Everything posted by alanschu
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Kotor 3: Ideas and Suggestions
The middle writes itself! I mean, if you have a killer ending and I have a killer beginning, all we need in the middle is some Fed Ex quests and a few lightsaber crystals. Maybe the odd cameo by a previous KOTOR NPC. Nobody remembers the middle, but they need the beginning to catch the interest, and they need the end so that they go "Damn, that was cool!" when they're done playing. It's just like writing an essay.
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Does anyone else share my dislike of d20?
Errrr...... SPECIAL gud! (not a PnP gamer....my only experience was rather sh!te)
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Your fondest RPG moment...
Mimic's = monsters that look like chests and eat you right?
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Kotor 3: Ideas and Suggestions
Hahaha I agree. I'll take care of all the details at the beginning, and try not to make it too hard for you to wrap it up for a coherent ending :D EDIT: I think it's because I like the lower level adventures and whatnot, and I'm fascinated with what it must be like for a young Padawan to learn to deal with and confront the pressures of the Darkside.
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KotOR II for Mac ?
I think the only way it would be ported to the Mac is if a porting company like Macsoft got approval from LucasArts to port it.
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Kotor 3: Ideas and Suggestions
It would lie somewhere between when the PC and his master start their search for Revan/Exile, and the end of the game I suppose The primary motivation would probably be the Master (and any other old friends of Revan's and Exile's), since the Master would likely have some sort of concern with what is happening out there. Perhaps the reason why your training was allowed was specifically because your Master wanted someone that he could influence (i.e. because you're new and impressionable, yet old enough to be capable) and convince to help him search for Revan/Exile. Just a start, but what do you think?
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Kotor 3: Ideas and Suggestions
Yes, my idea pretty much stops at midgame. It's more unfinished than "not" getting into those points. I just briefly mentioned it when, at the point that you are no longer following your master on every mission, your task is to investigate Revan/Exile. (look closely, it IS in there ) In fact this task would make more sense seeing as one of your masters would be an old party member. But I haven't really any solutions though. Once the PC is exposed to the differences between light and dark after he loses his master is when the journey to answer the questions from KOTOR1/2 would probably begin IMO. How it it would work though, I'm not so sure. Have any ideas on how to expand the concept I laid out to include relating it back to KOTOR 1/2? EDIT: See see, it existed! :D The PC's old master of course takes part in the investigation, from a different vantage point.
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Kotor 3: Ideas and Suggestions
I wasn't thinking of that, but it would certainly be interesting! Same with Disciple vs Atton. This would let the people side with their favourites from KOTOR 2. And perhaps, during the "what happened last game" type dialogues, you can say which one is officially the student (i.e. the Romantic Interest) of the Exile, and then determine the Exile's alignment, so then that Romantic Interest follow's the Exile's alignment, and perhaps out of bitterness or whatever the other romantic interest is your master on the other side. Noteably apperances by Mira, Bao-Dur and whatnot would also appear. Although I'd suspect they should only be of the same alignment as Exile.
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Conspiracies: Are they real?
:ph34r:
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Shocking News! Daikatana dude leaves Midway!
I suppose it makes sense too. I just paired them because they were small (but so are gmoes I guess ). Also, aren't Gnomes and Dwarves usually related by blood (going waaaaaaaaaaay up the family tree) in some way usually? I seem to recall they were in Arcanum.
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Kotor 3: Ideas and Suggestions
Something I was thinking of along the lines was a specific, Master Student relationship. In fact, I was even considering the idea that the game be in situations where you have only a party of two, you and your Master. A bit of this is ad hoc (since I haven't thought too much about it), so bear with me :D Some of the stuff will probably be borrowed from you, since I liked some of your ideas. Initially, I was thinking of the idea that the Republic was slowly starting to build, and small collections of Jedi are regrouping and trying to rebuild the Jedi Order. As a force sensitive, you are recruited into the Order to begin your training. (In fact, the tutorial would likely have been similar to the lines of Llyranor's idea of learning about the character and whatnot at the beginning). The first few levels would be getting acquainted with your responsibility as a Jedi, where you go with your Master performing "Jedi stuff" not perhaps too different from Jedi Academy. Performing missions and trying to rebuild the trust in the Jedi and whatnot. However, the realities of the aftermath of Revan's and Exile's adventures would eventually catch up with you, starting off with your first encounter of a Sith. This first confrontation would be the first encounter with the "propaganda" of the Dark Side. Events would ultimately lead to learning about the legend of Revan and the Exile. (This is the farthest I've really thought about up until now, so the rest of the stuff is new based on this discussion and whatnot). First off, I liked the idea of being trained by the Sith. So I'll give the player a bit of a choice. Start the character off not as a Jedi, but just as the Soldier/Scout/Scoundrel like in KOTOR. Relatively early in the game, something (I'm not a stickler for the details :D) happens that makes you learn that you are strong with the Force. I was thinking perhaps having the initial adventures having the PC learn that two of his acquaintances are strong in the Force...with one being a Jedi and the other a Sith. Basically the two get involved in a stalemate, and the PC must choose who lives and who dies. The one that lives recognizes that the PC is Force Sensitive, and brings the PC to the respective "Academy" to petition for your training (which of course gets accepted). I like how this could work, because based on your choices for how the Exile turned out, the encounters with the Exile's apprentice can be varied, based on whether Exile is LS/DS and whether you joined the Jedi/Sith. Naturally, you wouldn't be restricted by your initial choice, as both sides will teach you the dogmatic view of their side. And instead of the game taking off with the first encounter with a Sith in my initial idea, but with the first encounter with a Force Sensitive of the opposite type (if you go Sith, then you meet with Jedi). This introduces the first real perspective of the "other side" to the PC. Perhaps because of this encounter, you are given your title of Jedi Knight (much like how Luke wouldn't be a Jedi until he faced Vader) or the Sith equivalent. Basically, this is when you shed your master, and are given a mission that will basically result in you looking for Revan/Exile. At this point, it might be neat to introduce the idea of "separating parties" by allowing the player to, at times, take control of the PC's old master. Note: Just thought of this now, but I think it might be neat that, if the PC chooses the same side as the Exile's student, then perhaps Atton/Handmaiden becomes the character's Master. If they are on opposite sides, then Atton/Handmaiden would play the primary antagonists for the middle of the game. In both cases, there is a character that will be the master of the opposite side of Atton/Handmaiden. If you are trained by Atton/Handmaiden, then this character is the antagonist. If you aren't trained by Atton/Handmaiden, this character is your Master. I think this would be neat, because it would give the player some flexibility in who their opponents would be. Those that hated Atton/Handmaiden can go with the other guys :D Also, given that you play your Master, it will allow you to create a 'Master vs Apprentice' point in the game, if one of them changes alignment over the course of the game. I think this might have its merits because I know many people were upset that Bastila turned to the Dark Side no matter what. So if the player was dead set against the Master turning, it wouldn't be forced upon him if he didn't want to. I suppose this would be difficult to implement though, as I don't think it's hard to see that I value variety and choice In any case, commence the tomato-tossing....I can take it :D
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Kotor 3: Ideas and Suggestions
No no no, he'd just START at level 50. You need to have levelling up to 99 though, since that would be 49 levels gained, which means it'd be a r0x0ring RPG!
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Shocking News! Daikatana dude leaves Midway!
I guess that would work. I just pretty much randomly paired them as I wrote it :D
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Kotor 3: Ideas and Suggestions
First off, I would give the PC control of Revan at level 50, and let him kill hordes of uber-baddies, because killing hordes of really powerful badguys makes the badguys seem more unique and powerful in their own right. On a serious note, give me a second to collect my thoughts :D
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Shocking News! Daikatana dude leaves Midway!
Note: (I had a small edit in previous post). Given we're working with NWN2, the races that you could play would be the ones the game supports (unless I could find a way to lock some out). The main races of the world are likely going to be the big three (Humans, Elves, and Dwarves). This is mostly because of familiarity of the experience. They are more prevalent in fantasy, so I think it'd be easier for a gamer to accept as being an appropriate fantasy world, rather than Gnomes ruling the world. Although I guess that'd be different :D We're considering how we could work in the Halflings and Gnomes into the equation. Although we've likely put the Half-Orc at the bottom of the Totem Pole for each of the big three (i.e. They are liked the least by all). We were thinking on having a unique approach to the game with the Half-Orc. Alternatively though, I was just now thinking of perhaps having each of the big three having a "partner" of sorts. Pair Humans with Gnomes, Dwarves with Halflings, and Elves with Half-Elves. The poor Half-Orc is still chastized, being they are the easiest to conceptualize as being "monstrous." It could help clean up the PC race issues.
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Shocking News! Daikatana dude leaves Midway!
I was actually thinking something along those lines. I think it would work well because the "factions" could simply be races, given we are planning to have a fair amount of racial tension in our world. If I was to go with this idea though, I definitely would make sure to not restict you to joining the same faction as your race though. It just wouldn't be as easy.
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Kotor 3: Ideas and Suggestions
Fair enough.
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Kotor 3: Ideas and Suggestions
So you'd rather not have her play much of a role in the game. I like this idea if for no other reason it would make the Bastila fanbois out there angry :D
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Kotor 3: Ideas and Suggestions
Would you bring Bastila into the equation, since she seemed to have a more potent "Battle Meditation" ability than we seemed to have.
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Shocking News! Daikatana dude leaves Midway!
I like the idea about having the villain be someone that is close to you, but not be apparent from the get go. However, I guess I'm also a little bit "anti-twist" though, so I have some small reservations about it. I'm "anti-twist" in that it seems a game HAS to have it for it to have a "good" story (in the eyes of the people). Although if I could do it in a way that it's not so much of a twist, but the PC slowly realizes that this guy is the cause behind the chaos or something. I'm also curious how I can make it work, as I don't want to have a game that is too structured. I'd have to create a situation perhaps where him being with you is something that makes a bit of sense. I'm not adverse to "trapping" the PC somewhere, due to unforseen catastrophic circumstances. I don't feel that the player should have the ability to have every opportunity available to him. Some things are beyond the control of the player. For example, I think it's stupid when people think Sure it's a plot device to progress the story....but being able to avoid being captured, despite the fact that you are absolutely buggered, is a bit silly IMO.
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Kotor 3: Ideas and Suggestions
What if both the playable groups were the same side? Group together against Revan/Exile :ph34r: I'm sure the people would LOVE that
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Shocking News! Daikatana dude leaves Midway!
I think possible combinations of a simple Good/Evil model, combined with the Chaos vs Order model might work. Although I guess we sort of already have that with the Lawful/Chaotic and Good/Evil in D&D. But to go to my first point, I like the idea of having "bad" guys that do things that they feel will actually be for the greater good. That sort of moral ambiguity is more interesting to me then the "I'm bad d00d, I will r0x0r j00 because I'm powerhungry" crap. EDIT: On a side note, that Ultima Odyssey MMO was cancelled wasn't it?
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Kotor 3: Ideas and Suggestions
Well, I was thinking more along the lines of the Exile's student and the new PC that you would create for KOTOR 3. I was under the impression that they would be the leaders of the two "groups." Unless I misinterpreted something.
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Shocking News! Daikatana dude leaves Midway!
Hmmmm.....those ideas are pretty deep I haven't though much about an implementation along those lines, so I'm not sure precisely how to integrate it at the moment. I might just end up "borrowing" the concepts, but not have a full fledged Chaos vs Order idea. At the moment, any implementations would just be carbon copies
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Shocking News! Daikatana dude leaves Midway!
Yay Google! EDIT: I'll delete mine before Fionavar does. Save him the trouble.