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Everything posted by Mikeymoonshine
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Losing 2 schools does seem a little harsh, might be less so if there were more spells available for each school which there could well be later down the line. I do like not being able to learn spells from grimoires for the most part but it would be nice to be able to copy spells from one grimoire into another, with a limit on how many you can have from each level so you aren't just copying all of them into one book. It would be annoying to have a situation where a grimoire has a spell you really want but all the other spells you know already or u can't cast, I could especially see that issue with an arch mage's grimoire that has unique spells that now cannot be learned.
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Feedback - Races & Appearances
Mikeymoonshine replied to Falk Schütze's topic in Backer Beta Discussion
The humans look amazing and the elves and Orlans look pretty good too. Sure the godlike do look a bit plasticy but it's still a massive step up from the last game and I assume there are more heads to come I do agree that some colour customisation for them would be nice. It would be great to have at least one portrait that looks like each head as well, coming up with new designs is cool but if they aren't going to add portraits for them I'd rather they'd have just design the heads to look like the portraits that already exist. I don't agree that the Aumaua look worse but I did notice that I can't match the marking colours from some of the portraits with the colours they give u in the cc. For the most part this is a massive improvement from the last game, though I was/am hoping they give us a similar amount of additional portraits as there were in the first game. -
Active and passive skills opinion
Mikeymoonshine replied to Aramintai's topic in Backer Beta Discussion
I see both sides, I don't see the point of checks if there is a way to never fail any of them and not at least suffer in some other way for it but there are a lot of them and I do think there could be like double the points per level and you would still not be able to cover everything to the extent of passing every check. So I dunno, it's not really bothered me much though anyway because there are usually a couple of different checks to pick from in a convo anyway. -
Resting doesn't remove injuries for one character
Mikeymoonshine replied to Lamppost in Winter's question in Backer Beta Bugs and Support
Having the exact same problem but it's the entire party if I use a different character food works though. -
Injury System is way too brutal
Mikeymoonshine replied to Vladmorik's topic in Backer Beta Discussion
Ok so food works on other characters so my issue was just due to a bug. With that in mind I don't see the issue as there is plenty of food in the game and i've survived fights with an injured party member or two on the difficulties i've played (classic and hard). -
Injury System is way too brutal
Mikeymoonshine replied to Vladmorik's topic in Backer Beta Discussion
In the resting screen, you need to put food in the slot near the character portait of any party member that is injured. Yep tried that several times it doesn't heal them, so I guess it's a bug? -
Injury System is way too brutal
Mikeymoonshine replied to Vladmorik's topic in Backer Beta Discussion
Is resting outside of towns supposed to heal injuries? The only way i've been able to heal them is by going back to the town and resting there. Food doesn't heal them either, unless i'm not using the right foods on my injured characters. -
When equipped the leap ability it gives you seems to multiply. I'm not sure what actually causes it to happen, some of them are also greyed out even when I haven't used it. https://imgur.com/an4Xq4t
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Backer Beta First Impressions
Mikeymoonshine replied to Adam Brennecke's topic in Backer Beta Discussion
Hadn't had much chance to play much of it until today but I've played a few hours now. Pros 1: Doesn't take ages to load. 2: Everything looks great for the most part, I really like the title screen art and the art style of the menus it all just looks really nice, I thought the village could do with a little more polish in places but for the most part it looks really good and the rest of the areas I've seen look even better. It's great to see so many portraits for npcs. Character models are for the most part fantastic including enemy npcs. I assume there will be more heads in the CC at launch similar to the last game at least but what we have now is great, lots of hair options that mostly look great and the colours look a lot better than the last game too. Animations are great, spells look a lot better, shadows, weather ect all great. Basically everything looks better than POE1. 3: Scripted encounters seem more immersive with a lot more factors going into how they play out it's more like they were in the white march expansion and I'm glad that is the case. 4: Gone is the terrible pathing AI and enemy AI is better too enemies feel smarter and more challenging and that's just on classic difficulty. 5: Not done many quests yet but the characters I have met seem interesting and the quests I have done I enjoyed. 6: Sailing and island exploration is very bare bones at the moment but so far I like the system. Things I am mixed on. 1: I like the introduction of sub classes and multi classing, I like that the classes feel more distinct but I do have some issues with this system. Only getting one or two spells/abilities per lever seems a bit restrictive when some classes like wizards, druids and priests would have so many to choose from before. Casters are already more restricted with casting times and they can only cast so many spells per encounter anyway. The level up menu is also a little bit confusing and there doesn't seem to be very many spells available like I would expect to see more there. 2: The dialogue box is small and see-through, it doesn't look great with all that text crammed in. The Bad 1: Caster classes seem massively nerfed. So as I said I am mixed on the restrictions of how many spells you can use but what makes it even worse is that for the most part they seem useless without empower. You spend ages casting a spell and then it misses or does barely anything. I've tried a few classes but I am mainly playing as a druid shifter. The shapeshifting abilities work fine but spells just seem so weak and they take so long to cast anyway it hardly seems worth it other than maybe using an empowered spell as a sneak attack to start an encounter. 2: Injuries are a bit brutal idk if I just don't understand the system yet but so far I have had to backtrack about three times before going back to an area to continue what I was doing. (edit: there was a bug in my game causing food to not heal injuries) 3: lots of the menus are lacking info that should be there and are a hassle to navigate at times. I assume this will be improved though. -
Criticism of the changes to the magic system
Mikeymoonshine replied to PrimeJunta's topic in Backer Beta Discussion
I more or less agree with all of this but I think the final decision has most likely been made already. Maybe after it's tweaked a bit and I get used to it I'll learn to appreciate this system more and I guess the combat in the first game was far from perfect anyway. -
There will be changes to levelling and a lot more levels, as I said we know that side quests do not gove as much xp. There are various other changes they have talked about but I do not know if it will fix your specific problem. In crpg's I almost always hit the cap some time before the end of the game. So I didn't really see it as a big issue and the expansions helped a bit. I don't play on POTD tho I play on hard, usually.
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I know that you'll get less xp for side quests, I think your being a bit harsh though. Plenty of games have this issue, I assume the game was that way so that people who didn't complete all the side content were still high enough level to finish the game. Also you could up the difficulty of the WM expansion and the last part of the game when they added those extra levels.
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I liked the Witcher 3 a lot. Like I've come to hate this obsession with open world kinda games because you end up with games like Dragon Age Inquisition that has several massive areas with almost nothing in them. Witcher 3 did it right tho, there are all kinds of things to do in every area and a lot of that content has writing, unique characters, choices and different outcomes. Sure there is a bunch of treasure hunting and other throwaway stuff to but you really don't need to do any of it and it's not there instead of actually interesting content it's an addition. It also didn't result in a main quest that feels short and underdeveloped, like it was sacrificed for the open world. I also liked the characters for the most part, they were well rounded with likeable and unlikable traits. To be fair Triss does come off as a bit of "written to be your girlfriend" type of character and I felt like the game was pushing me to romance her more than it did for Yen, who I prefer as a character. The relationships between characters was believable to, I really like the way they show emotion in a character like Geralt who literally can't express emotion. It was subtle but it was there. Then there is Gwent which may be my favorite minigame ever. It's not my favourite game, it has plenty of problems. The combat is meh, a lot of the writing does fall into tired old cliches, the main antagonist faction is just completely uninteresting but some of the smaller antagonists who you spend more time dealing with are more interesting so that sort of made up for it a bit. Still I think it deserves most of the praise it gets and I would rather this game be the standard for these big open world type games than like Skyrim or Fallout 4.
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You couldn't back through paypal on kickstarter either. They made paypal available earlier last time around but none of the roughly 74,000 kickstarter backers was a paypal backer. I think you're seriously overestimating the number of people just waiting to back via paypal. Well, they got like 14 k from KS backers after only like two hours of it being up. So there were certainly quite a few people waiting for paypal. That could have been most of them tho, it's difficult to tell.
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Hopefully some will, Project eternity was on KS during the heyday of crowdfunding campaigns tho and it was a new thing for Obsidian. POE2 proves that the result was a success and that there are plenty of people willing to back/invest in future games but that doesn't mean it will get close to the same amount of backers. Still I didn't back project eternity (didn't even know about it til some time after) but I backed this because I loved the game so much. So maybe there really are tons of people who were waiting for paypal option and hopefully bew backers will be attracted before the deadline. It's all up in the air at the moment.