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Everything posted by firestormkirby
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Important thing to know: Not every treasure card you own gets mixed into the Vault each gaming session. It is part of the dynamic Vault process. Only a specific number of randomly-selected treasure cards are available for play each scenario. The intent is that even when you're playing with Treasure Cards "on," the core of the game will always remain mostly the same. Otherwise, you'd run the risk of completely throwing everything off balance when your 35 Blacksmiths crowd out everything else. Yes it is very important this happens, or I'd only have Black Arrow Longbows as weapons. I have somehow managed to acquire 206 of them and can't salvage any. LOL. I still only encounter 1 and occasionally 2 per scenario, when I should be be encountering them 2 out of 3 cards. Wait, what? The BAL is the AD3 "complete all on Legendary reward" and by design you shouldn't be able to get more than 1 of it ever; it doesn't drop from chests to my knowledge. Correct, I was replaying AD3 legendary scenarios and I kept getting them. I didn't think nothing of it becasue the game got patch, I thought you could only get one and the game was just bugged from the patch. Well to my surprise when I went to my vault and it takes 5 times longer to load the AD3 weapons page and then there are 206 of them in my vault. I also have: 5 Samisens 39 Orik's Shields 6 Skinsaw masks
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Also, not all villains and henchmen are monsters. You have to look at the type. (As it turns out, Runelords has no villains which are barriers, but later sets do. An example of a henchman barrier is Poison Trap.) Cards that work on barriers work on henchmen and villains of type barrier. The poison traps are barriers. I'm dumb and can't read very well apparently.
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Important thing to know: Not every treasure card you own gets mixed into the Vault each gaming session. It is part of the dynamic Vault process. Only a specific number of randomly-selected treasure cards are available for play each scenario. The intent is that even when you're playing with Treasure Cards "on," the core of the game will always remain mostly the same. Otherwise, you'd run the risk of completely throwing everything off balance when your 35 Blacksmiths crowd out everything else. Yes it is very important this happens, or I'd only have Black Arrow Longbows as weapons. I have somehow managed to acquire 206 of them and can't salvage any. LOL. I still only encounter 1 and occasionally 2 per scenario, when I should be be encountering them 2 out of 3 cards.
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Cards over the cap: I have never encountered a boon when the party deck was at the maximum amount I had across the 6 characters in the party, but liek your example with haste you can get more cards across the 11+ characters, once they are in the same party, one of the cards gets kicked and you are required to replace it from the "box" before attempting a scenario. Same thing happens if you salvage a card in a deck and there are now less cards than the parry "owns." Quest locations: I believe the game has 2 different location set-ups each Tier based loosely off the appropriate AD deck. So that makes 6 different location set-ups at Tier 4, there are no "special" locations and all the locations are generic to work with each other. It is random which set-up you get. NOTE: I only play with 6 character parties, so this could be completely different for lower level parties, but it will still probably be the same pool as what I have gotten. The vault X/1169: 1169 is the number of cards in the "box" plus all the treasure cards (single instance) available to get. The top number is the number of cards you own total, so let's assume you have 1 of every treasure, you would have 1169/1169, if you get 1 more treasure card it would be bumped to 1170/1169. This counter could definitely be improved upon, but not a big deal. The vault -/-: This used to show the count of what you are viewing over what you owned. Let's make 3 independent assumptions About the Weapons in AD1 to make examples: You own no Treasurer, you own 1 of each treasure, you own 2 of each treasure. Below is each scenario that can happen, based on memory of what it was like before the recent patch, however, I didn't pay too closely of attention so some information could be wrong. Viewing all cards 10/17 17/17 24/24 Viewing owned cards 10/10 17/17 24/24 Viewing Treasure cards 0/7 7/7 14/14
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Demonbane Longsword +2
firestormkirby replied to Urtar37's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
regardless of the demon power, it is one of the few weapons that you can recharge to get extra dice instead of discarding. When Amiri has 2 weapons in hand, you can recharge the longsword to open up your hand. I think the recharge power is far more useful than the extra die for demon, even if there were lots of demons in the game. -
I don't get how people can claim that 1 or 2d12 on any single check is overall better than +3 STR +3 AGI +3 CHA +3 WIS* +3 CON* +2d6+4d4 on combat checks +scrying for every character. All the time. (every single spell, except scrying - which is a 11/12, is freely rechargeable after AD3) I just don't get it. *Treasure cards, not base game cards
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The Stone Giants are Coming!
firestormkirby commented on Aarik D's blog entry in Pathfinder Adventures Dev Blogs
Switching back to the tablet interface will be awesome for those people with phablet phones! Excellent decision there. -
If Ezren's Spellbook was working correctly, he would win hands down. A perfect storm would be the 4 cloud spells plus the 3 (5) ability spells, then add in Scrying and Haste. Ezren could continually cycle through them so each party member could get +3 to STR/DEX/CHR (WIS/CON) and 4d4+2d6 to all combat checks, and put what every they wanted on top of the deck. Haste would be useful for Ezren since he could then explore indefinitely. He could then have items that are useful for him, but I would suggest not putting in ones he could recharge since that would ruin the cycling. At AD3 when you get the Cat ally and add 2 power points into recharging he should rarely be failing any recharges.
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it's a server glitch that happens occasionally. I lost 500 treasure cards for 24 hours one time and was a bit panicked, but they showed up later all the same. this also happens with dice as I have had all my dice disappear as well, but they eventually find their way back home. also post your PFID and the devs can look into it if it doesn't get fixed.
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Missing dice
firestormkirby replied to Foolish_Dog's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
it's a server glitch that happens occasionally. I lost 500 treasure cards for 24 hours one time and was a bit panicked, but they showed up later all the same. this also happens with dice as I have had all my dice disappear as well, but they eventually find their way back home. -
Help. New progression break
firestormkirby replied to Fcknuckle67's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Since you are on Android, you can go and "Edit" the character files by adding an extra feat, this will cause the game to boot you back to the manage party page. The extra feat won't be added and you should be able to start a new party. For quest characters, I believe the file location is in folder 99. -
Visual Dice Bugs
firestormkirby posted a question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Temporary closing of locations When temporary closing locations for the Villain and the close requirement is to fight a monster, the main dice of the character is the dice for the character encountering the villain. For example, Lini has green dice and encounters the villain, Valeros is at the Waterfront with gray dice, when doing a combat check the base d10 for Valeros is green, not gray. Passive extra dice from displayed cards Dice gained from displayed cards, such as Orbs or cloud spells, are not being colored correctly. For example, Seoni has red dice and uses Orb of Firestorm and Toxic Cloud, Seelah with yellow dice encounters a monster, the dice from Seoni's cards are displayed as yellow dice. Horde Barriers Same bug as Temp closing locations. The base die for each character is the color of the character who encountered the horde. -
Rare ivory cards (glitch)
firestormkirby replied to RedPred's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I thought this was intended. All the treasure cards I currently have in my deck render with the white/silver border, and any new ones get the proper color. Thus I thought they did that so you could tell new treasure from old treasure during the game. -
I haven't noticed a single determining factor. Others say it is based off tier, but that is not true. If you encounter a horde barrier then skeletons or zombies will give 1-3 gold for different characters, and those values change each game. I'm sure there is some algorithm to calculate it, but we don't know what variables it is using.
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What is shameful? I see no acts by obsidian that could be considered shameful. There were no promises of August release, only a hopefully. I bet the reason for no update is because they are working hard to meet that deadline but don't know if they will make it. You being overly critical however, seems much more shameful than anything obsidian has done.