
dgray62
Members-
Posts
1363 -
Joined
-
Last visited
Everything posted by dgray62
-
Ah, I see. Thanks for the clarification. I didn't realize that you could translocate with Shifting Storm up to the platform above. That makes a lot of sense. I gather from what you said above that you select Touch of Rot and Hold Beast at PL 1, and Blizzard and PoI and PL 2. Do you select Fast Runner too? I imagine that this would help with quick escapes.
-
Yes, I was wondering how you use Shifting Storm to deaggro and reset fights. Is the idea that you attack with a spell from the farthest possible range, then shift and translocate far enough away to end combat? If so, I can see why it wouldn't work on Gorecci Street, since there's not enough room there, while it would, presumably, at the dig site.
-
If you're going with option one, I'd recommend skald, which synergies nicely with berserker. Focus mainly on martial invocations, but get one or two non-martial ones, since doing so will boost your phrase cap. For option two, I'd recommend Berserker in combo with Helwalker or Nalpazca, wielding Amra. Boeroer discusses the rationale for this here. And you can use fists as a backup weapon of course. You'll have so many wounds you can spam efficient anguish, forcing the victim into the carnage and wanton gore zones. Although I love the FF subclass, I wouldn't recommend it for a berserker ravager MC. As for Powerotti's Rumbling Boar build, it's one of my favorites, and it's actually not as squishy as you'd think, mainly because it can kill so quickly, spamming Her Revenge, which fries mobs. It's not a tank build, but can hold its own nicely as an offtank. Rather that single wielding Sun and Moon, however, I prefer dual wielding Sasha's Singing Scimitar and Sungrazer. You won't crit quite as often, but these weapons are more impactful and powerful IMO. You could use FF instead of Helwalker, but you wouldn't be able to dump RES if you do. This is viable if you do a no rest run, stacking the various stat bonii, preferably using one of the mods to make these permanent or to avoid the forced rest encounters.
-
Thanks! I guess this won't be a problem for me, since I use BPM. BPM also gives you decay +PL when you pick wild strike corrode, which would benefit you I think with this build. Even though you have to cast the spells before shifting, I believe that once you shift, the ticks of decay spells like touch of rot will benefit from the damage boost due to higher PL.
-
If you go the SC druid route, you probably will want to build up to Great Maelstrom, which is a monster of a spell. In fact, once you get it, you'll probably end up casting it every battle. If you want to focus on this spell, fury would be the way to go. And since it does cold, fire and lightning damage, it benefits from PL boosts to each element. You can stack crazy PLs when you cast this spell if you wear Deltro's cage armor and wield the chromoprismatic quarterstaff. I believe that it will benefit from the Ring of Focused Flame.
-
Powder Burns will distract you, resulting in -5 accuracy, but Enduring Dance will boost your accuracy, and will help mitigate this while it lasts. As for street fighter soul blade, it would be a lot of fun, I am sure. Soul blade is my favorite cipher subclass. You'll do serious damage with soul annihilation, boosted as it is by rogue damage buffs like sneak attack and death blows. I think that the blunderbuss build would be the easiest to manage, since you could renew powder burns easily whenever needed. But there are other ways to do this, as you know. You can have a chanter summon wisps, and you can have them attack you. If you do this, wear Deltros' Helm (as Boeroer often suggests) to get a lightning lash for awhile. Your spell blade could also cast chill fog over him/herself. If you go with this route, you might want to take svef, to downgrade blinded to disoriented. But you'd still get the recovery time penalty. Not sure if it's worth it.
-
Keep in mind that if you select the bloodmage subclass, or have a way to generate the brilliant inspiration, you can renew resources, which for mages is a periodic regeneration of one used spell slot, at a random level if several slots are used. There is also a way to gain unlimited uses of spells per encounter. This is by stealing spells via the minor and major grimoire imprint spells. These can be made permanent if you cast the imprint spell from a grimoire, and then switch to a different grimoire without the spell before the encounter ends. It's somewhat cheesy, but works of you're so inclined.
-
Following in this vein, I would recommend a Corpse Eater/shifter if you are playing with the Balance Polishing mod. The buffs to forbidden food in this mod are great for Corpse Eaters, and it thematically fits very nicely. Shifter also has the best automatically learned spells IMO. Too bad you have to cast them before you shift.
-
I agree with Boeroer, and recommend prioritizing INT over STR. You'll be dishing out lots of afflictions, and will want them to last as long as possible. Also, if you're using WotEP, it'll make the cone larger, allowing you to potentially hit more enemies with each attack, and thus generate even more focus.
-
I want to play a berserker shifter for roleplaying reasons, but can't justify taking berserker over assassin. Am I wrong in my assessment that shifter/assassin is better in every way?
dgray62 replied to Ouroboros226's topic in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Why don't you try one as an MC, and bring along the other as a custom hireling for your party? If you realize that the hireling's build is better you can always restart. It never hurts to have two shifters in a party IMO.