I for one am happy with the attributes as they are, including might, but all arguments have been made I guess. Since we won't change each others mind about this, what do you think about a somewhat related topic: Race attribute boni?
They hardly play a role since they only really affect the maximum value of said attribute and even if they do, starting with one more doesn't do much. A NWN style attribute cost system would solve this, but comes with other drawbacks, so I thought of something like this:
Instead of having a bonus of +2 might an Aumaua could have "Skip might 12 and 18" which would mean after having 11 might and spending another point you instantly get 13, same thing then happens at 18 points. This could also affect you later ingame via buffs and actually encourages Aumauas to focus in might and doesn't simply at two points to the attribute pool. Of course just one example and you could also change -1 attribute point to "double cost [attribute] 14"