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Everything posted by Llyranor
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Careful, or theslug is going to benchpress you guys.
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Do you like WW2 grand strategy naval wargames?
Llyranor replied to Llyranor's topic in Computer and Console
Isn't it like HoI2, but futuristic? -
PS3's aren't selling out, though. Besides, what is Wii at now? 4 million? The 360 is at 10 million. 1 yr headstart, heh.
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Wii Outsold PS3 In Japan By More Than 2:1
Llyranor replied to Diogo Ribeiro's topic in Computer and Console
Not to mention that PS3 software in Japan has been horrendous. The Wii hasn't been doing too great in that aspect, either, though. It's mainly Wii Sports and Wii Play being consistently in the top10 over there. Zelda dropped off into the 20's now. The DS still owns Japan. -
Wii Outsold PS3 In Japan By More Than 2:1
Llyranor replied to Diogo Ribeiro's topic in Computer and Console
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Arduin-Grimoire an Interesting License?
Llyranor replied to saintfrancisnudecenterfold's topic in Computer and Console
Hmm, some quick google-stalking. Aren't you the lead for Bloodrayne 2? -
Please, Mr Sawyer, I highly recommend you recruit Salladin's services.
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My apologies. I did not realize Saladin was your nickname. Had I known, I would not have used it to create an alternate account. Again, I must apologize. And no, no relation with the Bhaalspawn saga.
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Do you like WW2 grand strategy naval wargames?
Llyranor replied to Llyranor's topic in Computer and Console
From the beta, it only had team MP, IIRC. Either way, the game is too RTS'y. BTW, I'm supporting you over at Matrix ^__________^ -
Do you like WW2 grand strategy naval wargames?
Llyranor replied to Llyranor's topic in Computer and Console
Well, HoI2 is too grand strategy-focused. Coop could be more interesting in more operational or tactical games. The next generation of CM's, for example, will have coop (but not the first one, only 1v1). The engine is designed for pure real-time gameplay, with optional segmental 60-sec pauses as in current titles. Coop with each player having a limited amount of units (and info, etc) would be nice, especially the way they're thinking of integrating communication/VoIP. Eg. time delays depending on location, supply, etc. -
Do you like WW2 grand strategy naval wargames?
Llyranor replied to Llyranor's topic in Computer and Console
Well, there's HoI2. But really, time is a commodity nowadays. The last time I've coop'ed HoI2 with Nick was, what, 2 months ago? PBEM sounds good on paper, but finding the time everyday is a big difficult. And it's not something I just want to blow off in 5-min a day, either, otherwise the point of PBEM would be moot in the first place. As it is, I really need to set aside a large gaming session of a few hours whenever I want to play a wargame. Less than that and it feels a bit unsatisfying. Unfortunately, it's hard to come up with that time. My small spurts of free time are being taking up by casual handheld gaming -
Do you like WW2 grand strategy naval wargames?
Llyranor replied to Llyranor's topic in Computer and Console
I'm slowly bidding my time through my increasing collection of wargames. So very slowly In any case, the CM session is quite in the past. I don't even remember my plan. As cool as PBEM is in concept, I'm more a coop dude than a PvP dawg. And it kind of sucks that we can't really make any sort of AAR out of it as we post about it before of that. I'd be more interested in actually writing some AARs, actually. Still, always game. -
Do you like WW2 grand strategy naval wargames?
Llyranor replied to Llyranor's topic in Computer and Console
You dastard! Look what happened to the previous one! -
Do you like WW2 grand strategy naval wargames?
Llyranor replied to Llyranor's topic in Computer and Console
Yeah, very inspiring thread. I've been thinking of doing some AAR thread as well for some other wargames too. Needs more screenies. -
Arduin-Grimoire an Interesting License?
Llyranor replied to saintfrancisnudecenterfold's topic in Computer and Console
Whoa, a random lead designer. ..... I don't remember hiring you. -
That's not true. I didn't even write that.
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Do you like WW2 grand strategy naval wargames?
Llyranor replied to Llyranor's topic in Computer and Console
Oh yeah, alanschu, quick question: ever play anything from the Harpoon series? -
Do you like WW2 grand strategy naval wargames?
Llyranor replied to Llyranor's topic in Computer and Console
Leave me out of this. -
Do you like WW2 grand strategy naval wargames?
Llyranor replied to Llyranor's topic in Computer and Console
Philippines -
is there a difference between rpg and fps anymore?
Llyranor replied to Kalfear's topic in Computer and Console
This isn't the Codex. Take your big words elsewhere. -
I also missed the part that was bolded, italicized and underligned.
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is there a difference between rpg and fps anymore?
Llyranor replied to Kalfear's topic in Computer and Console
Well, get used to it, because that's how you'll be playing FO3. -
is there a difference between rpg and fps anymore?
Llyranor replied to Kalfear's topic in Computer and Console
Will you stop being a broken record already? -
No Sirtech Canada humor, though And yeah, looks like Mistland is poof, which is better news than previously for the project. Can't say I'm too interested, however.
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From some Russian mag, stolen from the Codex: * Game is published by Akella and developed by F3 - a fairly new team, but composed of veterans from other developers (several from Nival). * The game is built on a modified Silent Storm engine with updated graphics, improved physics, FX, and damage model. * There will be no more militia training and sector defense, because players supposedly don't like micro-management. The focus will be shifted towards combat and away from economics. As for strategy, the focus will be on missions, rather than on conquering territory. * The player can command only one squad of up to 6 (maybe mercs. * Inventory handling will be simplified, particularly with respect to ammo. [in SS they used a backpack model with no item stacking.] * The player's avatar will be generated without the personality quiz. * Combat mechanics, RPG system, merc hiring, weapon repair, healing, etc. are all transplanted from JA2 with little or no change... * ...except for the turn system: instead of having alternating turns for different teams, the order will be determined by character initiative. This system is said to be more conductive for multiplayer [although, AFAIK, multiplayer is not planned for this game]. * There will be night and day, plus weather effects, which can be seen on the strategic map. * The team can move around the global world on foot or on wheels. However, on the tactical map vehicles are stationary. They can be used to store stuff, and some can shoot as well. * Key locations are designed, but "random encounters" will be randomized. [i am not sure just how much freedom of movement the player will have on the global map.] * There will be 40 mercs (12 of them new), plus 40 NPCs. * Plot: the president-for-life in a banana republic is fighting local insurgency, while a neighboring country opened a second front in a bid to annex some territory. Meanwhile, an international corporation is conducting some sinister experiments in the country. * You can play for one of 4 factions, each with its unique bonuses. In addition, there will be a 5th, non-playable faction - something having to do with a sci-fi subplot (which, as in JA2, can be turned on or off in the options). * Income will come mainly from your employer (whoever it may be). You can also sell stuff to merchants... if you can find them. * Merc relations will be modeled after JA2. Opposing factions will routinely hire mercs from AIM (remember Mike?...) * Hades is a jerk! * There will be 20 key objectives given by your employer, plus, as in JA2, optional side quests obtained from NPCs. Missions are non-linear: more like JA2 missions (e.g. taking control of SAMs or liberating Tixa) than like in Silent Storm. * Weapons will be reworked, with many JA2 weapons dropped and some new ones added - both well-known and experimental. Weapon specs will be adjusted to emphasize differences between different models. More different ammo types will be added. There will be more different armour, with heavier armour impeding movement. No more mortars. There will be anti-materiel rifles (12.7mm) and stationary heavy MGs. * Initial load-out will be more generous than in JA2. * No more cats. No bugs either. * No information on release date. Some screens here: http://www.ja-galaxy-forum.com/cgi-bin/ubb...=7;t=000201;p=0 :/