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Everything posted by Wormerine
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Uf, I disagree. Timers like that (or ones in Kingamer) add problems instead of fixing anything. One either designs the game so it is about making choices on what to do (or in what order to do them like in Alpha protocol) or one doesn't. I find adding generous timers, just so there is illusion of pressure frustrating - do I need to rush through the story? Does timer not matter (it really doesn't in fallout and kingmaker? It's a pointless addition, which creates unnecessary frustration and anxiety on first playthrough, and is irrelevant on consequent playthoughs.
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Fair enough, though personally I didn’t find it to be the case. I felt at times compelled to continue story back to back, and at others I felt it gave me a breather to do other stuff. There were one or two instances in particular when the game gave you narrative reasons to not progress the story immediately. I often have the issue you are describing in other open world games, but not in tW3. Or it might have been just me wanting to play more Gwent. You know, I would have a session when I would do storyline, and I would have sessions where I would do side stuff. Perhaps, they are more separate in my mind, then they were for you. I also avoided using fast travel, unless here was literally nothing on the way - so a lot of “openworld busy work” was part of the journey for me, rather then a distraction.
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27 hours into Sekiro and still digging it. Here is posing after fight. Just did some reading on the endings, and it seems I am mostly set for the good good ending, but as is tradition there is alternative version of Hirata Estate that I would have missed otherwise.
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Ufff, I thought it was the worst by far. It didn't quite transition into action combat yet, with animations having little to do with actual hit detection making it more invasive then W1, but not engaging as an action RPG. tW2 is probably the most interesting out of the three with it's reactivity being the most ambitious I have seen to date, and a prime example of why "real reactivity" (unique content based on our actions) isn't necessarily a good thing. Witcher3 is easily the best of the three IMO. There isn't a single thing that 1&2 do better then Witcher3 - better gameplay, better world, better quests, better story, best balance between book continuation and new story, most faithful to the characters etc. etc. Need to give it 2nd playthrough. I adore Witcher1 as well. Witcher2 is... interesting. A lot of cool ambitious and fresh ideas that don't quite pan out.
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Never played Halo before, so it is my first one. So far feels like a better Far Cry. Combat seems competently put together, and so far seems to have a decent amount of variety. Difficulty seems tight enough to make tools at player disposal valuable. There is a lot of stuff, yes - core DnD painted over with Larian's D:OS inspired mechanics. Unfortunately, there isn't much to consider as the game is terribly balanced as of now. It's been moving in a right direction but for now it is still - figure out one of couple broken "tactics" in the game, and repeat it over and over again. If balanced properly, think it could be the first RPG with actually decent tactical combat. Tight design has not been Larian's motto - they seem to prioritise meme generation, over coherent gameplay.
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The closest to any information we got is this written Windows Central article. When it comes to "classes" and abilities It seems Avowed is paying a closer homage to Pillars of Eternity then I expected, so I wouldn't be shocked if there was a selection of races to choose from. Characters with various hights would present unique design challenges, but I also think it could be very interesting. I suppose it all depends on how the combat works. They could just stick to races of a more equal statue - like Human/elves/godlike. Everything so far indicates that Avowed will be first person only.
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Double post
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Avowed Game- why the not on the Ps4 and Ps5 Console!
Wormerine replied to Vincent-L's topic in Avowed Speculation
Comment edit fail -
My Biggest Expectation from Avowed: "Choices Driven Quests"
Wormerine replied to xhevvezx's topic in Avowed Speculation
Yes, I didn't feel like TOW really forced players to make hard decisions and consider their characters viewpoint. Main quests tended to have simply formula of faction A path, faction B path, more difficult to achieve centric C path, which just seems to be overall better for everyone involved. Unless one is trying to saw chaos and destruction path C always seems to be the most desirable path to follow. I suspect, however, that it is also why OW1 was such an easy title to swallow. We were presented with variety of choices, while making the act of choosing not agonising (as it can be in Pillars of Eternity). -
You can switch to their native language in options, however Lara still speaks to them in english. Reminds me of those polish comrades I see on airports everyonce in a while, who think that if they speak polish very slowly and very loudly it will make foreigners grasp what they want.
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Other Bioshock games. But that's of course a perspective of someone with already formed expectations. It didn't help that their E3 "gameplay" presentation was unachievablely ambitious.
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It’s been a while. If I remember well it was greatly simplified compared to previous titles, limiting you to two weapons, and if I remember well there wasn’t much incentive to switch. I just remember it being very repetitive. It didn’t even have various ammo types, did it? Bioshock1 is somewhere between immersive sim, survival horror and a shooter, so As a fan of immersive sims, I found it disappointing for Infinite to turn out to be be straight up shooter. In general I didn’t enjoy shooters unless they are really really really good (Doom Eternal being recent example). To be honest, my memory is very fuzzy - I remember story beats but have little recollection of Infinite’s combat.
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a scoring system that makes sense? I would probably give it somewhere between 5-6. I found combat very boring but narrative and visual design was good enough for me to enjoy it nonetheless. Give Bioshock1&2 a go. 1 is a classic (8 in my book. Would be higher if it ended earlier) and still easily my fav in the series. 2 has IMO best gameplay, and story is ok to, but less developed.
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That’s a weird Barber’s Adagio remix. Otherwise yay, homeworld. I really need to finish Desert of K. and play the originals.
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Damn it, and now I bought it. Will probably wait till "next gen update" though anyway.
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TGA: Give us new trailer! I wanna see some more Avowed when I wake up in 8 hours. Nightynight EDIT. No? Nothing? Okey then. Disappointed but not surprised.
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I don't think I clearly communicated my point across - I didn't criticise games, and criticised article. I don't find RPGs to be any less "stagnant" then the rest of the industry. As I said: I don't think the author of the artical really had a point to make. I am a traditionalist at heart, so I don't mind things staying familiar if they work well. I also don't believe that Owlcat or Obsidian were blindly following tamplate of Baldur's Gate, for the better or for worse.
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Oh no! I am dying to know what you will think of the finale, without context of Bioshock1. You should play Bioshock1 BTW. Definitely play Bioshock1 before Infinite's DLCs.
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I don't know what is there to agree/disagree with, as I don't see any point being made. Games industry in general isn't very innovative at the moment. Most of the output seems to be divided between - remastars and "spiritual successors" to games people loved years ago, or are ongoing franchises doing the same thing over and over again. In RPG space in recent time we had Disco Elysium and Divinity: Original Sin1&2 that were doing things quite differently. That's not nothing. I am not aware of the genre that would have a new thing come out every year, or even every couple of years. Arguably Bethesda was also being "innovative" recently - Fallout4 and 76 definitely weren't your usual "RPG" (if any of those can be called RPG I do not know, as I didn't play either of them). EDIT: Comparison of Solasta to Neverwinter Nights... is curious. Is it because the game looks ugly and has campaign editor?
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So another Bioshock is in works? We will see how it will go without Ken Levine.
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In what way? All we know 100% is that t's a first-person RPG.
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Quite a few things are fighting for my attention right now. Still going forward in Sekiro. I still kinda get confused as to what red attack is which, and end up, what feels like, cheesing through encounters using the prostetic arm tools. Did what felt to me, first serious boss fight - the encounter at the top of the fortress against archer samurai guy. That was lots of fun. I would ideally want to finish it before Elden Ring drops - somehow I feel it will take me longer then that. I also bought Red Dead Redemption2 - I expected to hate it, being a Rockstar titles - but behold! I really like it so far. It's overproduction really works for me - an "immersive" game in a setting I really dig. I just like to boot it up every once in a while, and just ride into the sunset. I don't do that very often. Bought some whiskey today - I think I know what I will be doing this evening. Shadow Tactics: Aiko's Choice dropped. Finished first playthrough of the first (out of three) missions. Still very solid and enjoyable, though I miss the polish of Desperados3. This one, at least, should take too long. I also realized that in already busy gaming schedule, Hitman3 should be getting released from Epic exclusivity sometime after January. That means it's about time to return to Hitman2 and dive back into some of the later missions, as I barely scratch the surface of the latter half of Hitman2 and it's DLCs.
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is it? It is more likely lack of considerstion rather then proof of game’s scale.
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Frustratingly they don't allow to update reviews easily.
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Sounds good to me