Everything posted by EtherGun
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Auto-pause out of control: out of combat yet auto-pauses on NPC spellcasting
EtherGun replied to EtherGun's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Thanks for fixing this bug.
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Game still auto-pauses on NPC spellcasting (even out of sight NPCs)
I've tried the latest beta patch, the game still auto-pauses on NPC spellcasting or ability use, even when said NPC is out of line of sight. I haven't tested it yet, but maybe it auto-pauses on enemies out of sight as well that are using abilities.
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Auto-pause out of control: out of combat yet auto-pauses on NPC spellcasting
Could you please fix this bug where the game auto-pauses on everything that uses an ability, whether it be enemies or NPCs, even when out of combat? It's supposed to auto-pause when in combat, or atleast when an enemy is sighted. Right now, it auto-pauses on every ability activation.
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PILLARS OF ETERNITY 2 confirmed
Please consider using a separate launcher to manage updates, similar to how MMORPGs use a patcher/launcher program to update their clients. My reasoning for this is so that critical updates could be deployed faster, while non-critical updates could be worked on and deployed much later.
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When is the next patch coming out?
Thanks for informing us sir jbritch. There's another thing I've encountered that may or may not be a bug. Often enemies will hit you with an astronomical amount of damage, and it will kill you even if it's a graze and have 30 damage reduction. Is this working as intended? I can understand enemies could have lethal attacks, but enemies with death strikes should be limited to bosses, or should be very hard to pull off both by players and enemy characters.
- general suggestions about auto pause
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Did you kill Harmke?
No. If I saw my sister turn out like the Devil of Caroc, I'd be damned worse than hell. I don't want my sister to waste her life in seeking revenge, for my revenge. Let the cycle of hate end, let it end with me, with us.
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except that polytheism was in reality (earth) pretty rad.
What if the gods of Eora are all faces on one god??? What if they are pieces of one soul, the soul of the world?????
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When is the next patch coming out?
Oh Great and Wise Obsidian, I beg of you, this humble peasant and servant of yours beseech your infinite wisdom and omnipotent power. I pray to you Obsidian, give us our timely patches and forgive us our transgressions. May your everlasting light cast your enemies asunder, let your glory shine upon your devoted followers. My life for you Obsidian! My life for you Almighty Obsidian, creator of Pillars of Eternity and South Park Stick of Truth! I beseech you our master, give us our timely patches and forgive us our transgressions. In the name of the Steam, the Unity Engine, and the Dungeons and Dragons. Amen.
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When is the next patch coming out?
It's not the bugs in the computer program that's the problem. It's the "bugs" in their decision making. As much as I want them to fix computer bugs, I'd like them to "fix" their oversight and/or lack of foresight (ie. are you going to do the same **** with Tyranny?).
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When is the next patch coming out?
The bug I reported (sword and shield style bug) seems to be persistent in save files, even if you leave the area and come back. When are you going to release another patch? Please consider micropatches, instead of one lump sum patch releases. Oh wait, maybe it's because of " " " "how the Unity engine works" " " "? I'm starting to lose faith in this company. Can't you find a way to deploy patches in small batches, going around the deficiencies of Unity? I don't know, maybe a separate launcher like in Baldur's Gate 2? :rolleyes: :rolleyes: :rolleyes: :rolleyes:
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possible azzuro bug
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Did PoE lack memorable moments?
@ Sir Tigranes, I'm actually expecting they will do the same thing in Tyranny; they will hype up a dungeon as a feature of the game Tyranny, but after you've played it, it would feel lacking and rushed, since it's just a "mini-game" within a full length game, like Od Nua's "labyrinth". Never again I tell you. Once Tyranny gets released, the first thing I'll ask is "How's the rogue-lite dungeon like? Did they give it the same treatment as Od Nua's 15 levels?" No, I won't ask that here, I'll ask on that website where hate is the norm. If you can please them, then it's a good sign obs did a good job with Tyranny.
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Did PoE lack memorable moments?
Od Nua's not so "Endless" Path should have been 35 levels, not 15. Or atleast multiple branching paths, so even if it's technically 15 levels, there are more than that in total (ie. level 13a, level 13b, etc.). For a take on the traditional dungeon crawler, rogue-lite dungeon experience, it kinda felt short, levels 11 and 12 felt like they were rushed in fact.
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Specifically Detail Difficulty Settings?
'Hard mode' in PoE is actually the normal mode. It's not "painfully hard", it's actually slightly hard sometimes where you have to formulate a strategy for a "boss fight" (not necessarily a fight with a 'boss' monster, but an enemy encounter blocking your way that's too many or too strong). I'm not sure, I think you can solo this game using stealth to go around enemies, and use hit and run tactics to kill some enemies, I haven't tried it though.
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Faction allegiance quests, no warning or indication of permanent allegiance?
My point is, I should have a choice whether to kill a character in game, OR keep that character in my dungeon, torture him day and night, feed him his testicles and ****, chop off his arms and legs, then finally reveal I have his loved ones as well, then torture his loved ones, rape them, mutilate them, slowly, day and night, in front of his eyes, then feed him his father's, mother's, wife's, daughter's and son's flesh, and if he refuses, torture him some more and starve him, until I break him and eats his children's and family's flesh. I won't kill the character, I will keep him alive as long as I can, for years even, and keep on torturing him while I nonchalantly tell him of my new conquests and victories in life from now and then. I should have a choice of action, not some random bs given to me by a vague yes or no question.
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Faction allegiance quests, no warning or indication of permanent allegiance?
Please, next time, be a great dungeon master, and tell the players if a given quest will permanently "bond" them to a certain faction, so they can have a choice of joining or not. Finally, joining or not. Or at the very least, drop some clues that it will be a permanent thing. "Oh, can you help me boi? You answered yes? You're now permanently one of us boi! Nevermind you haven't completed the task, you answered 'yes', you're one of us now, permanently, you don't have a choice now boi." I would have punched you in the face if you were a dungeon master in an RPG session. A great dungeon master tells the intricacies of the game, and tries not to be vague as much as possible. THERE'S BIG DIFFERENCE BETWEEN MYSTERY AND BEING VAGUE. For one, the former requires some thought and planning, the latter, only requires laziness. Are you lazy Obsidian? Don't do this on Tyranny, please.
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Mass chanter?
I'd like to try a six chanter run one day, maybe in PotD lol. My plan is a hit and run group; we pick off enemies one by one and use summons to tank for us.
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Pathfinding made me quit ( again ).
It's always to the left.
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all PoE "random" item & day checklist
3.02 (Hard mode) Endless Path 3th Level - Ogre matron room secret stash (started 5th day of Preestu) ring of overseeing boots of stealth rynrgand's mantle minor ring of deflection belt of bountiful healing torc of the falcon eyes cape of withdrawal boots of evasion boots of evasion cape of deflection boots of stability stalker's torc gloves of manipulation ring of searing flames ring of overseeing minor gauntlets of accuracy minor gauntlets of deflection spellward amulet boots of stability gloves of manipulation
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all PoE "random" item & day checklist
3.02 (Hard mode) Endless Path 5th Level - Drake room secret stash (started 4th day of Preestu) gauntlets of accuracy bracers of enduring + rite of walking shadows dyrwoodan charm belt torc of falcon eye (on second cycle: this became archer's glove) ring of protection ring of deflection girdle of mortal protection gauntlets of accuracy mantle of dying boar bracers of enduring footpad's hood footpad's hood mantle of dying boar stalker's torc liripipe of thinking cloak of protection girdle of mortal protection bracers of enduring + rite of ancient legends ring of protection ring of protection I wish there was some way to buy any of the desired item. I hate RNG bs.
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Q: re: companions' interaction with White March campaign
Thank you so much for the reply answers. I can now start the campaign. :D Sorry for being pesky about the questions, just wanted to be sure.
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Q: re: companions' interaction with White March campaign
@Messuer-31, really, they do react in White March? OK, let me just clarify, what I meant was the original eight companions, not just the three new ones. I've read there's some new quests involving these three, but do the eight 'core' companions react to the story or environment in White March?
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Q: re: companions' interaction with White March campaign
I'm now at the part where I can start the White March campaign. I would like to play the campaign using adventurers, similar to how you played Icewind Dale (with custom characters), but I'm wondering, is there any interaction, quests, or even just side comments by the companions in the White March campaign? I'd rather prioritize taking the companions with me, rather than adventurers, if they have some interaction in the White March campaign.
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Was it Nedmar who influenced Raedric to issue another purge?
@jsaving, thanks for the clarification. It seems I missed some dialogue options. The way he raised Giacco, I respect that. I feel that Nedmar is off the hook for now.