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Llyranor

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Everything posted by Llyranor

  1. 1) I wish I could comment about. Suspicious?
  2. Go go Bioware!
  3. I still will most probably not end up playing the game, because the lack of proper PC-NPC conversation (half-wiki is still part-wiki, after all, and not very acceptable to me). As I said, though, it'd be interesting to see how 'well-written' it actually turns out to be. Even if Oblivion itself ends up not worth getting, future titles potentially might, if Oblivion *does* turn out to be a major improvement in the right direction.
  4. PC Gamer UK (a gaming magazine I actually *like* to some extent) has the latest review, with a final numerical score of 93%. In summary, Oblivion is: 1) Narcotically addictive 2) (Gasp!) Emergent 3) Brutal It's not: 1) An AI revolution 2) A grind 3) Perfectly polished. From reading the review, it actually sounds promising. The reviewing actually manages to make the questing sound intriguing, instead of just downright nauseating (though that may possibly be the writing incompetence of other fanperson previewers). The low 90% instead of high 90% is due mostly to NPC-NPC conversation, which is apparently horrible. Here's a short excerpt: This, of course, isn't a surprise at all, if you've ever seen footage of the game. The NPC conversations have sounded consistently bad in those. On the other hand, there hasn't been much revealed in terms of writing as it pertains to actual story/quests in those clips, so maybe we could end up being pleasantly surprised. Depending on how good 'excellently written' turns out to be, this might even potentially be a game worth considering. If, of course, the quality is enough to make me overlook the forementioned horror. Blatant mockery turns into cautious skepticism. We shall see.
  5. Don't worry about it. People will post screenshots of it in here once it comes out, so you could roleplaying yourself playing.
  6. Don't worry about it. Once Oblivion comes out in a few days, your love for games will rejuvenate.
  7. Because it's REAL COMBAT!
  8. Yeah, I'm pretty much on the verge of boycotting any Starforce products as well. Vote with your wallet, I say. Besides, most of the games I foresee getting in the near future will all have digital distribution as an option as well. And it's not the devs. It's the publishers. Ubisoft is one of the main publishers using it. Codemasters is another one.
  9. Haha, apparently, it seems this bit of news has actually been pretty good advertising for Stardock, and people who wouldn't have bought the game before did so, even if the 4X genre didn't exactly suit them.
  10. Just finished Bloodlines. How the freak can you *not* outrun the Werewolf? Nice world/setting. Nice writing, especially fun for Malkavians. Disappointing story/plot, though. Being errand boy throughout the whole game was kinda meh. With Red Orchestra coming up Tuesday, that'll be my next game. 'Till then, I'm not planning on playing anything seriously. Maybe a bit of Hearts of Iron 2 here and there, but nothing much.
  11. No. They just like to think it is.
  12. As some of you may know, Galactic Civilizations 2 has no copy protection. The devs' philosophy is simply to provide a product worth actually buying, and a serial number to allow updates and so on. Someone posted the fact that GalCiv2 is selling extremely well despite no copy protection on the Starforce site. One of the bitter Starforce admins then provided proof that GalCiv2 is losing tons and tons of sales by linking to torrent sites of GalCiv2. http://forums.galciv2.com/index.aspx?ForumID=161&AID=106741 And the pic in question http://www.galciv2.com/temp/starfo2.jpg Go go professional integrity!
  13. 1936-1953 should be a pretty fun session to go through, especially through coop. I also love the fact that you can switch nations on the fly whenever you load the game. Makes for very cool situations.
  14. Hehe, looks like the game is running out. Good stuff. http://forums.galciv2.com/index.aspx?forum...&aid=106477&c=1
  15. You didn't agree. You just disagreed.
  16. Er, no. Only one will come out of this thread alive.
  17. Those jerks.
  18. Actually, yes. The Soviet use barium salts in their tracers, which give it its green properties. The reason it looks like 'lasers' in footage is because of the framerate it was filmed at. Random fact: the reason Imperials used green crap and Rebels used red crap in SW was because Americans used red tracers. Go go political statement!
  19. And another short preview http://pc.ign.com/articles/695/695169p1.html
  20. Shadowstrider, you don't know what you're talking about. Look at today's CRPGS. You still have to use the freaking mouse and click on things. You still have to use the keyboard to do stuff, you still have to read through stupid text. Hello? This is outdated gameplay from last millenium. As much as I'm not a fan at all of the TES series, I'll be the first to admit Radiant AI, if properly implemented (if TES4 doesn't succeed, then the next ones will anyway), could lead to great stuff, if you're into that sort of thing. Emergent sandboxy gameplay seems to be the 'in' thing nowadays.
  21. Oooooh, not good.
  22. Haven't really played the more recent ones (played through some of Wind Waker; nice graphics, but I didn't really get into the game), but A Link to the Past was a very very solid gaming experience. Fond memories, that.
  23. Bump. Just downloaded the Geneforge demo, since it seems some people here are found of it. Finished 1st area, which has pretty much only been a tutorial so far. The narrative has been decent. To expand on what TNO asked, from someone who has bought and played the various games, how is the writing/story/roleplaying? Particularly the writing.
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