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Everything posted by Wormerine
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Dueling Indie game coming to Steam EA at some point: Reminds me of classic Polish film:
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I just hope 1.0 runs better then the beta months back, as it was a slideshow on my PC. I think I need to start a new tag on my GOG - “for new PC”. Already had to say goodbye to DS3, Jakuza:K2 and Dishonored2
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Avowed is a terrible name. A good name is 50% of the sale
Wormerine replied to Qazzi30's topic in Avowed Speculation
Note to the website team: I feel a sudden need for a “face-palm” post reaction. -
That was my intention. However, I assume the worst but it might be pretty fun. Apparently it is not a live service which is good. Also I don't mind optional coop as such. We will see. I don't know if I want more Arkham, and it seems more or less more of Arkham. I felt the series run out of juice with Arkham City, even if I think that Arkham Knight was pretty good as well. That said I didn't like Origins much, so.... pencil me in as suspicious.
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A Coop Batman-ish possible liveservice [EDIT: Aparently not] game from makers of the worst Arkham Game.
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Avowed is a terrible name. A good name is 50% of the sale
Wormerine replied to Qazzi30's topic in Avowed Speculation
I am afraid that “vows” might be an alien concept in today’s world. -
Unique, fun to play and on the short side games?
Wormerine replied to Melusina's topic in Computer and Console
20-40h -
If by first Hitman, you mean Codename 47, then yes, they are far far better now. Even 2-4 are much better, although still clunky. The new Hitman reboots are really smooth to play. Almost too smooth was my initial “hardcore” reaction. “Wut? I can reliably sneak behind enemies and with decent speed? What is this mainstream trash!”. this seperate buttons for different walk speeds were the thing back in the day. Unfortunately Thief1&2 work the same way.
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What did you dislike about it? I don't recall any change between H1 and H2, though I don't remember it having any issues.
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Pachfinder Bugmaker: The Rekkoning
Wormerine replied to the_dog_days's topic in Computer and Console
Hahaha! Oh god. I remember playing PoE1 and thinking: "it's great. Just like BG minus permanent level sucking, and rock-paper-scisors pre-buff counters". Pathfinder be like: "**** youuuuu. Permanent attribute damage for first quest combat encounter. Prepare pre-buffs for every encounters. Which ones you ask? Didn't you memorize rulebook? Though it's been the first encounter I used dispell magic on. It was a must have in BGs, and I really didin't feel a need for it until now. I also wish the game would make it clearer when enemies are buffed. In BG there was a clear visual indication. In Pathfinder: you can't hit this person, you are not high level enough. You can see their stats because you are not high level enough. We wont' show you what buffs she has becouse you are not high level enough. Enjoy our splendid tactical combat. Here, she has +30 wisdom modifier. Defend against dat scrub. -
Pachfinder Bugmaker: The Rekkoning
Wormerine replied to the_dog_days's topic in Computer and Console
I killed the Fallen Priestess! I don’t know what happened, I think maybe one of dispels thrown by Jubilost and Tristan actually hit and Amari smashed her to bits in two hits. No casulities. Well, not until Tristran walked into the Rift of Ruin like a little **** he is. Luckily his body didn’t disappear in the pit, which I am pretty sure that happened before. Lvl up as a reward. You get blind fight and you get blind fight. Everyone gets blind fight. -
Unique, fun to play and on the short side games?
Wormerine replied to Melusina's topic in Computer and Console
I have been playing Outer Wilds recently and it’s outstanding. Exploration puzzle space game? -
You know what? Good for them. They had rocky time with previous games and this will give them a decent amount of cash. I am fine with waiting a year. I still need to finish DLCs of H2 anyway.
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I can’t say I remember crafting being there. You could upgrade weapons, to keep them relevant, but I don’t remember crafting anything.
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Avowed is a terrible name. A good name is 50% of the sale
Wormerine replied to Qazzi30's topic in Avowed Speculation
Avowed might not be the most evocative title, but most likely makes sense, and is far from being terrible. -
47 solving murder mystery? I suppose he doesn't like competition. Those games are so riddiculus and I love it!
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Pachfinder Bugmaker: The Rekkoning
Wormerine replied to the_dog_days's topic in Computer and Console
NVMIND -
Suspiciously amazing looking action game from Chinese indie developer. I don't believe it's a real gameplay. It's just looks too good.
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I say, if the only reason to return to town is to do chores then there is no reason to force players to go back to town. PoE2 and BG2 have players go in and out of central town while having limiteless or almost limitless storage, and they achieve it by being well designed.
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I do! Sometimes...
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Well, to me the most interesting part of an RPG is creating a character and having him interact with the world around him - that goes for his capabilities but his world views. I used to “recreate myself” in games as some sort of power fantasy but I couldn’t enjoy Obsidian games until I started to roleplay, at least a bit. That “roleplay as character who isn’t you” became the defining point of an RPG - no matter of we can create a character or its to some extend pre-defined.
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Pachfinder Bugmaker: The Rekkoning
Wormerine replied to the_dog_days's topic in Computer and Console
Did a quick go to the turn based mode (by that I attempted multiple times to beat Fallen Priestess without her permanently killing one of the teammates). I like the UI and information but couple things I don't like: 1) Camera widly swinging from character to character - there is something off about it, which makes things more confusing to me, then helpful. 2) Did they really just erase an ability to smoothly zoom in and out? Unless some of my mods break stuff, now it's only close or near zoom. Not a biggie as I managed to adjust but annoying nonetheless. 3) as space is now used to accelerate/end turns I see no way of pausing the game which is unfortunate. I wanted to stop the game from going, to analyse spells being cast and stats, before the log gets filled by 6 inconsequencial enemy actions. Good: 1) Turn based system is really clearly communicated. They seemed to even impliment fullaction spells, which I don't think were in the mod. 2) I like the little roll indicator above a character - it decreses the need to dive into the log all the time. -
I would say it depends what role-play the game offers. I am sure there is a compelling game that could be designed around crafting items/weapons. But if the game is about, lets say adventuring and exploring, sitting in workshop and having a home, seem to be oppositve to the idea. I don't think anyone would mind an interesting crafting system, but most of the time they add nothing of worth, just potentially result in more generic and boring item design and some grind. Same with inventory. I like inventory if it serves purpose. In Bethesda games, Witcher or Kingmaker, however, it doesn't. It is a system for system sake, with nothing interesting to interact with. Same with player home/keep. Then of course you have stuff like BG2 which seems to be often cited as an example of an RPG with crafting, inventory and player keep, while really not having any of those. The first one is used only to assamble limited set of items, has an unlimited stash in form of containers and keeps have very little content and use. Also those were really well implimented crafting, inventory and keep systems, as they didn't stop players from having fun, while being satisfying by their very existance. If you think that the only thing that seperates a good RPG from dumb slasher is inventory system, then you must have only played Bethesda RPGs. You are missing the good stuff.
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GOG is for HARDCORE GAMERS! Joking aside stuff like that is something I wish Gog would improve upon.