Yo listen up here's a story About a big guy that lives in a blue world And all day and all night and everything he sees Is just blue Like him inside and outside Blue his castle with a blue little window And a blue armor And everything is blue for him And himself and everybody around 'Cause he ain't got nobody to listen
I'm Blue da ba dee da ba daa
- Adra 65, famous band from the living-landsr -
Coldhearth came from an ice region of the living lands, everything around him is always surrounded by a chill fog in wich is impossible to see clearly, his opponents (beacause he doesn't have any friend) can only see the blue surround them before freeze to death.
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Coldhearth
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Difficulty: PotD v. 3.03 - solo
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Class: Wizard
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Race: Costal Amaua (official) (for +20 to stun/prone resistance) or Pale Elf (for +10 ice-fire res)
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Background: Living lands - Background : settler (+2 survival) or whathever boos mechs or survival
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Stats:
MIG: 21
CON: 16
DEX: 05
PER: 10
INT: 16
RES: 10
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Skills: Stealth 0, Athl. 3, Lore 2 (wizard), Mech. 10, Surv. all the rest (around 9-11 endgame)
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Talents (a=auto, r=recommended, !=important) n.b. : order is not important
Arcane Veil
Weapon and Shield StyleHardened VeilSecrets of Rime
Bear's Fortitude
Veteran's Recovery
Body Control
Gallant Focus
Bonus story talents : Gift from the machine; Second skin ®; dungeon delver; Rymrgand Boon for RP reason (or Galawayn boon for powerplay reason); song of the heaven; toss Manhea in to the poll for more Str & Prone-Stun resistance
Abilities
Towering Physique(a)
Arcane Assault (a)
Second Wind
Mastered Wizard Spells
Chill fog (!)
Vital essence
Daom
Shadowflame
1st Level Wizard Spells
Chill fog (!)
Slicken
Spirit Shield
Fan of flames
2nd Level Wizard Spells
Burning wounds ®
Infuse vital essence (!)
Concelhaut corrosive siphon
Merciless gaze
3rd Level Wizard Spells
Concelhaut's Draining Touch
Deleterious alacrity of movement (!)
Dislocated image of Llengrath ®
4th Level Wizard Spells
Confusion ®
Essential Phantom ®
Shadowflame (!)
Pull of Eora
5th Level Wizard Spells
Bitter Mooring (!)
Blast of frost ®
Call to Slumber
6th Level Wizard Spells
Citzal's Martial Power
Adragan Gaze
Minoletta's Precisely Piercing Burst
Freezing pillar (!)
7th Level Wizard Spells
Ninagauth's Killing Bolt
Substantial Phantom
Wall of Draining ®
8th Level Wizard Spells
Freezing Rake (!)
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Items (*=additional echantments by me; !=important, r=recommended):
Weapon set 1: Captain Accio Anger (*Exceptional, *Ice Lash, * Durgan Reinforced), Little Savior (*Durgan Reinforced) [before a normal hatched and a normal small shield will do the job. Scath Gwannek if aviable for RP reasons]
Weapon Set 2: whatever
Boots: Shood of faith
Head: Maegfolk Skull (i'm addicted to this item in solo, it just add so much survivability). Before : garoth chorus, +2 int helm
Armor: White Crest Armor for RP reason, Sanguine plate for power play (*Superb, *Piercing-Proofed, *Durgan Reinforced, INT+2)
Neck: Rymgirand Mantle or Father's Teeth (non 100% solo approved)
Belt: Chime belt / Looped rope (non 100% solo approved) / blunting belt
Rings: Ring of Deflection, Iron Circle (+4 CON ring)
Hands: Bracers of speed (+15% action speed) or Gloves of mechanics
Quick slots: Food, figurines, whatever
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DISCLAIMER : when i "solo" i like to actually hire the official companion of the story to use them for the stronghold related quest and get the relative items because i like them. If you are a solo purist, and don't want to hire anyone for achivement reason there are some sobstitution to do in the item-department
This is my personal spinoff from the Boeroer Bilestomper wizard guide.
I was very impressed by it, expecially by the "high fortitude approach" for avoid being hit from your own spells and from the vast majoirty of affliction.
But i was also disappointed by the general lack of good corrode/poison spells in the game (you run out of good spells after 1-2 battles and i hate to rest a lot), so i decided to take the "ice route", since the ice-based wizard spells up to now are among the strongest in game and there are a good number.
I tried to maintain as high as possible the fortitude, but in this case is a bit less critical, since some ice spells are enemy only (Freezing pillar, freezing rake, Ice Blast) and anyway without the +20 def from hale and hardy (dwarf talent) i could not reach the perfect untouchability of the original build. Anyway is high enough to make enemies miss most of time.
Why Aumaua ? BECAUSE HE'S BLUE !!!!
( A totally secondary reason is because when i solo the thing i hate most is to be perma-stunned/disabled, so i rate for the +20 def higher than +10 ice res of the pale elf. He is a good alternative anyway.)
Like the Boeroer build, here the main business is go straight in the battle, and start spamming ice based AOE spells until we are the ony one still alive. High CON helps in the latter. Since DEX is a bit sinked (and we wear heavy armour) i took the speed gloves and the belt of chimes to help in casting speed and to help against interruption. When i play solo i hate to kite and splitting mobs, and with this guy you can do most encounter without use these tactics.
You can chill yourself in the middle of your(s) freezing pillar(s) or at the border of yuor(s) chill fog(s) while waching hopeless mobs freezing to death.
ICE SPELLS:
Chill fog : bred and butter from lvl 1. Mastered asap at lvl 9. This remain a bomb trough all the game. Blind yoursel is obviouly a very bad thing, but you can avoid quite easily aiming good the spell and with the help of a wall (so you are not surrounded). If you have a bad aim you can always resort to the crossed pach for blind immunity :D. Stack 2 or 3 of these is enough to win most battles.
Shadowflame : another bomb: good dmg and paralyze for everyone. Paralyze do 2 things for you : avoid tour death and lowers opponent's reflex, so other shadowflames, fireballs, freezin pillars, freezing rake hit easyer and harder.
Bitter Mooring : death sentence for single mobs and very powerful in choke points. Kills fast, very powerful spell.
Blast of frost : actually i seldom use it since it is in the same slot of bitter mooring, that i think is stronger. I use it mainly when i need a burst of dmg to kill something at istant speed.
Freezing pillar : the empowered version of chill fog. No need to add other things
Freezing Rake : our endgame blast of frost. Huge dmg in a good area, is a bit difficult to aim sometimes
N.B. : for who is not aware: multiple chill fogs/freezing pillars STACK WITH THEMSELF, so you can create around yourself a huge area of ICE DEATH for everyone
Typical spell chain:
- Essential spectre / figurine/ eventual confusion
- Daom (!)
- Shadowflame
- Chill fog x 3 / Alternate between chill fog and freezing pillar
- At the end of the fight infuse vital essence for regenereate lost health
Other interaction :
- Abuse wall of draining for extend your buffs (arcane veil+ daom+ veteran recovery + merciless gaze) for 60+ sec helps A LOT
- Use infuse vital essence to heal yourself before fights end (this regenerates the total health pool, not only endurance)
- Use Concelhaut's Draining Touch for lower enemies fortitude before use chill fog
- Using burning wounds after trowing 1-2 chill fog/ freezing pillars greatly enanche the dmg (and our 2 lvl slot have not many other powerful options)
Item to get ASAP : the rymgrand mantle in the first Inn (day 2 if i remember good) and the mechanic gloves in Roedrics Keep (day 5 if i remember correctly); plate from moon godlike backer
Other TIPS : if you want to slay the caravan at the beginning swap CON for PER, without it is very hard to kill the boss of the caravan. With a chill fog and a fan of flames (and a bit of luck) i was able to kill everyone.