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Pop

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Everything posted by Pop

  1. I am looking forward to the inevitable desktop wallpaper shot
  2. If you're on this forum you probably think about your games a lot, and people who think a lot tend to be critical, even about things that they love. It's just in their nature. We'll all be buying the game.
  3. MCA has had a hand in every game Obsidz has made. He will be instrumental, there can be no doubt, even if he is not the lead.
  4. How quickly they forget! I remember Van Buren, and how amazed I was by the design docs, and how crushed I was that I'd never see it. There was an ambition in that game that I have never encountered elsewhere. I think I speak for a lot of people when I say that I would have paid a lot of money to see the Obsidz boys back behind the scenes of another Fallout game. With all luck, we'll see some of that again.
  5. Bethesda destroyed Cthulhu? That's nonsense. And Beth is not your standard publisher, but also a developer, so that's a good thing. They care about Fallout, Obsidian cares about Fallout, therefor we, the customers, win. I'm also interested in the "Beth destroyed Call of Cthulhu" thing. They made it and it was buggy, but if they hadn't made it, it wouldn't have been made at all... Is there any official word on how this "partnership" works? If Obsidian gets to do what they want then I see good things in the future... Bethesda didn't make Cthulhu, that was some other studio that found itself unable to pull the **** together. They didn't develop the game. Headstrong Productions did and had made a far more in-depth gameplay until Bethesda demanded it to be simplified for the XBOX. I had whined about it years ago regarding of this, its not exactly new news. Whatever. This doesn't really affect New Vegas. Beth and Obz are pros, they don't need to bite each other. And if necessary, Ferg can always wield his mighty hammer of persuasion to get Todd and Hines back into lines. Don't underestimate the mighty power of Ferg! Quote tunnel zoooooom
  6. KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKkkkkkkkkk
  7. I would take the engine assertion with a grain of salt. Howard (Hines? It's a monday) didn't say anything publicly about the game's engine from what I've read.
  8. CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCc
  9. Can I just say HOLY ****ING **** GODDAM
  10. UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
  11. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  12. Gamespot talks with 2K Marin, new footage and crap. Looks promising, I have to say!
  13. I would hope you're not getting all your advice from this place. Outside of the Obsidz forum most of the feedback I've heard on 4e has been positive.
  14. Considering that a new IP probably wouldn't have superfans, I'm banking on this being a sequel. And KOTOR3 seems highly unlikely, so I'm going to place my money on Baldur's Gate 3. Atari is on the rise financially and they could really use a megawatt hit to announce their official return. They've already expressed their interest in making another BG. So I'm betting it's that. But he could just mean "superfans" of Obsidian. Sawyer is a tricky **** like that.
  15. Those look a little rough, the models have certainly been touched up in the videos we've seen thus far. Thorton's face in particular doesn't seem very malleable. This particular animator apparently didn't work on leg movement, either.
  16. Holy **** I didn't even see this before. I can't stop laughing.
  17. Obama is not a secret muslin, he is a secret jew. He held a passover ceremony in our sacred Americo-Christian White House. And how else do you explain his favor towards banking interests? Truly, Obama must be teabag'd. USA! USA! USA!
  18. After so long pretending this wasn't a gaming forum and thus not rife with hooting morons, it's nice when something puts everything back in perspective again.
  19. The cover art is mimicry of the Criterion Collection, a line of DVDs / Blu-Rays of "significant" films (often the outputs of notable auteurs like Kurosawa or Truffaut but also things like Armageddon) Criterion is credited with inventing commentary tracks and special features back in the early 90's when they were still relegated to laserdiscs. They are expensive (a single film usually runs $60-100, generally) but all aspects of the package are held to ridiculously high standards, from the minimalist cover art to liner notes to the picture, which is usually remastered by hand over the course of several years from original prints. They usually contain essays on the film by film scholars and numerous commentary tracks from the cast & crew but also film scholars, all of which tend to be excellent. Most of the time they contain at least one feature-length documentary on the film. By and large they are the ultimate film package. For a cinephile they are an absolutely perfect gift. The Seven Samurai, as an example
  20. Criterion Games Hot **** most of these are awesome.
  21. If anyone's interested, Bioware is now taking applications for participation in the DA End User Tools beta.
  22. To be honest I'd rather see Aliens made than anything. I just want it to be interesting for its own sake, not because it's "fresh territory". If we've gotten to the point where a game is is dismissed because of superficial similarities to other games we've gotten to the point where we shouldn't really be playing games.
  23. This is a coarse and inaccurate claim (I am shocked to hear such from you. Shocked!). Bioware's influence systems to date have been binary and self-contained. Which is to say, the only things that affected the relationships between characters were conversations specifically about those relationships, and in the context of those conversations you "passed" or "failed", and the outcomes were binary. There was not a middle ground that I encountered (the "let's just stay friends" and "**** you I hate you" dialogues brought about the same resolutions in terms of the relationship) and there was no "score" that you had with a character. You were either on with them or you were off. Contrast that with Obsidian's system in KOTORII. The opportunities for influencing relationships were abundant and never relegated to lovetalks, and often increasing influence with one party member meant losing it with another. The influence score was not binary - at some points you could gain or lose varying degrees of influence. The influence point system then allowed a rough approximation of "trust" between the PC and the NPCs, that in most cases had to be built up over long periods of careful consideration, whereas in Bioware games blind trust is usually a requirement for CNPCdom, and is gained and lost usually in short order. What resulted from all of this was, by necessity, a game that had to be replayed several times over to unlock the secrets of all the NPCs and to see them swayed towards both ends of the force. NWN2 was somewhat less succesful in this. Bioware doesn't really try.
  24. The Iowa state constitution is relatively difficult to change, as I understand it. There has to be a majority vote in the state congress for two consecutive terms, which seems unlikely at this point. Even if the court's decision gets circumnavigated at the first available opportunity, that's a few years off. A few years is enough time for people on the fence to get used to gay marriage and realize that it's not a big deal. that sort of model feels a lot more solid than the quicksilver model of California. By definition I think constitutions ought to be at least a little bit more immutable than other sorts of legal codes. The LDS shouldn't be able to blitz in a gay panic, and a terrorist attack shouldn't open the possibility of curtailing basic rights (but then, as the entirety of the Bush Administration showed, you don't have to strike down the bill of rights to get around it). Gay marriage and gay rights in general are and continue to be an ethical non-issue. Conflicts regarding them tend to be beyond the scope of reason.

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