Everything posted by Llyranor
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Siege of Avalon is now Open Source
....... like Baldur's Gate?
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What are you playing ? (looking forward too)
Hmm. Looking forward to NWN2 DA Supreme Commander Company of Heroes Day of Defeat: Source Team Fortress II Tactica Online Civilization IV
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Looks like the DS is getting it's first "JRPG"
Meh, Ubisoft. Lunar just isn't Lunar without Working Designs backing it up.
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Free Ninendo DS or Nokia N-Gage System!
An open mind is like a fortress with its gates unbarred and unguarded!
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Free Ninendo DS or Nokia N-Gage System!
Says YOU! *signs up for free spam-mail!*
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Supreme Commander
I want a new Close Combat game But noooooo, they had to make a freaking FPS from the series.
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Supreme Commander
You guys should get Nexus - The Jupiter Incident. It's a tactical fleet simulator more than a RTS, and it freaking kicks butt. There's a demo available.
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Supreme Commander
DON'T REMIND ME I could care less about the prequel ships, but I want some OT action
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Supreme Commander
And it looks like SupCom will have auto-management of resources by the bigarse commander as well. My main gripes with Empire at War is, as mentioned, the big campaign limited to 1v1, but also the freaking 2d plane for space battles. If you do space battles, you put a 3rd plane. 'Too complicated for players', meh.
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Supreme Commander
Empire at War, meh. The big campaign thingie is nice and all, but that only works 1v1 online, and online is where I'll spend most of my time, so no. AoE3 has potential. Though most of its features are just standard RTS (I never got into AoE1/2, I'm not actually a big fan of 'standard' RTS), the persistent homecity feature sounds really nice. Now that SupCom has been announced, though, I've lost all interest in this title :D Company of Heroes looks pretty nice. Fully destructible environments (sure, AoE3 had physics too, but tanks > cannons). What sounds really interesting is the AI. Soldiers seeking cover, peeking to fire some shots and go back to their hiding spot. 2000 animations per unit :D And the animations will reflect what the AI is thinking as well. Very cool. I used to be interested in Dragonshard. Then Liquid had the intelligence to scrap the nexus building system (the main coolest feature the game would have had) because it was 'too complicated' for testers. Meh. Chris Taylor needs to merge with MCA to form the ultimate game designer.
- RE 4 is pissing me off.
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New FranKK interview
Hmm, I wonder if his NWN mods are available.
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Baldur's Gate Rights
Magical Volo is right. It took me less than 20 yrs to complete as well. Closer to 15 for me.
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RE 4 is pissing me off.
I think, deep down, RE4 pisses all of us off.
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Are you a REAL Fallout fan?
PURGE THE UNCLEAN
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Battlefield 2 demo
Mirrors http://www.evilavatar.com/forums/showthread.php?t=2738 Overall it's ok, but I haven't been overly impressed. And yes, the demo has jets and helis.
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should you be able to do anything in a crpg?
Don't try to pull a Volo on me. I didn't say that removing violence from games will eradicate violence in society. But it's undeniable that controlling violence in entertainment will decrease the desensitization, which may in turn decrease the chances of certain people from going berserk. Decrease, not eradicate. <{POST_SNAPBACK}> It is an interesting and worthy hypothesis, but I see no evidence to back it up. I see a lot of people trying to make hysterical connections between video violence and RL violence, but so far none have managed it. I wouldn't be surprised if we found out that -- depending on the viewer's psychology -- video violence can make the viewer more or less likely to commit a seriously violent attack. Even in the previously quoted study, the "long term" effects were equated with "delinquency", not out and out violence. Mahatma Ghandi advocated social delinquency as a tactic to peacefully change the British government's attitude to India, and not many people regard him as a violent person. No. You are making analogies between things that aren't related, and then you are trying to forcefully find a relation. Products that only hurt whoever uses them shouldn't be banned, because the consequences of using such products only affect you. Violent games, if they were proven to lift violence tolerance IRL, don't fall into that category. <{POST_SNAPBACK}> And yet I don't hear you arguing to ban the drinking of alcohol excessively, and there is a clear and demonstrable link to societal violence and a multi-billion dollar cost associated with preventable diseases and even loss of productivity. As I have been maintaining this argument is completely out of proportion; the fact that a few unstable people kill people and the unrelated fact that there now exist video games with violent content seems to be the lurid preoccupation. Why not manage the real problems, like the dispossed and root causes of misery in society, rather than fiddle while Rome burns by removing violence from video games that aren't even present in the lives of those who commit crimes? It's just madness. Any particular reason for your use of the chemical generic denomination of caffeine instead of its common name? What are you trying to accomplish? A word of advice: using convoluted arguments in long posts adorned with archaic or specific language will only result in people ignoring your posts. The ability to convey a point in as less words as possible is also the mark of a good conversationalist. But at any rate, caffeine only acts as an excitant. It's not likely to have any psychological effects or scramble your violence tolerance threshold. I have never seen a similar argument over it to the one we are having about violent games. As for sugar and illnesses, read the previous argument. <{POST_SNAPBACK}> The good reason was it was late and I had just been playing DE:IW and I liked the link. (I'm sure it didn't take you long to google it's meaning.) It was also irrelevant to the point I was making, being that there are other more worthy targets for the nannies of our society to fret over. Caffeine and sugar in high doses can cause errors in judgement: I'll bet more people have caused accidents under the ifluence of excess caffeine and sugar than under the influence of violent video games. But anyway, see my previous point, which explains that there is a demonstrable and proven cost to society from other areas -- that demand our attention more readily. Sex as in intercourse between two (or more) consenting adults, with all the variations you can think of. But once you go further, you are more than likely hurting someone against their will. That is where the line is drawn. Again, you are trying to associate two different things that aren't really related. <{POST_SNAPBACK}> Why is it between consenting adults? that's an assumption. What about a masochist? They delight in someone hurting them, should we portray that because it is between two consenting adults?
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Fallout 2
*wrinkles nose*
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Will you buy LucasArts products after KOTOR II?
Actually, other people having toothaches is hilarious.
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should you be able to do anything in a crpg?
I don't get it. How is cold-blooded murder of an innocent grown man or mass genocide any LESS immoral than rape or pedophilia or murdering children? Yet, at the same time, I'm inclined to tolerate the former more easily than the latter in games. Just seems like the way we've been conditioned, but that doesn't make the former any more justifiable in games than the latter. I can't fathom why the latter examples could be rationalized to be included in a game, and yet, I've killed many virtual people. Why the double standard, then? I'm not sure if simply hiding from all those taboos will make them go away, and yet the nature predisposition to defend oneself would tell me otherwise. Ultimately, it all lies in HOW the topics are handled. Freaking maturely. And that is where most games fail, I fear. Adding a choice to be evil just for the sake of choice is pretty meh for me. Then again, maybe it's just because I can't see myself roleplaying a sick moron who takes pleasure from cutting people's limbs off and letting them rot but still live for as long as they can, all while slowly bleeding all their relatives and friends to death in front of them. I don't see how having evil choices just for the sake of choices teaches you anything. 'Promoting' roleplaying my arse. If such a scenario was presented in a game, it would need to maturely deal with the biopsychosocial + legal sequelae of such an act. I can massacre whole towns in Morrowind, then pay someone some money and clear my name. That's not roleplaying. That's BS. NWN's OC was drivel, but the Charwood sidequest was pretty good. Dealt with killing children, yep. It was handled in such a way that it was JUSTIFIED. I applaud Bioware for putting that quest in. I simply don't see how much more immersive it would have been if I had simply been the one killing those children 'for the sake of roleplaying'. Maybe it's just my personal biases.
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should you be able to do anything in a crpg?
BY ZEUS, YOU'VE SOLVED THIS THREAD'S PROBLEM!
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Will you buy LucasArts products after KOTOR II?
Speaking of which, it's been so freaking long since the last good space sim. Aye, how I long for the day when I can take on a star destroyer alongside some buddies once more. The genre is dead
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Review you favourite game here
But POR2 was more fun.
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Will you buy LucasArts products after KOTOR II?
Hard to say. I'm not a big fan of the company anymore. Then again, the next Jedi Knight or old trilogy space sim could be quite nice.
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Review you favourite game here
"I wouldn't know about the BEST MMORPG because I refuse to pass that kind of judgment on something I've never played... But I can, without a doubt, state which is the WORST MMORPG. Yes, worse than Star Wars Galaxies. In fact, this game is probably the worst game in the entire history of the world. It's worse than State of Emergency. It's worse than Deer Hunter 10. FINAL FANTASY XI Final Fantasy XI is one of the most party-based MMORPGs in the market right now. Oh wait, scratch that, FFXI is one of the most party-INHIBITIVE MMORPGs in the market right now. For a game that forces you to work with other people in order to do *any* sort of progression, it sure does do a great job of making you want to kill said other people, curl up into a little ball and live the rest of your life as a hermit, isolated from the outside world, severed of all contact from the bad nasty wicked men. The game pigeonholes you into having at least one member of one single class, multiplied by four. You can predict at least half of the composition of 90% of all parties currently active in the game. WHM/BLM/RDM/PLD. This means that all of the other classes will probably spend a large majority (hours) of their game time doing nothing but sitting in town sending tells looking for groups. Hell, even the characters who are in the