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Llyranor

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Everything posted by Llyranor

  1. But I also specified female.
  2. Better yet, post in WoT!
  3. You're ruining Wals' credible thread, jerks.
  4. (w00t)
  5. Gabrielle
  6. I asked first, jerk!
  7. Okay! Three things she/he has to be: - preferably female - preferably human - Finnish is a must! Three things you can trade off, that are bad to most people: - she doesn't have to actually like me - she can be violent physically and verbally if she's hot - she can wear clothes if she wants
  8. Actually, it was probably the other way around.
  9. Walsingham, please help me! I need a Valentine's before Tuesday! Tell me what to do!!!!!!
  10. I love reading comprehension. *hugs reading comprehension*
  11. The DDR sequences were all pie. You guys need reflexes. Join the Hades club! That doesn't make them even remotely good or pointful, though. If you want to involve the player, how about some actually good and relevant gameplay? Did you enjoy the necrophilia part? I know I did
  12. Hi guys! I have a completely new random avatar!!!!
  13. In any case, I have no PnP experience (or negligeable, anyway). I have no allegiance to roleplaying in and of itself. It holds no point at all to me. This is why I can't stand games like Morrowind, where everything is all pointless 'roleplaying'. That's why I will always favor the second type of character progression. The first one is only a tool to me, and as long as it's somewhat enjoyable and does not get in the way of the second one, then I'll be fine with it. The problem arises when the game's design attributes importance only to the first type. Then the RPG fails. Essentially, I want roleplaying within a storytelling context. If the context isn't there, the roleplaying is meaningless. Heck, this is why I've been toying around in making a storytelling game with minimal use of stats. PST. Dak'kon. Circle of Zerthimon. PST didn't touch me because of its awesome character stats system. In fact, that sucked. lol just pump everything into wis/int/cha. Yet, that character progression was quite useful, and ensures that the progression through the game flowed well. Let's look at the circle. As your wisdom goes up, you unlock more layers. This allows that particular plot to be unfolded through the span of the entire game, rather than just solve it all in one hour. The stats in this case helped. The stats in themselves meant nothing. Also, it wouldn't have been impossible to recreate that experience without stats. The important point is that the stats prevented you from doing EVERYTHING from the getgo. Then, the rest comes down to design, and preventing the player from achieving that without resorting to stats. Link it to the plot progression itself, for example.
  14. You linked to the Codex! Time to die!
  15. Call of Duty 2
  16. In conclusion, life is an STD. http://www.zazoo.be/Publiciteit/Condoms%20...%20UK_small.mov
  17. Quick google search http://www.ctv.ca/servlet/ArticleNews/stor...s_name=&no_ads= "Rates of sexually transmitted infections in Canada have increased so much from 1997 to 2004 that experts are calling the phenomenon a "hidden epidemic" and demanding a national strategy." "Doctors believe the rate of infections is increasing because young people are engaging in more unprotected sex. They also have the misconception that oral sex is safe" Like I said, HAART was introduced in 1997, and AIDS - the deadly killer - hasn''t a problem anymore since then, or so the public perceives it. That association is what I've been taught, anyway. In any case, this is pretty much a very real public health issue and and a real problem in clinical practice.
  18. No numbers, but here in Montreal, there's been a recent significant increase in STIs, particularly chlamydia, and especially in teenagers. Basic patient information is fairly limited, and there seems to be a misconception that AIDS isn't a problem anymore. The trend has coincided pretty much to around 1997 (IIRC) or so, when HAART/triple ****tail therapy for HIV came up. Ever since the appearance of a 'treatment', HIV/AIDS isn't really perceived as a real problem anymore. Condoms just become an annoyance.
  19. 1 million people can't be wrong! Please support 50cent's sponsored game - Bulletproof. You won't regret it, partner
  20. Haven't really played a sports game since NHL97. Fun game.

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