing (just underground, as far as I know). Nevada has, to this point, successfully resisted government attempts to commission the site. In our timeline, at least. How much do you want to bet it's in the game? Also note the proximity to Death Valley. Good southern natural barrier. Area 51 is also close. I would expect Area 51 to fulfill the same purpose as the Hoover Dam facility in Van Buren - a genetic testing lab, with creatures gene-spliced with each other and some unknown entity.
  19. SEGA has a catalogue on Steam, so unless that changes, yes.
  20. ToEE was a combat system wasted on an unbelievably awful game.
  21. This game must really suck if the only thing people are commenting on is the DRM.
  22. An optional intro would be ideal, like Jack asking if you wanted to be shown the ropes in Bloodlines (though you actually lost out on experience and equipment when skipping that intro )
  23. Kotaku Australia writes a glowing account of MCA's design aesthetic and how it applies to AP. The writer seems to be a big fan.
  24. I didn't think it was very awesome in F3.
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