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Llyranor

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Everything posted by Llyranor

  1. ROFLGAJSHGSKJHGSATASTSATJGSAHTBJTJGSATSATSJGTJSAGTSJAFYAUSFASFAS CAN'T. STOP. LAUGHING.
  2. I dunno, that probably deserves to be sig'ed.
  3. Just because a plan never survives contact with the enemy doesn't mean you shouldn't have one. Queueing is essentially that, formulating a plan, and then watching it unfold, and making appropriate changes where you deem it necessary. Blaming lack of difficulty in games on that seems like jumping the gun. Lack of difficulty is a design issue, not a queueing one. An action RPG might require my constant input and attention, but that doesn't mean it requires any higher level of thinking.
  4. Oh, you found ****, alright. Jerk.
  5. Notice how Feargus never mentioned the PS3?
  6. What next? The N-Gage?
  7. Turn-based, haha. I'd be surprised if this actually sticks to DnD rules instead of just ripping off all the other handheld 'Tactics' games out there.
  8. The Fall was supposed to have an xpac that'd have a toolset. Hahahahhahahhahahahahahhahahahahhahahahahahahhahahahahha
  9. You mean this? It'd be nice, but none of those 'accessories' are official. This one would be cool.
  10. It'd be nice to have a toolset game for another scifi setting, actually.
  11. I dunno, maybe you could use it sideways like a wheel <_< In any case, Metal Slug is a classic arcade 2d sidescrolling shooter game. Lots of fun.
  12. http://www.computerandvideogames.com/article.php?id=138791 No E3? Nothing new NWN2-wise, actually :ph34r:
  13. More stuff. Excellent. I love Metal Slug.
  14. Awww, but people want to know about our vampire goth tendencies.
  15. I ate Eldar.
  16. That's the spirit
  17. FALL FALL IT'S THE FALL FOREVER LAST DAYS OF GAIA FALL FALL IT'S THE FALL FOREVER THE FUTURE LIES IN YOUR HANDS!
  18. I checked it with the publishers and with D2D directly. No Starforce.
  19. Too bad you're going to wait a year before it hits the bargain bin.
  20. You could be thinking up more creative ways to kill us all.
  21. I'm still providing full-fledged moral support. Keep on trucking, dawg. Werd. If you can't stand the heat, get out of the kitchen.
  22. I expect a full review, jerkface.
  23. Very nice videos. Character creation looks quite nice. The default clothing was quite appropriate. I guess the clown outfits are out. Lots of prestige classes. My favorite part is probably the background, though. I wonder what kind of custom background we'll be able to introduce for our own mods (and whether that'd require a hak). I like the interface's style. I really like the dual set of dialogue setups (KOTOR vs classic). The default font looks very appropriate. I wonder if you'll be able to have a window pop up similar to the 'skip tutorial' one, with 'buttons' to click on. Customizable UI says yes, but again I'm wondering about hak status. I also wonder whether you'll be able to write text for the loading screen. Yay, party control. Happy fun fun fun. And dynamic lighting is, obvious, cool. The interiors were pretty cool. Mix-and-match tilesets is a big step up from NWN1, and that temple really showcased it. I couldn't see much from the combat. Anyway. The spell quickbar is incredibly cool, and I really like the showcasing of area effect when casting spells. I'm looking forward to being able to customize visual effects. All in all, no new info per say, but it's really nice to finally see it in action. E3 should be very cool.
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