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Fenixp

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Everything posted by Fenixp

  1. Possibly wanted to retire, but he voices Joker in the upcoming animated movie Killing the Joke so I guess he didn't. (I might be more excited for that than I am for Star Wars. Just saying.)
  2. Nah, I'm really happy about Endless Paths being there - they worked as a nice contrast to the outside areas, and throughout most of the game, you could choose whether you want to explore more of the outside bits or try for another level of Endless Paths where you got your ass handed to you the last time around. It was a dungeon which just was around for pretty much the entire second act (and a good bit of the third for us slow folk). I'm not a big fan of Baldur's Gate approach of "Go into another foresty/hilly/grassy bit and find 1 NPC with a quest, 1 NPC with something to say and potentially a recruitable NPC in the entire bloody area"
  3. More importantly, Mark Hamill has an occupation in Gotham
  4. Well it could be both, look at Shadowrun - they outright said that the sequel is happening, but stretch goals.
  5. First screenshots/concept art out. I'm getting excited. I'm wondering about how they'll remake the maze of 6th floor while keeping the more 'modern' aesthetic. It might look somewhat... Weird. Admittedly, it already does.
  6. Have they voiced 4 different lines to essentially say the same thing? Eh... Okay. Should have kept the silent protagonist. And when the silent protagonist would click an NPC, no dialogue window would open, this NPC would just tell him what it wants. If it got clicked repeatedly, it would say other things. It would end every sentence with "Nyeahehehehehehehehehe" because that's successful. There, problem solved.
  7. There's quite a few actually. The original Fallout allows you to talk the final boss to death. I'm pretty sure second game does that too. Then there's Mass Effect, but you still get a boss fight, sort of. Age of Decadence can be completed without killing a single person. You could definitely talk your way out of the final boss in Arcanum. Shadowrun: Dragonfall - the new Shadowrun games are generally massively worth playing. I'm sure there's loads more. But yeah, Planescape is a classic.
  8. Dirty Bomb, for whatever reason. I bloody hate online shooters, but I strangely enjoy Dirty Bomb. It's not pay to win, shotguns are meaty, you can get the top score simply by being good at doing what your class is supposed to do as opposed to having a good K/D ratio. And jumping around like a lunatic is a valid tactic with talents supporting it. I might even play it for more than 5 hours!
  9. Yes, and while I understand how are they supposed to work in theory, I have never seen a tangible result from using spells which inflict interrupt (interrupting weapons are useful, but also completely forgettable and passive). In Baldur's Gate, interrupting a spellcasters *feels* good and is immediately apparent - you fire off your magic missilez, he/she goes "Your Mother Smells of ... Ugh egh ugh eh eh ... What was I doing again?" and is useless in foreseeable future. That's something I have never encountered in Pillars, which is why I generally avoid using interrupts actively.
  10. What on earth is wrong with you guys? If you need to be in a sheltered environment where everybody agrees with you, follow these steps: 1. Click your profile in the upper left corner 2. Click Edit my profile 3. Click "Ignore preferences" 4. On the bottom of the page, type "[insert name of member here]" and check "Posts", "Signature", "Messages" 5. Click "Save changes" There, you no longer see anything Sensuki posts and you don't have to resort to personally attacking a user who doesn't break the forum rules in any way, shape or form. How hard was that? Cant EDIT: minor edit of the name. Otherwise, I believe Fenixp give sage advice here.
  11. Generally speaking you don't want a system which makes the game harder for players who play badly unless you're constructing a permadeath experience. You touch upon that point in the very next sentence, albeit within a different context. I've never seen an injury system which wouldn't be completely inconsequential, utterly annoying or both at once.
  12. If you want more info on how engagements work, take a look over here - it goes in depth on why engagements were implemented and how do they work. The only other thing I can really think of is that every character has an engagement radius - characters will only engage other characters which enter this radius. I'm pretty sure it's variable and can be changed via talents and equipment. Sadly, this is not displayed anywhere, so it's quite difficult to tell whether you should have already engaged an enemy or not (and I suppose it can happen that an enemy engages you but you don't engage the enemy in extreme circumstances)
  13. Oh you mean the terrible mechanic where death of PC means an automatic game over which makes absolutely no sense given the fact there's resurrection in the world :-P It makes a lot of sense implementation-wise as the player would be forced to do nothing but resurrect PC when he/she dies and that introduces a lot of potential exploits (Biff the Understudy to take PC's place? Ha!) Still, don't get me started on PC 'dying' when he gets petrified with two mages with memorized 'remove petrification' right behind her, grrrr.
  14. Well usage of available resurrection resources is roleplaying it - my party is swimming in money at all times and there's never a reason to not resurrect a party member. And Pillars of Eternity also gives you a choice, as much as IE games if not more. You can reload every time your character is knocked unconscious, you can reload every time your character actually dies and then there's a settings option which further allows you to adjust how is death handled. At any rate, reloading to improve your performance is most certainly not save scumming. It's... Well, it's playing the game.
  15. I agree, trekking to a temple in order to revive a character who died due to poor dice roll is an extremely involving activity and I wish more games implemented it. Thankfully you get resurrect spell in BG2 which makes this slightly less annoying (and makes death lose even the tiny meaning it had to begin with, aside from when your character gets randomly gibbed.) At least they made health into a meaningful resource in Pillars of Eternity. And when character dies, that character actually dies - there's nothing you can do about it. But the 'nothing you can do about it' part is not based on a dice roll but on poor resource management performance, which is as it should be as far as I'm concerned.
  16. Okay now hold on a minute. Are you telling me that human brain uses what it knows and understands to try and understand new concepts? ... I mean, you didn't know already? I thought it's fairly widespread knowledge of basic psychology. Hm.
  17. There's an option in settings which makes your characters auto-stop their movement when they're engaged. It'll prevent automatic disengagement attacks by your enemy. Also, you don't get disengagement attacks because the AI rarely leaves engagement - how it works is that the AI will fill your engagement slots and then the rest of the enemies passing your dudes won't get engaged anymore (since engagement slots of your dudes are full) and therefore disengagement attacks won't be applied. That's why creating chokepoints via things like repulsive seal or powerful area denial spells is a very effective tactic - enemies can't pass trough each other and since they'll rarely leave engagement, they'll get stuck in lines. Wait, are you talking about a certain fight taking place after you get delivered a challenge by a messenger in Twin Elms inn?
  18. If you have a cipher, remember that by charming a charmed person, you can essentially dispel the charm. At 6th level, priests get a Prayer against Treachery spell or some such - if you send your rogue ahead, aggro the fampyres and quickly flee before they manage to respond, you gain a few precious seconds to buff your party before they reach you. Alternatively, you can use offensive crowd control spells outside of combat and disable them before combat even begins, then you have limited time to deal with as many of them as possible before they manage to come around. If you're having difficulties dealing with them, it might also not be a terrible idea to leave the location they are in and come back later on when you level up. As for Engagement, it's always clearly displayed on the screen - whenever there's a red arrow originating from an enemy and pointing at your character, do not move that character unless you're willing to take damage. Enemies also have limited engagements and I believe you can exploit this using summons. Alternatively you can just disable them which always breaks engagement - but no, you can't just dance around in combat.
  19. Illuminati mayonnaise, Jewish mayonnaise, Jewish Illuminati mayonnaise, Templar mayonnaise or Alien mayonnaise? I forgot which ones reign over your government. Unrelated, is there such a thing as imbecile mayonnaise?
  20. *POOF*
  21. Don't worry, he's fine, I checked his pulse before leaving him unconscious in the middle of a street.
  22. Batman: Arkham Knight. The game is amazing. By far my favorite game of the Arkham series - the combat is polished up to perfection with just the right amount of complexity and fluidity, the biggest change seems to be that it never takes control away from you for long while doing normal strikes as opposed to the previous Arkham games so everything feels a lot faster and more responsive. Definitely a fan. The way quests are even more integrated into the game's world, how gliding feels even more satisfying and how Batmobile serves as yet another way to make the game more varied, I'm definitely a fan. And then it crashes and I feel sour. Darksiders II: Deathinitive Edition. First of all, the music. Seriously, just... That music. Second, it's a satisfying albeit repetitive hack and slash with a pretty nice story, fun protagonist (as opposed to War, Death actually has a personality) and gorgeous scenery. Baldur's Gate - started replaying Infinity Engine games. Got stuck at Firewine ruins dungeon and I do believe I'll skip it, but ... What the ****, Bioware? I never harmed you in any way. I'm willing to bet that 90% of millennial generation which dislikes RPGs played Baldur's Gate and got to Firewine ruins, which ruined the entire genre for them. Damn ruins.
  23. I've been on vacation. Here's my bestie chatting up a weird chick near the bars: Here's my car getting winter tires: And here's me, happily torturing a fool: Best vacation ever. Shame it's not entirely even, sometimes fun just grinds down to a halt and you feel like the world is just slowly stuttering around you.
  24. When did this thread become a stage battle? ... Whatever, we got Finland, ****ing bring it! Ehm. I'll go over there again.
  25. Isn't it over 100 years since the Great War? Modern as it may be, I would not want to spend more than a day in a building which stood that long with no maintenance.
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