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Everything posted by SimpleEnigma

  1. With Pillars of Eternity 2 on the horizon and the fact I haven't played White March 2 DLC yet, I'm looking to do one fresh run that I'd use to import into POE 2. I beat the game with a paladin so I'd like something that plays a little different from that. I'm considering priest since it fits into the lore so well but I can be persuaded into a different class, especially Cipher. I'm looking to play on Hard difficulty with story companions. I'd like to use the 2 DLC companions since I didn't play with them much in my first play through so someone that meshes well with them is ideal. Primarily I
  2. With WM2 just released and steam sales all the time I am sure there are people trying out the game for the first time. Not all guides are for everyone!
  3. I agree, it's just a perception thing though. English accents just "sound" old, at least to a lot of Americans.
  4. Yeah I agree it would work but it's kinda a novelty build that would probably be hell for a new player. Although on Normal difficulty perhaps it would be less severe. Rogues in general seem like a poor choice for a first playthrough unless you heavily researched the mechanics of the game beforehand.
  5. I think the British voice being standard for fantasy characters is a mix of Tolkien intentionally writing in a very old English style and writers following that style. Plus high fantasy normally loosely models a Medieval Europe so modern accents sound weird in that environment. Finally for a variety of reasons (for instance I read an article on how British stage actor training gives them skills to better sell/act out a fantastical role) British actors get cast more often for fantasy roles. I enjoy seeing specifically video games address the accent issue though. For instance Dragon Age dwar
  6. I think a rogue fits what you want to do best. Because of how damage bonuses are calculated might isn't that key of a stat for rogues. A high PER, high RES rogue that focuses on getting lots of crits can be a very strong build. Single wielding a rapier or similar will further increase your chance to crit. However if you want to go toe to toe with enemies you will want that shield or a weapon that stuns or prones or somehow disables. Even with high resilience rogues are notoriously fragile.
  7. 1) For melee I vote monk as your best bet for what you are looking for. Pure melee class with a lot of interactivity. Shapeshifter Druid is fun too plus gives you quite a bit of versatility. Rogue has the high potential to be very frustrating since rogues are very fragile and depend a lot on positioning. They are they most interactive melee class though in my opinion. I prefer ciphers played as ranged. 2) Eder is one of my favorite video game companions of all time. He has good lore insight, friendly, and has some really funny moments. Everyone has to experience Durance at least once. He's
  8. INTRODUCTION Hello there! Let me guess, you just got this awesome game called Pillars of Eternity and so far it seems really fun but you just cant seem to decide on that perfect main character. Or hey maybe you've had the game for months, still sitting at that "create character" screen waiting for divine inspiration. That was me. I bought the game in December and had over 100 hours played before I even created the character I eventually completed the game with. This post will hopefully help you find that perfect character quicker than I did, and give you some tips on creating that characte
  9. The mail has 3 uses. I briefly added other items like molten shield and such but I ended up with so much stuff to cast I was hardly swinging my sword!
  10. Towards the end of the game I realized Paladins make for pretty solid battlemages because of their high int and might. I bet there's a solid build out there for a paladin that focuses on fire spell items. Casting speed is quite lackluster though.
  11. I love Eder. Decently built, pretty funny, and in my opinion has by far the best banter with the other companions (everyone else seems to kinda hate each other). I found his story arc to be the most cohesive and well done. I actually liked Sagani but that's probably because her banter with Eder actually made me laugh out loud. I also like Kana too not so much that his story is that interesting but he adds a lot of good lore flavor to a lot of situations. Devil is good fun. Aloth is just inconsistent and Grieving Mother just didn't work for me. I still need to have meaningful playthroughs with
  12. I recently beat the game with this build (pre WMII) and I made some optimizations (too bad I can't edit them in). First up St. Ydwen's Redeemer is awesome with this build. The Destroy Vessels makes for easy Inspiring Triumph procs plus of course the other goodies St. Ydwen brings. I also wore Sun-Touched Mail of Hyran Rath. Transitioned into more of an off tank as this build really needs an Eder type (and a ranger pet as well). Go with Intense Flames and Scion of Flame and your Sunbeams get pretty nasty. I also picked up Righteous Soul because disables are the worst. I didn't end up taking Swo
  13. I have yet to beat the main story for the first time. I own WM I but I haven't bought WM II yet. Without spoilers would the story flow better if I complete WM II before finishing the main story? I have completed most of what was in WM I if that makes any difference.
  14. Sinle target dps is what I want. Someone to make the annoying enemy druids/wizards/priests/etc disappear!
  15. Detailed advice indeed. That is accurate for v3… Hihi I did a damage per hour in combat calculation on a "we just dps" party once and cipher was going at a nice 1200+ clip (from the start of the game I had a consistent party). Next in line was barbarian at just over 1000, rogue was at about 750 (no deathblows until high level unfortunately but after that it goes higher). Per rest casters were not run though as I was speeding and did not want to rest. Was there a ranger in this group? I thought they were among top dps.
  16. Bleed rogue sounds interesting, but I think I'm kinda jonesing for a build with massive burst. Anything that can just chunk down a beefy enemy in a couple shots? I assume it will involve guns or a two hander.
  17. For my next playthrough I want something that just obliterates npcs. Preferably strong single target damage to quickly snuff out high priority targets (I'm looking at you ogre druids). For single target dps can anything challenge rogue and ranger? I'm planning for this build to be my first triple crown completion so rogue seems like a poor choice in that regard. Would a spellsword wizard be in the same realm? A rogue seems fun but their affinity to faceplanting once they inevitably get aggro during some fight has me looking at other options.
  18. Yes that is correct. Special perks from equipment tends not to follow you though.
  19. Critical Focus can definitely be replaced by anything else. There's a good chance I won't even end up taking it myself. I like Deep Faith for the early game tankiness since the low constitution is most inconvenient then. Sworn Enemy is to help the paladin be more effective against bosses and such but is certainly swappable. Inspiring Triumph is surprisingly easy to activate, just as long as you give your paladin a chance to last hit some squishy minion that seem to be thrown in most fights. Of the talents you listed this is the one I'd keep. I like your idea to replace critical Focus with
  20. I just tested all 3 abilities together with the Outworn Buckler and as far as I can tell they all stack (a whopping +30 deflection and +12 to other defenses!). However just about any other defensive bonus will get overridden so choose your companions' talents carefully. I did not know about the Pilferer's Grip/Durgan Steel issue though. In that case I'd probably go Bracers of Enduring or Bracers of Endless Rage. The low health pool from low constitution has him needing to rest more often than I'd like so I'm using gear to compensate for that. I'd probably do +int or +per for the armor ench
  21. Like any proper aumaua Halgrim sought after the secrets and art of war. Since a child begged for books on battles, fighting styles, great generals... anything remotely related to war and the men who fought in them. Once an adult the military quickly recruited him. Halgrim was not the fastest or strongest aumaua, but his military knowledge and intelligence was surpassed by only the top ranks of the Rauatai military. However unlike most in Rauatai, his true passion veered towards land warfare instead of naval combat. Placed into the infantry officer program he quickly mastered the battle theory
  22. All the barbarian posts have me interesting in making a barbarian. However I notice there are a lot of build similarities between rogues and barbarians. They both seem to have a reputation of doing immense amounts of damage while being rather squishy. The main distinction I see between the two are rogues are superior at single target dps while barbarians bring a lot of AoE damage. What else helps distinguish these classes from each other?
  23. I found a dual wield Shieldbearer paladin to be really fun. Shieldbearers get a modification to Flames of Devotion (first level damage ability) that gives nearby allies defensive bonuses whenever FoD is used. There's another talent that gives another defensive bonus if you get the killing blow on an enemy. I only played it on normal but I found it to do decent damage and the defensive buffs helped prevent my party members from dropping like potatoes. It works with 2H or 1H and small shield but dual wield makes it easier to get the last hit. Stat distribution I'd use: 16/9/10/12/18/13
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