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Llyranor

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Everything posted by Llyranor

  1. PURGE THE UNCLEAN
  2. I can't wait to make my own cliffracers in Spore.
  3. There was also that scene where Cloud can crossdress and go into the Honeybee Inn. I've never been able to get it, but apparently very creepy.
  4. PC gaming has been 'dying' for the past decade, boohoo whine whine whine.
  5. I'd guess that's just personal opinion. I can see the merits of it, but I thought Bastilla turning into Darth Molitor was a bit lame. I think my main gripe was how AWFUL the presentation of the events leading to the abduction was done.
  6. I don't care which is superior, as long as that machine has keyboard/mouse and has the same types of games the PC currently has.
  7. Here's what Gabe Newell (of Valve fame) has to say: http://www.next-gen.biz/index.php?option=c...id=510&Itemid=2 "Statements about 'Oh, the PS3 is going to be twice as fast as an Xbox 360' are totally meaningless . It means nothing. It's surprising that game customers don't realize how it treats them like idiots. The assumption is that you're going to swallow that kind of system, when in fact there's no code that has been run on both of those architectures that is anything close to a realistic proxy for game performance. So to make a statement like that, I'm worried for the customers. And that we view customers as complete morons that will never catch on and that we're lying to them all the time. That's a problem because in the long run, it will have an impact on our sales."
  8. <3 Darth Molitor
  9. Could? COULD???? There is no could.
  10. Please, Ender, listen to Epiphany! You must resume your search for a clue!
  11. It's fair to say that gameplay prevails over story in some circumstances. As you say, they're games, right? Gameplay should be king. The trouble when the principle is applied to ALL games. THAT's when game stories suffer. Games have the potential to tell better stories than novels, by the very nature of the medium - it just HASN'T BEEN DONE. Gameplay can be used to immerse the player more, to make him/her feel more strongly about the story. The problem is that in most games it often does the opposite.
  12. http://www.sourcefortsmod.com/
  13. I think a big problem with gaming (I refer mostly to RPGs) and their stories is because it's all so segmented. After all, the devs have to cater to both gameplay and story, often reinforcing the former to the detriment of the latter (which is especially bad when the former is tedious and dull). They cut the game in arbitrary sections, following obsolete gaming conventions that SHOULDN'T still be followed. Cutscene/story mode, then exploration mode, talking to townies mode, dungeon mode, combat mode. Some of these, the way they're implemented NOW, hurt storytelling. When in dungeon mode, all odds are off! The protagonist turns into a vicious killer, murdering with impunity - with barely any consequences. "So, you've wiped out this entire mansion? Do you realize what will happen now?" "Whoops." "Erm, well. I hope you have a good explanation." "It was self-defense!" "Okay, then we'll let you proceed to the next part of the story. This, of course, makes perfectly good sense story-wise." It's things like these, where gameplay suppresses story's voice, that make the story suffer. But that's just one instance.
  14. You guys are sending him real emails? I guess I shouldn't have.... sent.... that... virus..... :">
  15. There is a mod called Source Forts, where at the start of each round, each team uses a gravgun-like weapon to assume construction blocks and can weld them together to build a fort. It feels very beta-ish so far, but it's loads of fun.
  16. Read the rules. Stabbing members will get you a fair warning from our humanitarian mods.
  17. ROFL Erm, anyway. By far NWN2. MCA working on party members + kickarse toolset = win Then Supreme Commander. Chris Taylor + emphasis on large-scale strategy over micromanagement = win. "Operation Flashpoint II" (or whatever it'll be named). AI generals with a dynamic large-scale battle going on, with the realism of OFP + coop = win. Those three are almost virtually on my to-buy list, unless someone goes fundamentally wrong for some reason. Then there's Dragon Age, Tactica Online, Civilization IV, Outfront II, Company of Heroes, Team Fortress II, and subsequent Guild Wars chapters. Day of Defeat: Source I'm awaiting as well, though I already own it via Steam silver, just waiting for it to come out. Oh yeah, and the next installment of Xcom with awesome coop that SID MEIER BETTER MAKE BECAUSE HE OWNS THE LICENSE OR I WILL HUNT HIM DOWN.
  18. The place where JarJar's parents did it!
  19. I recently did a rant about gaming as a storytelling medium here http://forums.obsidianent.com/index.php?sh...63entry401563
  20. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  21. Yep. My 2nd most anticipated RTS after Supreme Commander. I loved Dawn of War.
  22. I will recommend here my fav coop game. Soldiers: Heroes of WW2. Up to 4-player coop in a 'Commando' type of good. A good blend of 'RTS-like' gameplay mixed with a good dose of action. Kickbutt physics, an awesome cover system, very cool implementation of tanks. And very challenging. Definitely by far my fav coop game. There is a demo available, but it's pretty difficult (but gets easier once you figure out how everything works), and it's singleplayer only. But, it should give you somewhat of an idea what the full game feels like. EBgames sells it for 10 bucks US. A very good deal. I wrote a rant long ago about it last Xmas when I had just gotten the game. My impressions of it have since gone up, since I managed to get 3 buddies to buy the game. We still play coop regularly. The 3 levels of difficulty are VASTLY different - we're still stuck on medium, and we're still playing with no fog of war. We'll be playing this game for a long long time. http://community.codemasters.com/forum/sho...2101#post582101
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