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alanschu

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Everything posted by alanschu

  1. In one of RPS' articles (this) he does mention that RPS shares advertising with Eurogamer. He actually comes clean about a lof of the perk type things he has had done by PR folk, and thinks that if anyone wishes to call him out on it he thinks that that is entirely fair. Though he also states that he feels the idea of game scores being outright purchased is overstated, and feels that woefully inaccurate review scores are more an issue with reviewer incompetence rather than widespread corruption. I find it interesting because in Sid Meier's 2010 GDC keynote he talks about how (within Civ) gamers tend to be paranoid. In that, even if there's a fair and random chance of something happening, if bad things happen "randomly" it's often inferred as the game being out to get them. (I actually found it a pretty interesting talk as he covers gamers not being rational in their expectations, in that despite logically understanding the odds, they still feel the game is being unfair in many cases. You can watch it ). I can see where he's going in games and I wonder if it permeates outside of gaming too.
  2. Wow. Thanks for sharing that Tale!
  3. ERrr, I think you're reading something into my post that's not there. "So what?" People are disingenuous when using such a system when their statements don't reflect the vote given. If you look closely, you'll realize we're arguing the same thing yet you decide to get defensive about it. I gave an example that SUPPORTS your statement. Sorry I guess? EDIT: Actually I disagree with one thing. If I want to avoid a bunch of people giving games 0s and 1s, I should just not make games.
  4. I have literally seen people post reviews in metacritic that are "I really think this is an excellent game but it totally falls apart at the end. 0/10"
  5. Rational science doesn't say that. Rational science avoids the topic altogether because it's unfalsifiable and not worth our time.
  6. Hmm, I guess BioWare made sure to retain the IP rights for Mass Effect, so it probably wasn't as much of an issue to get the first game available.
  7. Sorry, my lucrative perspective was more directed to the idea that they might not need to be a side gig, but rather a fulltime focus. Though I'm just speculating. I have no idea what the numbers are typically like.
  8. The DLC does seem surprising.
  9. I think they are more lucrative than we may realize, though the scope does allow them to be a side gig. Though working on them may present a conflict of interest if it's a side gig and your regular gig is working on game development for a different company.
  10. This breakdown is likely not going to be nearly as interesting as you think it would be. It'd be closer to " $X for programming" and "$Y for design" and stuff like that. Maybe some number juggling for the estimates for the amount of manhours they expect to spend on particular parts of the game and how much they expect those manhours to cost. I've seen them and while I can appreciate the level of detail that goes into them since they affect my job and help me anticipate where things will be shifting from a job perspective, but I don't see much value in showing this breakdown as a fan as all the numbers will lack context for fans.
  11. Although this would qualify the area as being "higher density" in that more content exists within a level too! Whether or not it's "high" density would depend on how much higher density it became. One advantage of BG1 was the "fire and forget" nature of many of the levels makes it easier to create lots of levels.
  12. I'd be surprised too (though I think like others I'd love to be proven wrong).
  13. For the 360, yes it was. EA published the PC version (and since Bring Down the Sky was already a free DLC on the PC, it makes sense for it to just be included).
  14. Yes that's exactly how I remember it!
  15. I'm almost wondering if Todd Akin is some democratic plant.... Great example of Poe's Law at work.
  16. Oh GOD. I was not very good at that game at all!
  17. Was more of a chestshot (and actually wasn't THAT hard as I'm not that good, but it was one of my better hits! haha)
  18. Reminded me a lot of Robosport! :D
  19. The most feminine sport in existence ;P Tell that to the person I packed today with a power spike! \m/
  20. I'd bet mountains of money that Steam trumps it by several orders of magnitude. And I agree that TF2 is likely a big money maker too! @Gorth: You need to pull out the OmniTool in order to run faster.
  21. My muscles say otherwise! I'm also playing "Forum junkie" on BSN <.<
  22. Volleyball >.>
  23. Confidence without ego is important as an aspiring writer. Believe in the work that you do, but recognize that there will be feedback on it and it won't always be flattering.
  24. We use Hansoft mostly. In the hands of a capable project manager, it's actually quite amazing. Alternatively we use corkboards! XD
  25. There does seem to be a bug where guys pop up unexpectedly. I haven't seen it, but my friend had a wounded Muton just end up beside his guy with the 2 HP he had remaining. Though it made killing him pretty trivial haha.
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