Going by the definition you just gave, it would seem so. But I guess since you didn't explicitly say "alanschu is a full o' crap clown" but rather called the members of a group (which it seems I fit into) a full o' crap clown, it doesn't mean that you called me a full o' crap clown.
And I stand by that statement. I'll always take a really fun 50 hour game over a really fun 20 hour game, but length itself does not predispose itself to fun (look at Morrowind and Oblivion). I'd rather have a really fun 20 hour game, than a long drawn out, boring 50 hour game.
And you're a grumpy, cynical pessimist if you think that they cut over 60% of the OC due to time constraints, and then decided to readd all of it because of a couple of extra months to work on it.
I can't find any information on the first delay, but the official Atari line for the second delay in July was "Given the sheer size and scope of Neverwinter Nights 2 and its 50 to 60-hour single player campaign, it was decided to move the global release date of Neverwinter Nights 2 out a month to late October. This extra time is invaluable as it allows fine tuning and polishing of both the single and multiplayer experiences to ultimately deliver a game that exceeds the tremendous expectations of the Neverwinter Nights fanbase."