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Llyranor

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Everything posted by Llyranor

  1. I've been playing GoW for unhealthy periods of time since Friday. Freaking awesome coop.
  2. This game is godly in coop.
  3. Hmm, from what I saw of the convo editor, it seemed to be more efficientlin terms of applying scripts, while still giving you the option of scripting the old way if you wanted.
  4. You can use NWN1 scripts directly. Some of the script commands might have been slightly changed, but it should be intact for the most part. Heck, you can import NWN1 mods and the scripts/dialogues will be imported. You can also use script generators already made for NWN1. Great tool for beginners http://nwvault.ign.com/View.php?view=NWN2Ideas.Detail&id=2
  5. It really depends on what you're looking at. For terrain placement and such, NWN2 would be completely different. The included documentation (in the folder of the same name) goes through the basics well enough for that. The rest is more about experimentation. For scripting and dialogue, it's essentially the same, with some small additions. You can go through some NWN1 tutorials for scripting, and that'll benefit you a lot for NWN2. As for a hakpak, I'm not sure. NWN1 had an included tool to create such a file, as well as a hak folder in which to put them in. I see neither right now.
  6. IIRC, how it worked in NWN1 was that you'd have to put the modified 2da file into a hakpak, which the mod would then use. Directly modifying from the root folder would affect the whole default game.
  7. Yeah, Hades, that'll show them how much more of a life you have than them.
  8. Which is why you want to allow Planetouched. Ok.
  9. http://www.gametrailers.com/player.php?type=mov&id=15084
  10. I'm not sure what to think of the combat yet, but it does look quite improved from the previous lackluster footage. Stat-based action-RPG can be hit or miss, but I can see a mixture of those elements as well as squad control to have good potential. Pseudoaction, with a tactical squad element. Could work. In any case, looks like my brother's picking up a 360 tomorrow, so I guess I'll be keeping an eye on this to some extent.
  11. GC controller will play all VC games. Retro controller will do the same, but will be unable to play GC games.
  12. Heh. It looks like a few retail stores will be giving some good deals for 360 bundles for Friday only, to appease disgruntled PS3 fans who won't be able to get one. Smart move. Some of these are actually tempting. GoW and GRAW splitscreen coop is quite appealing.
  13. Man, mass genocide is a real pet peeve of mine. I'm annoyed when it happens.
  14. Stop spreading your religious fanaticism in this neutral forum.
  15. Hahahhahahahhahahahhaa And when SSBB comes out is when I'll get a Wii. Right now Twilight Princess, Trauma Center and Metal Slug are interesting, but not to the point in investing in a new console. In any case, time is what will show how devs will actually harness the Wii's potential.
  16. I was referring to PMs I actually read.
  17. Nick has me on ignore.
  18. The only PMs I get are warnings.
  19. Or make 1000$ off of it on Ebay, whatever works.
  20. Then make the best product. The contest isn't a charity.
  21. I thought the point of modmaking was because it was fun for the modder, not attention-seeking.
  22. Flashlight in one hand, gun in the other. Independant range of motion. These controls were made for the survival horror genre.
  23. Messing around during the preorder toolset phase, there was a learning curve - somewhat steep, but anyone with a good amount of motivation should be able to learn the basics very easily. The documentation is simple and does the job well enough. I see dialogue and scripting as still being the more labor-intensive parts of modding for NWN2. Also with somewhat of a learning curve, but definitely something that can be learned with the proper will, and the proper tools.
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