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Dr <3

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  1. Aka Everyone favorite Bloody Frenzied Priest [i will borrow a template from Boeroer, since i liked his guides a lot] Disclaimer : i own the Italian version of the game, so if some name is improperly translated in English i bag your pardon This is a build i tested for solo in normal game for fun, but i founded to be pretty effective also in Path of the Damned, so i wanted to share to interested people. With this build the priest is still able to dish out tons of dmg just with spells, BUT is ALSO able to perform 60-70 dmg crit and permastun on the majority of enemy, so is just more fun to play and need less rest. At higher lvls lot of encounter can be won just spamming lvl 1-3 spells and with your huge sword =================================== Pale knight =================================== Difficulty: PotD v. 2.03 -------------------------------------------------------------- Class: Priest - Berath -------------------------------------------------------------- Race: Human -------------------------------------------------------------- Background: The Living Lands - Scientist -------------------------------------------------------------- Stats: MIG: 16 CON: 8 DEX: 18 PER: 10 INT: 16 RES: 10 -------------------------------------------------------------- Skills: Stealth 0, Athl. 4, Lore 7, Mech. 11, Surv. 5 -------------------------------------------------------------- Talents (a=auto, r=recommended, !=important) Pale Hand (!) --> is why we are death knights of berath Sword and shield (!) --> survival and reflex Soldier weapon ® --> more hits and crits Deep pockets ® --> i want a lot of summons in some fights, hate micro from the backpack for items and food Flame heir (+ 20 dmg with fire spells talent) (!) --> always pick this with priest Gallant focus ® --> +4 precision with weapon AND spells is more than ok Apprentice sneack attack --> more dmg, very easy to enable, is +15% dmg with our one hand weapon AND our 2-h weapon, so we pick this over 2h style Story talents: Merciless hand (!) --> more crit dmg Dungeon explorer (!) --> even a bit more Machinery gift ® Blooded hunter Song of the skyes ® --> +1 per for free --------------------------------------------------------------- Item progression (*=additional echantments by me; !=important, r=recommended): Weapon set 1: - mace --> crow wing --> nightshroud (!) - small shield --> sura supper plate --> aila breccia (!) (*Exceptional, *Durgan Refined) Weapon set 2 : - Long sword --> The Hours of saint Rumbaldt (!) (*Excellent, * Durgan Refined * Corrosive lash) Boots: healing boots from crucible knight (!) , take also boots of stability / echo of affliction boots for swich in some fights Head: pilgrim vigil --> Garodh chorus (!) (the best version for the buils should be the defensive one, but we are death knights, so no one may touch us for free, so we pick the offensive one) Armor: Plate from baker in first village --> Sanguine plate (!) (* exceptional, * anti-perforation * Durgan Refined) / Blaid Golan (* exceptional, * Durgan , + 2 int ) for some fight with heavy stunners or for late game if we need fater caster speed Neck: anything --> Ruehpek mk 2 ® (+ 2 per; + 2 enemy for flank) Belt: belt of blunt (?) [buyable in the first village] --> belt of quick swich, + 15 precision to traps ® Rings: Ring of deflection +9 , Ring of resolution + 3, domination (ogre from stalwart) Hands: Rotfinger gloves --> Gauntel of precision ® / of swift action Quick slots: Potion of Alacrity, Potion of healing, all summons you want Style: --------------------------------------------------------------- Ok so the strategy for the majority of encounter is plain straight : start with a trap (usally the stun trap spell lvl2) and with mace and shield. Aggro the monsters. Monster become stunned for 13 sec (or 20+ if crits. More if we are in avatar form). Cast a second seal over the mobs so when the first wake up are all stunned again. Cast some dmg spells. When there are only 1-2 mobs alive swich to great sword and permastun them while dealing massive critical attacks. In the meantime the boots take us alive and the sanguine plate give us good attack speed to help the dmg Notes : - Mechanic boost a lot the precision of your traps, so you can spam lvl 2-3-4 trap for all the game with high chance of hits and crits, misses are really rare correction after testing: mechanics don't affect traps accuracy anymore, the +15 accuracy coming from belt work on traps (normal traps) but NOT on sigils (spells), so apart from the quick swich is not useful as i previously thought. Feel free to use a belt of your choice. - Fast swich belt is very useful because we need to change often from defensive to offensive build during the fight. Permastun and dmg come from the great sword, survivability and reflex from mace and shield. Mace max lvl also permits you to escape in case of danger (1 per rest shadowing beyond ). Aila breccia durgan refined do wonders vs caster and ranged attackers, if you boost deflection lot of attacks are reflected with devastating effect. - We take Dex over all for fast casting, maybe at the beginning of the game you can take it down for Per, and respect later when you actually needed fast cast speed - We need NOT max precision also if this is a crit build only because the priest have a lot of insane self buff, so dex is more useful in cast the buff fast so they are actually usable. The same is for INT, we need longer buff, so we don't need to recast to much and can focus on dmg dealing - You can stop lore at lvl 6, but with 7 and the ancient rite scroll we have all the 10 point to cast anything we may need - We don't need the +6 precision talent with mace because we use a soulbound one that takes also the bonus applied to the greatsword - Stealth is for pussies, we are made to kill thing, not run like rats. Go for Skaen in that case, not to the mighty Berath 16-1-16 editing : - sorry for the color, background on the "Pc version" was black, i didn't consider the mobile one - i'm not able to upload img, i will work on that
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