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Hassat Hunter

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Everything posted by Hassat Hunter

  1. @ Nipsen; Nope... in the start you were just left out to dry. They added the gates (and the tutorial dungeon) to add some semblance of making people aware they are about to do stupid stuff. If they don't listen; well... their loss. They've made it a LOT newb-friendlier since the start... not less clear. And it still sounds to me like you just want NPCs to give you a full walkthrough and massive handholding :/. I don't recall BG2 doing any of the sort. After Irenicus dungeon you're free to go. Instantly to Imoen if you wanted and had the money even. No "unlocking stuff based on your level"... where did you get that from? What chestkey? If you give examples, being vague doesn't help at all... :/ 1. The "statue of fools" is on the other side of the map compared to Cyseal. So, ehm... First and closest? As soon as you enter a building it gives you the note. Just like in Baldur's Gate you need to explore before getting notes added on the map. What's "problematic" about visiting each location. Aren't you doing that in the first place. If not, why not? Also, there are little plates infront of EACH house telling you exactly what to find inside as well. Also, there are direction arrows at various locations pointing you to several places within the city. Not to mention it being the nearest building to the graveyard, for reasons I hope I don't need explaining. And still you need more handholding? I seriously hope PoE wont be made like that :/ Also, sorry, but I don't want investigations to have "what to do next" questentries. Just look at Knights of the Old Republic II Onderon how bad that would be. Onderon's nicely build, but that MQ... worst KOTOR2 quest. Not how to make an investigative quest. Can't really ask me about gold or vendors, really... I swim in gold. And I've seen many people talk how you have to get skill X, and you have to vendorscum for it... and I'm pretty much living on skillbooks I find, and do just *fine*... Of course I play normal, not hard (probably will switch since it really is too easy atm for me). Not quite sure what's your actual intention with this line, but I just want to say a good thing of most RPG systems, including Baldur's Gate II and IceWind Dale and such is that you learn. Sure, you might have an advantage knowing stuff, but the true intention is to actually learn by trying and playing and thus progress and learn. Unlike modern RPG's where dying is made near-impossible, and if you lost you just do the exact same thing again since there's really nothing to learn, adjust or vary. Especially with 'trick bosses'... thank you ARPG. There's nothing wrong with failing, with not knowing something. You're expected to, unlike modern RPG's. If that's not your thing, if you want everything to go swell instantly well, this game will definitely not be for you. And I expect PoE wont either. Imagine you are a powerful Wizard. Imagine you do everything in your power to stop evil from winning. Imagine you're being very busy. Would you just go out and translate a random unimportant dog then for some people instead of that? Seems we agree on modern BioWare here I have no idea what you exactly are saying with the combat example... so I can't really comment on that :/ D:OS' 'formations' are basically coming down to how characters will line up when combat starts. It's really nothing more or less than that. I'm not quite sure from your response if you expected more, or it being majorly different, or really what you expected of it. Hopefully you can make that a bit clearer for me, that final part of your post... since I would love to discuss it and how it pertains to Josh' points (and potentially PoE) but I can't quite make head nor tails from it, sorry
  2. First official patch is out; Nice list
  3. Name ANY RPG which first 30minutes are stellar and exactly a good reflection of it's entire gameplay. I mean "skip Peragus", "Skip Irenicus Dungeon"... heh. Wait, you can't... since that's kind of the staple of RPG's? Well, I rest my case... you're trolling here, and you know it. Can't be that ignorant about RPG's in general. @ nipsen; I'm sorry your hand wasn't hold out for you and big flashing arrows pointed you in the direction to go rather than go explore. I wonder how you would have done BG1, seeing how there are devestating encounters pretty much on the first map, only getting worse further you go. Also, level is more a guideline... I left the 4's to when I was 6 because I found it difficult, but the lvl 6 orcs/cave I went at at 4 because I found it easier. And since Beta they made it a lot easier to point out where to go once you're done in Cyseal. What with all guards pointing out you're too strong and only a single open gate being present. It's guiding... can't blame them for you not noticing :/ 1. Done... all the difficult bosses are progressively away from Cyseal in all directions. The easier foes being surrounding the city. That's one wish granted! 2. And how would you propose that. If you're over your head, you can flee, and that's a good indication to maybe try again later instead. Or give it another shot. You can easily win every battle in Cyseal's map at level 2 if you know what you're doing after all. 3. Examples, please. 4. I'm in agreement here. Pretty sure you can't disable the tutorial popups on a new game. An option greatly asked/wished for surely. If you're constantly wondering if you hit a bug, something went wrong, instead of simply going along with it... you're probably doing it wrong. It seems more worries of your own than actual impact on the game. Clear your mind of it. If you would open up a savegame editor after each little thing just to check if it's properly recorded that's a good way to go clinically insane. And what for I wonder... Welcome to RPG... where what you say has effect on the game. All "combat" options are super-duper clear. If not, well, seems the current generation of RPG where combat is totally flagged with icons and what-not and 'are you sure' etc. just clouded your judgment of what a RPG could use to be. One where you need to check your words, choices can have effects you may not like and all that good stuff of old we almost forgot existed in a RPG. It makes me sad to hear this as con rather than big major freaking YAY. PoE definitely will build on this aswell as far as I hear... Nope, it doesn't. There are other ways. Beats having each and every NPC just having a single line of dialogue repeated infinitive if clicked at. See; all modern RPG's, including some of my favorite like KOTOR2. A lot of people don't have this problem. Maybe if you try less to imagine everything as being pre-defined broken (for some reason) instead roll with it and experience... it's not that broken as you imagine. Seeing how you list something as 'required' while it's not required at all, some quests might be more complex than you think But whatever floats everyone's boat, I'm not forcing you to like the game. Just noting that in most likelyhood all complains here will flow over into PoE, since it has the same old-school design. And I would suggest getting back with the old flow again rather than demanding handholding, streamlining and everything on a platter, or PoE will probably dissapoint you more than you can imagine. BG2 was far less forgiving than this game is. And I hope PoE doesn't throws that away... if it does we atleast got 1 good RPG still, but I'm not satisfied with just 1! XD
  4. 1) Depends on your pledge and addon. 2) No clue 3) Seeing the full game has no co-op, nope.
  5. Your observations however are based on 30 minutes of Youtube video of... what? We however base it on countless tens of hours of gameplay. Who's more credible would you say? Would KOTOR2 would be good based on Peragus? Deus Ex on Liberty Island? BG2 on Irenicus Dungeon? PS:T on the morgue? If all these are "no" then you would see why we disregard your "I saw some intro stuff on Youtube" comment. If the answer is "yes" well... then I am standing here wondering what kind of weird tastes you have...
  6. I will look forward to you being slaugthered, confused and lost in PoE, nipsen Cyseal is Athkatlala (or something, still not sure how to write it) Light. I do expect PoE to have a similar thing. Many quests, many areas to go. Many enemies that totally pound you to kingdom come rather than scale to your level. Good times, good times.
  7. Imagine my sadness now we know they work not on just one of the infernal things... BUT TWO. It's a sad, sad day...
  8. Sadly for you, yes, D:OS combat *is* better than Banner Saga. If you actually played some of it (post Cyseal) or looked at proper YouTube vids, you wouldn't be able to deny it yourself either...
  9. I've fixed it before you posted your post...
  10. Much talk, very much nonsense too... oh my... Probably because it's leagues better than ToEE? Sorry that your favorite TBS is apparently overclassed by something... actually, I'm not. You can thank the graphical revolution. Since making new character meshes means also having to make new models for all gear they can use, they don't allow this. The price we have to pay for having more graphical fluff... :/ Sorox' list of "wtf?" 1. I dunno, maybe it's because I always play fully zoomed out (as all games) rather than dab-in-face, but it looks Baldur's Gatey to me... actually I would expect PoE to look somewhat like this, maybe a little less pretty though. Actually, I kinda fear PoE might not be able to overclass this (gameplay and graphicswise)... I hope so, but I'm not counting on it. 2. Remember BG2? The white text floating over things when looking at stuff, random people said random things. Yup, it's EXACTLY the same as BG2 here. So, what? 3. Can't say I like floaty UI's (but I already spend plenty of pages on PoE talking about this)... but as for floaty stuff D:OS doesn't do bad. Of course solid UI's still pawn them to kingdomcome, of course. But hear the outcry of people wanting floaties for PoE. The rot's within here too :/ 4. the first area is rather linear 10000 gamers who have trouble figuring out what to do with Cyseal without getting killed disagree with you. make it easily navigated through so new players don't get lost instead of making it intuitive. MHUHAHAHA. Seriously, you have no clue or you wouldn't say such redicilous stuff. People get lost in ****ing Cyseal itself, even with the navigational arrows. Seriously, how much did you see? Really only the tutorial? 5. good design of locations, characters, UI, underlying systems (abilities, equipment etc.), good pacing. how does OS fare in all of these categories? Good, pretty good (unless you want super-serious, this isn't "DARK" Dragon Age stuff), could be better but I have no major gripes, probably the best ever, pacings rather slow for modern gamers ("get on with it, I want to go faster through everything")... for old-school players like me who don't like the rushing of modern games, it's just great. I don't need to explore an entire city in 10 minutes and then get on with mindless killing, thank you very much. So yeah, it does... seriously good; in all of them. I've no idea what you've done. The process is; * Use teleporter * Roll (hard one, you usually fail, if not big XP boost) * Proceed. How did you manage to mess up this process? Seriously, what HAVE you done? (They don't clarify since you don't need to) It's basically a very (very!) easy puzzle, and introduction to the teleport mechanics. Nothing at all difficult, and so by design. Again; HOW DID YOU MESS THAT UP? I'm dumbfounded. HAHAHAHAHAHAHAHAHAHAHAHA Seriously. SERIOUSLY? D:OS combat is bad. It's like... well, better than any other TBS game to date. You have to place your characters carefully (and not limited to a grid to make it easier), you can fully use the environment. Where your people are is vital to succeeding or failing. Really, no TBS has come near it... and you say it's "crap"... either completely ignorant, or intentionally trolling here. @ Enoch As stated, there's a button at the topbottom left to turn off the chat screen completely. There's also at the right for the combat/dialogue etc. log but personally I wouldn't want that turned off ever. No; you cannot pause. Alternatives; * Approach just with the "Pet Pal" character, and the rat wont run away. * Lure the rat with food. Yes, you get a LOT of options for talking with rats... if that's not any indication what's up with this game, I don't know what is... but as I said before, if people really want to miss it because of unbased bias and YouTube vids of exactly what I don't know, they seriously miss out... "Their loss"... I can only hope PoE is as good as this game. Make it happen OE!
  11. Doh... typo in that post... but believe me, it doesn't take it. Try for yourself if you still don't believe me.
  12. It's also giving the same with the .jpg extension. That link plus ?.jpg allows me to post on other forums (and I can *see* it in the preview)... just not here... Image itself is http://cloud-4.steampowered.com/ugc/48728490459369315/64C4D86055F25E27B2953DB9EF3872142B853725/?,jpg But it doesn't accept it, try for yourself. It works with Larians boards (where I use it frequently)...
  13. "You are not allowed to use that image extension on this community." Lol, .JPG? Oh well... http://cloud-4.steampowered.com/ugc/48728490459369315/64C4D86055F25E27B2953DB9EF3872142B853725/
  14. Why, what's wrong. And of course, did you try verifying files?
  15. Didn't you hear; everytime a RPG-gamer doesn't buy D:OS god kills a cat. I don't want it to be mine! But no, I didn't notice you bought it (posts on ignore doesn't help XD). Only hotfixes so far for crashing issues (which I have yet to experience). There's a larger patch upcoming though with an unknown release date. Todays patch was 7.5mb, and the others were also around 25-50, so not sure where you got the 2GB from. @ SadExchange; You can return at will if you so desire...
  16. They were supposed to alter the portal so you could update your pledge post-dato, but they haven't gone around doing it yet. The portal itself also took a LOOOONG time to setup. It's not really going well there I get the impression :/
  17. Guess nothing will convince Volourn. As we all say... "His loss" and then game till 5 in the morning because we loose track of time playing OS.
  18. Beta key was also add-on option to every tier that contained copy of the game No, If you pledge 110€ you got it Yes, it was. However it was like 25 euro or something, almost the full game. So I said 'no thanks'...
  19. You could try doing a re-install of TSLRCM. And then (using a save before entering the academy) try again... (Doesn't fully work either???)
  20. They are just there so newbies don't murder themselves picking the 'wrong' set of stuff... something you can adjust and do if you please if you so desire. Just various startoption presets rather than classes.
  21. You mean whetstone? I think you mean Blacksmithing for that. Drag your weapon from inventory over it (that's how you interact with most items inventory-game world, not automatically or with an UI like modern games).
  22. Well, 1 day before I go on vacation. Good I guess, since I didn't paid for beta so unless someone gives me a key (as with D:OS, which got me a Collector's Edition and mention ingame without still having paid anything at all 0_o ) or they pull an Original Sin/Wastelands where everyone got access regardless I can't play anyway. They already stated a while ago that they refrained from making beta-unique content as stated initially, so it's no surprise. It is surprising that they went with mid-level content rather than the basic start you see in most. That's fairly interesting.
  23. You're probably not the administrator of your PC and using Vista or higher right? It's some weird Windows stuff if it hides your saves and ini away... :/
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