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Obvious subjectivity warning. Also I couldn't see a mod sub forum but it might be a mobile issue so pre apologies. I'd like the ability to shift hotkey an ability into the buffered sequence instead of only being able to shift mouse click. If that makes sense. Would save on apm (actions per minute) and allow me to play with more smoothness and much less pausing. Is it possible to mod this however?
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So, I am only playing on veteran and I have been using Tee Sinner's builds for Xoti/Eder/Tekehu Aloth and my MC the Gun monk hel-bleak-walker. At lvl 14+ with the right gear and AI settings I've been mostly on auto mode for combat even through the first two dlcs. I like that I do not have to micro every little thing but it feels weird to be sitting back and watching the action unfold mostly. Did you also have the same experience? How did you feel about it? Just curious.
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Always liked Stardusks Mod's, he seems to concentrate on underpowered subclasses and he doesnt go overboard "fixing" them. https://www.nexusmods.com/pillarsofeternity2/mods/345 is the mod, basically; "15% Action Speed with Melee Weapons, +3 Accuracy with Melee Weapons and 10% chance to convert hits to crits with Melee Weapons. The new range for companion bonuses is 8 m instead of 4 m and Bonded Grief also takes hold at 12 m or more. Additionally as a close combat specialist the Stalker suffers a -10 Accuracy Penalty to ranged weapons." Stalkers seem like the would benifit from high might and int for longer bigger dots, tempted to go Amra Battle axe Aumaua and bear. How would you build around this mod (single class prefered but multi could be interesting too).
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QuiteGoneJin started following Boeroer
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tbh I think I recall the author removing the cost mod to his re-balancing and you have an older version that's not on the nexus, do you think that's possible? Edit: So I had to DL the Vanilla folder from the steam workshop, as its not on the nexus, or I was too dumb to see it anyway. Then go into the folder where steam puts subscribed DLs from the workshop, remove the ability file, and paste it into my override folder. Lets see if that worked. Yup, worked, what a pain.
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