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Everything posted by Wormerine
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Yeah, character creator has been heavily criticised for on Larian’s forum for reason you mentioned and others. In recent PfH devs were gushing how far they came with their character creator UI, and I sincerely hope they are talking about version we haven’t seen yet, and the one we have since Early Access dropped has been underwhelming and clunky. At the very least, different body types should be coming in 1.0 - recent Trailer shows player character with a beefy bod.
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https://www.eurogamer.net/digitalfoundry-2022-fortnite-massive-ue5-update-tech-analysis
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I have managed to finish my two ongoing big games before Holiday break. Spider-man. Yeah, fun, open world time waster. It's one of those games I would be rather critical of when talking about it, but I did enjoy playing through it. Will no doubt pick up the standalone expansion for a right price. It does swinging, punching and open world activities well and not a lot more. After finishing my playthrough I was left with two achievements - completing game plus and hardest difficulty unlockable after beating the game. I didn't have enough swinging so I decied I might as well do that. I must say it soured me quite a bit on the game. Hardest difficulty was hardly noticable change and game plus hold no surprise, unlike Arkham games where enemy encounters get remixed. And rushing through the story made me realise how little I enjoyed playthrough through the actual campaign. Story is decent, but those are mostly cutscenes inbetween openworld travel. "Dungeons" are few and they are brief. Non-spiderman moments are just not fun. Good thing there is option to skip puzzles. Still, I did surprising amount of side content all over again. Swinging and punching is still fun. Persona5 Royal - easily my favourite jRPG to date. Every complain I have about jRPGs just doesn't apply here. No weird spikes in difficulty, force grind, boring combat. You are over leveled? Fine you don't have to do combat. Pacing was great - any individual part of the game would quickly loose me, but with how they were intertwined kept me going. A tiny criticism - I wasn't a fun of extra dungeon at the end. I wouldn't mind it on its own, but it comes right at the end of the game, interrupting an epilogue of the main story and it really feels stitched on. And it must be said - as far as Waifu's go, Persona5 selection was rather excellent.
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Fellow GOG I presume. If I remember correctly from PoE2 days, GOG patches tend to be bigger - something about inability to download modifications for files, and a lot of content needs to be re downloaded and replaced entirely. I hope they will manage to clean BG3 a lot in those months left. I has a lot of potential, but is also so very messy. Played for a bit and am a bit disappointed with current implementation of reactions - mainly because it applies to enemy selected skills. As a feature it works well - allowing for both control and automation. But at least for now reactions that don’t consume per rest resource are kept as they were, and I am not sure, if it is intended to stay that way, or just a transition phase.
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Last patch for Baldur's Gate3 before it's August scheduled release has dropped. It comes with a Paladin class, revamp of reaction system, which seems to allow both to enable window popus (like in Solasta) or more controlled automation (smite on crit was a thing shown). Eder was announced as Minsc (Matt Mercer is voicing Minsc, and the boy seems to be capable of anything). Ah, and level5. Finally.
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Avowed Development Issues
Wormerine replied to Sanjid099's topic in Avowed: General Discussion (NO SPOILERS)
I will actually disagree with that, though it depends what one wants from a MP experience. If one just wants to hang out with buddies while playing a game, then really any functional MP mode will do. For me multiplayer games that work the best requires other humans input or response. That why I thought D:OS1&2 work much better in coop - as there is a lot of stuff you can do in those games, but without a coop player to do it to, or respond to what you are doing the experience felt rather hollow. -
Avowed Development Issues
Wormerine replied to Sanjid099's topic in Avowed: General Discussion (NO SPOILERS)
You don’t HAVE to play Left4Dead in coop either. That’s exaggerated comparison of course, and they made big strides since D:OS1 to provide better singleplayer experience. Obviously my issue isn’t that coop exists, it that it impacts negatively my singleplayer experience. Not something that I mind in itself in Divinity series, Larian be Larian and that is fine, but their games just don’t do well what Obsidian is doing well. -
Avowed Development Issues
Wormerine replied to Sanjid099's topic in Avowed: General Discussion (NO SPOILERS)
This is still just a rumory rumor, but if that is what happened, then I am fully supporting the reboot. Man, would I be disappointed if Avowed turned out to be another weird also-coop game. -
Personal highlights from the show: Returnal coming to PC. Nothing new, but it's been one of the PS exclusives that looked the most compelling to me (ourside Bloodborne/Demon Souls). Hades2 - I have similar reservations I had when Hades1 was announced. A usually creative studio doing something generic - this time it is studios first sequel. That said, while Hades1 was good, it also was pretty underdeveloped in its individual aspects. Core rogue lite formula was very repetitive. I feel there is enough of space to expand for both in gameplay and its unique storytelling that doing a sequel could be a creativelly compelling project. Continuing a trend of being excited for a game best on the studio making it:" from creators of Celeste", is good enough for me. Baldur's Gate3 is slated for August 2023. Still have very mixed feelings about it, but the trailer looks mostly good. It seems Minsc is not being treated as playable Origin anymore, but that bring the question - was he removed as a companion all together. Are there no origin companions? If the latter then it is a great news. It is also possible that he and Jaheira will be "camp followers" - so NPC that hang around your camp but don't go out adventuring with you. There is a German article on the topic, if you know German. Didn't Ken Levine leave Bioshock to do something different? Oh well, Judas looks very Bioshocky. First one was a good time, hopefully this one will be even better
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[sarcasm]Can't wait what brilliant humor Larian will bring to Boo, and to Minsc to join the other companions in BG3 explaining one after another why/why not they don't want to have sex with my PC[/sarcasm]
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Never particularly cared for story in any Blizz game (though I admit SC1 came the closest) so to each their own. That said the quote really puzzles me though. I though those accusations of SC2 campaign being lesser in content then the original because of the race split ended once a WoL released with a more robust campaign then anything found in the original SC.
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Midnight Suns reviews seem to be all over the place. RPS really liked it, even giving it "RPS Bestest of the Best" badge which genuilly surprising considering what I have seen before. Skillup having been more mixed, recommending the game for it's combat, but pointing to poor performance, and heavily criticising the social base elements ACG jave been overall rather negative It turns out that the game even has cosmetic microtransactions, if the game didn't look like a questionable offering already. In power of Marvel IP we trust I suppose.
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Discuss Your Bavarian Adventures
Wormerine replied to Keyrock's topic in Pentiment: Stories (Spoiler Warning!)
Finished act2 precisely same as the above. I would be curious to see how the accusations are spread - I feel most people will gravitate toward the same "lesser evils". On a plus side, I finally succeeded in one speach check. Baby steps. I must say I got really excited when duke's herald appeared and L'Homme Armé started playing. Just- 17 replies
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Do your writers accept hate mail?
Wormerine replied to Ariamis's topic in Pentiment: Stories (Spoiler Warning!)
That's a good way of putting it. The sudden deadline really messed up my plans, and forced me to make a desperate call. -
I am trying to find flowers to make medicine for brother Aedoc. I talked to Gertrude about it, and she told me to find some in the forest, but all prompts that pop up are regarding white flower I picked up night before. I looked up a walkthrough and it seems like something must be off. Couple points: 1) I didn't get quest from sister Illuminata to get to the library - I discovered the secret entrance in actI and used it to sneak it unprompted 2) I didn't talk to system Getrude "directly" - a blind sister took me to her and we examined jars as part of another quest. After that was done, I was allowed to asked her about herbs for Aedoc. I can't initiate conversation with her now, and just generic bark popup up. 3) The journal hasn't updated and still tells me to talk to sister Getrude. Please, getting young killed and briefly prolonging life of erderly seems to me by things so far.
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Discussion here? Or in wider media?
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I have been playing a bit of Spider-Man - it’s sort of really good? Spider-Man is doing very well a type of game I don’t care much for. All of it is decent - swinging, combat, stealth, open world activities. However, it is just an open world collectathon. I wish it had some more substantial narratively driven dungeons like Arkham Games. As it is, Spidey is heavily skewed toward open world box ticking, but at the same time it’s doing it very well. It’s like Pringles. One I start it up, I struggle to stop playing but after a gaming session I feel empty and a little bit sick. there is a something very disturbing about facial animation - Peter’s and MJ creepy smiles freak me out. I am also distracted by Thaos voicing Dr. Oc and many Edérs of the New York City.
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It is! I could point to all the things it is not doing well, but it won't change how much fun I had and am having with this game. If there is one thing I would praise above anything else, is Solasta making D&D combat effortlessly engaging. The issue I have with every other D&D and D&D like RPG (Infinity Engine games, PoEs, BG3, Pathfinder) is that I find it difficult to connect with actual mechanics - you have layer of presentation, which doesn't communicate what is happening under the hood, and one needs to dive into combat log to figure out what is going on. Solasta's brief on screen dice rolls I found so... welcoming. They constantly tell me what I rolled, what my chances to hit are, how my damage in claculated without me having to spend time doing research. There is also a more immediate feedback - upcasting a spell and seeing an extra die provides feedback that a flat number simply can't provide. I think this is first D&D game that asks: "how can we well adapt the system" rather then "how can we make a game looking silimar to other games people like, and also make it D&D".
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Nah, that’s pretty much the game. Pick a quest, follow the mark, smooth-shoot-shoot enemies, if there is choice to be made pick one. There are quests allowing for more approaches, but rarely anything that will impress an RPG veteran. Still, game is fun! It’s brief enough for the shallowness to become a chore (well, I thought DLCs made the game too long).
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Yup. Edit. One a side note, I recommend checking out the interviews they do one the podcast. Recently they did one with XBOX Studio boss, and earlier there was a very cool one with showrunner of Cyberpunk: Edgerunners. All cool stuff. Well interviewed interesting people working on interesting projects.
