Dr <3
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Ok tested a bit tidefall: the results are a bit inferior to double purgatory but are good enough. Apparently the wounding lash have some kind of stack limit, since after a hof surrounded by mobs, everyone of them had only 1 "tidefall lash" icon on status but suffer from 2-3 dots ( Red number upon the head), but not 50+ as expected. So tidefall is strong but not broken.
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Wiz is super strong from the beginning and exponentially with the progression. You just have to rest a bit more in the beginning. Get arcane veil asap. A wizard can be so manly that he can destroy some bounties with his own lance ( citazel) + martial power+ daom+ other buffs. One of the most fun to play solo ( other are monk, Chanter, druid, Priest at High lvls)
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I too find hof 1/encounter ok. Also because you have to position carefully and take some risks to use it in the full potential. Would embrace boeroer suggestion about downgrade the full in a normal attack and upgrade 2h talent from +15% to +30% dmg, or alternatively mantain +15% dmg and add also +15% speed.
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About tidefall&barbarian: i suppose ehen you hit the wounding lash applies in all the carnage area, right? If i remember good, the wounding lash stack with himself ( so you can get 2 wounding dealing dmg togheter). If you hit with hof ( and deal 50+ hit with carnage ) every one of them process a wounding lash?
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My statement was generally about higher lvl, obviously until lvl 9-11 you have to rest a lot anyway, since you don't have enough spell/possibility to realible win fight without using spells. In particolar was also related to the boeroer's bilestomper ™ build, wich use only poison/ corrode spells, that are in lower number vs Ice spells, so with my build i think you can do more consecutive fights. But is also true that on potd in the beginning, you have to rest every 3-4 fight anyway with the majority of char, since you usually lose a lot of health every fight. Unless you are abusing ranged combat and kiting mechanichs obviously, that is a playstile wich let you rest very rarely, since by definition you don't have to tank ( but you will lose a lot of "real" time in every Battle, and i find it quite boring).
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The second chance is one/rest or one/encounter? You have to rest after using it? Now i'm running a solo run with my Ice mage build, after that chance are i will try a run with a 2h very upset flamekin barbarian: abusing the flame retaliation, second chance, vegenful defeat, flame shield, burning wounds,should be fun. So you are saying that against armored mobs hof with a 2h do better than dual sabres?
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Don't have time to answer properly, but on this point: you can buils Cladhaliath also in solo: you need to mantain 1 or mobs Alice, when they attack you, summon 3 shadows or 3 scarab, send 1 for tank and the other 2 on the symbols, this will activate the procedure also in solo. For General porpouse: in my solo Chanter run i liked to max int e might , dump dex for abuse dragon chant. And i took all the defensive talent: cautius attack, sword& shield, bear fortitude, +5 def , ecc. It rocked.
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Except that dual-wielding doesn't double your attack speed. Again, take the example of Sabre with 30 frames attack time and 36 (DW) / 54 (1H) frames base recovery time. Assume -20% recovery time from Two weapon style and -80% from other sources, for 0 recovery when dual wielding. This makes the attack duration 30 (DW) and 40.8 (1H) frames. So the actual comparison you would need to make is 1 attack at +12 ACC and +15% HtoC conversion versus 1.36 attacks; it's not remotely a 1 : 2 ratio. I also don't see why the utility of greater accuracy or HtoC conversion would be limited to the early game; the general point throughout the game is ultimately to hit things, no? It's ultimately a trade-off between attacking more often vs doing more damage per attack. DW boosts the attack rate, whereas both 1H and 2H in different ways boost the damage dealt. Which one is better in terms of DPS or some other criterium isn't nearly as obvious as it is sometimes claimed to be. Though dual-wielding seems to be considered obviously superior by many, the mathematics just doesn't back that up. Sorry was writing from my smartphone ( now also ) so i was not as accurate as i wanted. Your argument have a flaw: actually 2w style give you +50% attack speed simply from dual wielding, and with the talent you get another +20%. So you can choose between +70% attack rate with 2w ( + talent) OR +12 acc, +15% hit to crit with 1 h style( + talent). IF you manage to reach 0 recovery from both styles, unless you use full attacks 1h style will come up as a winner, but actually reach 0 recovery with 1h style is Pretty difficult ( you need more or less no armor ( or at max a durganized hide), speed weapon (+20%), durganized (+15%), gauntlets of speed ( +15%), potion of daom ( +50%) --> total of 100%. On the other side, while dual wielding , you start from -70% recovery, so with 2 durganized weapon and gauntlets of speed you are already at 0 recovery. Adding more speed bonus ( frenzy, spped wepon, daom,... ) Gives you space to add a better armour or vulnerabile attack. So i think that is better. Also if is a totally stupid comparison , you can think that dual wielding is like a perennal drink of daom potion, 1 h style is a "lesser" scroll of valor + a merciless gaze P.s.: I know the value should be multiplicative and not additive but take it as it comes :D.
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Dual wield is much better since you can easily reach 0 recovery and do full attacks with heart of fury and barbaric blow. Maybe just in the beginning of the game the +12 accuracy bonus and the 15% hiy to crit can help, but in my experience double wielding was better for dmg and hit chance, since you attack more often. 2 attacks >> 1 attack with +12 accuracy. The barbarian usually suffers for low accuracy and can need some boost if you are playing a crit build ( es Godansthunyr permastun) in wich case you can find 1h style helpful for the hit to crit conversion rate, anyway after duganization you don't need it anymore. If you want, you can just try a simple test: run 2 equal charachter 1 with 2w and One with 1h style and send them alone to kill some mobs. In 99% of the times you will find to have an easier time with the dual wielder
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I admit is more fun, but in solo i prefer to not get surrounded if possibile ( using walls or obstacle) so at that point you just don't have a reason to cast chill fogs exactly on yourself. But crossed pach is sure a cool way to go @sfrzx: actually mantle heals also 20% dmg you inflict also to yourself, but it is calculated before applying DR. Let say you have 20 cold DR. So if chill fog roll 20 dmg vs yourself, you get healed for 4, and chill fog dmg you for 2 ( 10% of minimal dmg). So actually you heal yourself for 2 every wave.