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Llyranor

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Everything posted by Llyranor

  1. A personality is irrelevant without interaction, as Magical Volo said. Which made the henchies irrelevant.
  2. Newsflash: there's no accounting for taste.
  3. Clearly the 5 million people paying to play WoW are idiots. <{POST_SNAPBACK}> You're one of them! For me, the main thing is that I want my gaming to have a point. I don't find pointless grinding and performing random quests fun. I don't care about reaching level 45 for the sake of it, I don't care about hunting down a dragon in order to gain rewards, and I certainly don't care about roleplaying Night Elves taking off their clothes in order to provide a richer gaming experience. The grind in GW, which was already pretty toned down compared to a full-fledged MMORPG, was mind-numbingly nauseating. All this as just an excuse to serve as a backdrop for a social experience is justifiable, but that's what RL is for. Besides, the majority of online gamers are morons.
  4. You can go zing yourself, jerk.
  5. Heh. If MMORPGs were actually good enough (or maybe just actually good, period) to warrant a monthly fee, I'd gladly pay them. Otherwise, their marginal utility relative to their cost is pretty meh.
  6. Because money is the only thing that dictates the quality of a game.
  7. Aye, then. March 14th release. http://www.steampowered.com/index.php?area=news&id=513
  8. Spot the alanschu!
  9. The editor, dawg, it's all about the editor.
  10. Magical Volo strikes again with reasoning and logical thought processing! R00FLES!
  11. Since Doomsday is everything HoI2 is with more features, I would wait. The features are the primary incentive. The price is just a nice little bonus http://www.play.com/play247.asp?pa=srmr&pa...PC&title=872786
  12. Yeah, EU and HoI series are both made by Paradox, so they share *some* similarities. HoI2 is much much more user-friendly (in terms of interface and all) than its predecessor. I'd imagine EU3 (2007) will follow suit as well. As I said, HoI2 has a demo available, although all you have in there is combat, no production/research/diplomacy. I mean, come on, diplomacy with 100+ nations. It doesn't get any better than this. That's one of the big draws. The whole world is included, not just Europe or the Pacific. If the nation existed back then, you can play it. In terms of learning curve, there's a tutorial which explains the basics pretty well. With just that, you should be able to jump into the game and start playing (though, playing the game will probably be a learning process as well). "Easy to learn, difficult to master". Not to mention a pretty resourceful manual. HoI2: Doomsday is a STANDALONE 'expansion pack' that includes everything in the original HoI2, and adds additional scenarios, extends the timeline to 1953, etc. Thanks to its xpac status, the price is also lesser (20$ US).
  13. Bloodlines, Malkavian style.
  14. In Hades' defense, the PCs you got to choose from in JE were all horrible.
  15. Good stuff. Hmm, about the interiors having tilesets, I wonder if that applies to caverns as well.
  16. It's still progressing pretty slowly. Still in 1936, haven't had too much time to play it.
  17. Oh, and actual strategy, as opposed to the twitchfest from conventional RTS that would pass off at most as tactics, if even that. You can read up a bit more on it here http://forums.obsidianent.com/index.php?showtopic=40147 There's also a demo for HoI2 available.
  18. No vampires. This isn't Gabrielle's beach party.
  19. Here's a brand new Paradox interview, while we're at it http://www.wargamer.com/articles/paradox_interview_2006/
  20. I've been neglecting Civ4 because of HoI2, jerk. This is YOUR fault.
  21. Paradox' standalone addon to WW2 wargame ("RTS") Hearts of Iron II gets extra loving on Gamecloud. The game now covers 1936 to 1953 (Stalin's death). http://www.gamecloud.com/article.php?article_id=3757 Intel and the editor sound like pretty neat additions. "Yes, we will be testing a new concept where we release the entire game for a limited time to allow players enough freedom to experience any elements of the game rather than restrict the demo and tell player which parts of the game they should be testing out." Awesome! "The game is pretty much finished and it will be shipping to stores April 4." This is one title I'm definitely picking up. Haha, Hearts of Iron II has pretty much dealt the final blow to conventional RTS games. I can't turn back anymore
  22. May I be the first to recommend this innovative game to Hades: http://thesims.ea.com/
  23. Quick question: how pervasive are the Malkavian 'special' PC dialogue options, and are they enough to warrant a replay?

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