can confirm, the monk will die no matter what, thus starts the task "The Sealed Missive".
hehe, funny you mention this, I completed this task yesterday.
Play Oblivion as a cautionary tale about how ridiculously broken this kind of scaling can be - and how to do it better, like they attempted (but were not entirely successful) in Skyrim.
Are you talking about ES4?
Anyone every notice, once you use a chanter's summon ability, the enemies instantly stop attacking your party and go directly for the summons?
It almost feels as if this breaks combat.