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alanschu

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Everything posted by alanschu

  1. The funny thing is that, IIRC, a lot of people were voting conservatively because they were all terrified that the large amount of cuts just announced for the game were making it far too short.
  2. I think I may have had my NES when I was 9. Maybe 10.
  3. He will tell you that story at the beginning of chapter 1 as well.
  4. Well, I could talk about it more, but then I'd just spoil it for you.
  5. With someone that has suffered through his past as much as he has, it kind of makes sense. He's unemotional and cold because events in his life made him that way.
  6. Not to take things too far out off topic, but how ancient exactly was this usage?
  7. Damn. That looks better than the items they list in the guide book. <{POST_SNAPBACK}> It probably is To break items down, just use the mortar and pestle on it. You don't need an alchemists bench either, just use it right on the item. You can also use the mortar pestle on an essence to give you the one just below (you can turn a weak essence into a faint essence), and you can use two weaker ones to make a stronger one (two faint into weak). You can break them apart without an alchemists bench, but you need the bench to combine.
  8. Gamefaqs has a compiled list as well.
  9. When I say "find" I mean discover randomly walking around. I know that they are not too uncommon at stores.
  10. What happens if you try a different weapon?
  11. I'd be surprised if it wasn't common in the English language long before today. I've never seen hate be used merely as a relative term. Yes there are degrees of love and hate, but I love my Mom and Dad, and love them more than I do my Aunt and Uncle. But to say that I hate my Aunt and Uncle would not in any way be true, even though, relatively speaking I love them less than I do my Mom and Dad. Hate is a very strong word. As for Khelgar, you disagree with him, he's bound to take it at least a bit negatively. And I'm not sure what your point is about how he disagrees with you sometimes. If you want, you can refer to him more negatively as well. In fact, I'm guessing that if Khelgar persitently disagreed with everything you said, you'd start to find him pretty annoying yourself. I agree with Tigranes that the influence messages shouldn't show up, at least not until the game is beaten. If you don't go through it naturally, and end up trying to do whatever you can to make everyone happy, then you'll start getting caught up on little -1 values that pop up.
  12. You mean like head-butting someone? <{POST_SNAPBACK}> I already know how to do that!
  13. I was never able to pick it. I figured I couldn't get more than one prestige class, but it turns out I didn't have enough points in Intimidate. Whoops
  14. I'm pretty sure I found one this past time, but don't remember finding one my first playthrough (outside of the one at your keep). Maybe I did buy it and just forgot. I don't usually buy things though.
  15. I just made a Silver Longsword +5, with 2d6 Holy Damage and 1d6 fire damage.
  16. Yeah, I meant against your fighter, since he's the evil one. THis would be awesome (as in not, when we use HIPS), since it'd be Rogue on Rogue, and Fighter on Fighter! hahaha My Rogue seems to be nerfed against yours, since I barely touched on crafting my first playthrough. Having a blast with it this time, though I think it might make things even easier in the game. It's still cool and fun.
  17. I think he's playing it on a laptop :\
  18. Haha, that's awesome, because my Rogue is chaotic evil, and my fighter is lawful good. Your chars could probably beat up on mine, though my assassin's ability to hide in plain sight was remarkably useful. It basically let me get sneak attacks, even in one on one combat. And since he was a dual wielder, he'd actually get two sneak attacks. I dropped many guys in a single hit. Didn't bother with the poison stuff though (as at the time I didn't really know how to). I think my Paladin/Divine Champion will do better though, as I'm playing with crafting. I have an Alchemical Silver Long Sword that is currently Holy, with a +3 enchantment. Once I hit level 15, that thing will be a +5 enchantment, with probably 1d6 electrical damage as well. I also have mithril full plate, with a +3 enchantment on that as well, and a Duskwood Heavy Shield, with only a +1 enchantment. And all I need to do is get Grobnar/Sand Craft Wonderous Items, and I should be able to craft the Cloak of +8 Charisma (woo!). I bet my Paladin (when done) and your rogue would have a decent fight. Because my Paladin also happens to have blind fighting, which would help with your invisible trickery. Though if you have a significant amount of spells, you'll probably still wax me. Though I get both a Smite Evil and a Smite Infidel, which would help me in hitting and hurting you. EDIT: Whoops, I meant your fighter, since your rogue was a good guy, and my sword and skills would be useless against you!
  19. It only dictates the players actions if you decide to no longer roleplay the game, and decide instead to pick all the options so that they will talk to you. But it's still you influencing their opinions of you. Your actions and words, influence how they see you, and you can use that influence to get them to talk about things they might not otherwise have spoken about. I do agree that it'd be nice if you could actually make wholesale changes to their character, but as of now your influence is restricted to the NPC's opinion of you.
  20. I'd suggest saving and trying to construct a long sword or something, just to isolate it to the kukri. Oh, where did you find the crafting gloves? I haven't found them yet, but I remember finding them somewhere in my first playthrough.
  21. NHL

    alanschu replied to Darque's topic in Way Off-Topic
    Nitpick (since he's one of my favourite players of all time), it's MacInnis. Al MacInnis. With a huge booming slapshot to boot!
  22. Hehe, I remember Fallout 2 being particularly buggy.

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