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Ethics Gradient

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Everything posted by Ethics Gradient

  1. Just a stroke of bad luck or something. In the Unity Engine, random number calls all come from the same stream. Whether it's your roll or a bane's roll, it all comes from one pseudorandom sequence. In theory, there should be a somewhat even distribution among all d4s (both yours and bane's). Seeding should happen automatically after the first call. If you think you're neck-deep in a pile of terrible random numbers, just force quit the game and it should pick a new seed.
  2. Feel free to ask the devs yourself during their Twitch Q&A tomorrow. But keep in mind: 1. Some of the treasure cards aren't Obsidian originals, and just came from other published Adventure Paths. 2. Even if Obsidian did create the card, it still doesn't imply that they have the rights to let anyone put them up online. Nathan Davis has alluded to an approval process several times, and it wouldn't be unrealistic to assume everything is still Paizo's IP. Don't get me wrong. I think it would be super-cool to have a good card database online (and it would take no time at all to put together). It would have been tremendously helpful back when I played the tabletop version. It's just that the Community Use Policy frowns on such an endeavor.
  3. Force-quit the Pathfinder app and open it again. The game is sometimes... forgetful about keeping track of your gold/treasure chests/cards/whatever. Nothing should be lost, but quitting the game and forcing it to log in again is a guaranteed way to get it to re-sync the account. If that doesn't work, post your PFID and maybe a dev will swing by to assist further.
  4. There isn't a detailed list of card stats because it runs afoul of Paizo's community use guidelines. Sure, nothing is really stopping anyone, but Pathfinder is a game for cool people, and it would be tremendously uncool not to respect the wishes of the developers.
  5. Yes. My only point was that treasure cards aren't exempt from culling. The random addition of treasure cards to the vault still occurs before the random culling of all cards. If you have a lot of treasures with Basic traits, they may still fill up the scenario's "treasure quota" even if they are deleted before play.
  6. Sure thing. Also, keep in mind that this all happens before the box is culled. It is entirely possible that Treasure Cards with Basic Traits (or Elite Traits, someday) can be selected then culled before the scenario has a opportunity to deal them out. There are a currently little more than a dozen Treasure Cards with the Basic trait. Expect them to be pretty scarce AD4+. The 40 or so Elite treasures should make their exit AD5+.
  7. Here's the basic gist of it (rounding to the nearest 5; precision isn't terribly important; everything could change; etc...). At AD3, the Vault should normally contain ~200 regular boons (~265 if you have C Deck and the Promo Cards). When the treasure cards are added, approximately 10 to 25 random treasure cards from each AD are mixed in. So, at AD3, you're looking at an additional 40 to 100 boons selected for inclusion in the Vault, equally divided amongst AD(B,1,2,3). The key point is that treasure works by adding boons to the vault, which then have the same likelihood of inclusion in a location as any other boon. Here are some rough examples. Keep in mind that the numbers are somewhat fluid (will change at AD4), depends on the card requirements for scenario locations, and you require at least that many treasure cards. If you have fewer treasure cards, the percentages obviously go down. Think of it more as an ideal maximum. ---- AD3 Low-end max percentage = 40/(200+40) = 16% AD3 Low-end max percentage (w/addons) = 40/(200+40+65) = 13% AD3 High-end max percentage = 100/(200+100) = 33% AD3 High-end max percentage (w/addons) = 100/(200+100+65) = 27% ---- In firestormkirby's situation above. His AD3 selections are always likely to be clobbered by Black Arrow Longbows because he has a preposterously high quantity of them. His B,1,2 picks should be ok, but the odds aren't great that he'll see any other AD3 treasures very often.
  8. Oh man, I completely didn't notice that. You're right! Black Arrow Longbow is a non-salvageable treasure card. Should only be earned once through legendary completions, and there's no way to sell them off. Some epic brainfart of the app must have granted firestormkirby 200 copies (salvage would be ~4000 gold). The problem with this is that it really dilutes the treasure pool. Unless he's got some crazy number of other treasure cards, it's nearly guaranteed that the App will be stuffing 10-20 of them in the vault during each scenario. There are a whole bunch of treasure cards he's likely to never/rarely see because of this. Edit: typo'd
  9. Random Treasure Cards are simply added to your Vault for the scenario, and then may chosen for play like any other boon. As of AD3, the chances of drawing a Treasure Card for play approximately range from [1 in 7] to [1 in 3]. This assumes you have a enough treasure cards to max out the selection limits. If you have only opened a handful of Treasure Chests, your odds of seeing them are much lower. This also assumes you aren't playing with C Deck. With C Deck added to the pool, your treasure card odds at AD3 range from [1 in 9] to [1 in 4]. Edit: Forgot about C Deck.
  10. Oh man, that's a lot of Black Arrow Longbows. But the important question is: 206 out of how many other treasure cards? Its not a huge deal if that's roughly in proportion to the rest of your treasure cards, but a huge imbalance like that would guarantee that they would make up a sizable of chunk of treasure cards selected for inclusion in the Vault during a scenario.
  11. Generalized Vault Building Mechanics Add all the decks up to your Adventure Deck level (or Quest Tier) to the Vault. Quests use their own "modified" ADs, not story-mode ADs. Add in Promo Cards and the Character Deck if you have them. Add a random selection of your treasure cards. Not all treasure cards are added to the vault each scenario. Remove any cards your characters may possess from the Vault. It is okay if you have more of a card than you're supposed to, the vault doesn't know the difference. Starting at AD3 (or Tier 3), randomly remove a percentage of cards with the Basic Trait. Starting at AD5 (or Tier 5), randomly remove a percentage of cards with the Elite Trait (Yes, we're not at AD5; just go with it) Deal the game! Yes, it only applies to Treasure Cards. Treasure Cards over the limit should disappear during party management. It could easily apply to normal campaign cards too, but it currently does not.
  12. Still no change. Until you hear about some kind of "Pathfinder login" or Facebook/Twitter integration, there's no safe way to bridge across platforms. There needs to be some sort of third-party authentication to tie different accounts/devices to gather.
  13. Important thing to know: Not every treasure card you own gets mixed into the Vault each gaming session. It is part of the dynamic Vault process. Only a specific number of randomly-selected treasure cards are available for play each scenario. The intent is that even when you're playing with Treasure Cards "on," the core of the game will always remain mostly the same. Otherwise, you'd run the risk of completely throwing everything off balance when your 35 Blacksmiths crowd out everything else.
  14. 30 calendar days. Collect the gold once a day, with newday at 5PM Pacific Time (0000 UTC). Miss it, and you lose out on that day's 200 gold.
  15. The Gallery is simply a way to view all the cards you've unlocked and or/have available for play. The Vault is generated dynamically each scenario. It adds in all the appropriate adventure decks for the scenario, a random selection of your treasure cards, C Deck, Promos, and then removes any cards that your characters may possess. There is also a culling process, which is pretty unnoticeable as AD3, but should have a bigger impact on removing Basic cards in AD4. The Vault is analogous to the "box" in physical play. The big difference is that it doesn't stay static between sessions. Every time you load up a game, you're essentially reopening each Adventure Deck and sorting it into the box before play. So, in a sense each party has their own "Vault," but in reality each party generates their own Vault on-the-fly depending on which cards your characters already have. This is absolutely correct.
  16. Things got a little funny when the game offically became phone compatible; scaling to support smaller/larger screens didn't entirely go as planned... If you have a specific issue, most UI problems can be overcome one way or another. Display ordering problems where cards overlap in odd ways has been a reported issue since the last patch. Pathfinder has always has a handful of quirks, it's just that the most recent update inadvertently added a couple that weren't expected.
  17. Armor proficiency doesn't mean you can recharge cards from the discard pile. What it generally does is:- Allow you to bury some armors instead of banishing them when you need to reduce combat damage to 0. You can use the armor again next scenario instead of losing it. - Allow you to put some pieces of armor in your hand back into your characters deck at the end of your turn. You can optionally discard any number of cards during reset, but with armor proficiency you can cycle unwanted pieces of armor back into your deck instead of discarding them. In order to recharge armors from your hand, click the Trash Can icon in the top right of the screen when you're "done" with the turn. This will start the optional discard phase and allow you to select armors and recharge them instead of discarding them.
  18. Armor proficiency doesn't mean you can recharge cards from the discard pile. What it generally does is:- Allow you to bury some armors instead of banishing them when you need to reduce combat damage to 0. You can use the armor again next scenario instead of losing it. - Allow you to put some pieces of armor in your hand back into your characters deck at the end of your turn. You can optionally discard any number of cards during reset, but with armor proficiency you can cycle unwanted pieces of armor back into your deck instead of discarding them.
  19. You should be able to F2P your way up to lvl 40 without spending any gold or cash. Like you said, we haven't heard of it happening because everyone likely picks up the adventure decks as they earn enough gold. Quest mode uses modified deck lists anyway. At tier 1, you already have access to a bunch of AD2, 3, and 4 cards. The only "unlockables" quest mode checks for are Treasure cards, C deck, and Promo cards.
  20. Scenario building and scenario modifiers happen independently of each other. Any cards get chosen for play are random.
  21. Not quite true. For example, AD2 normally has two copies of Lightning Bolt. When a scenario loads, it checks what cards your party has and "subtracts" them from the vault. If you already have one Lightning Bolt, only one may randomly show up in play. If you have two, none will show up in play. You can still get around this soft limit by running multiple parties and trading cards between them. It is a slow process, but there's actually nothing stopping you from loading out Ezren with nothing but Lightning Bolts. On that note, you could also farm out a half-dozen Holy Candles and pretty much break any scenario.
  22. Yes. But just because you only have one in the gallery, that doesn't mean that each of your parties can't have a copy of their own. Scenario building works vaguely like: - Add together all the relevant adventure decks - Add in a number of random treasure cards (and legendary rewards) - Subtract out the contents of your character's hands - Deal the game
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