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Fenixp

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Everything posted by Fenixp

  1. Fyrgelm, Lady of Caed Nua, has been recalled from her pressing mission at Durgan Battery to attend to a visitor at her great hall. Ummm... Okay. Who does he think I am? Very well, let's hear him out, perhaps this'll turn out to be something important. Hm. Nevermind. At least I got a brand new decoration at my front gate!
  2. Awwww
  3. Oh wow, a wild patch appeared!
  4. a) Simon is a bloody idiot b) Screen tearing effects when encountering evil irked me so badly I watched LP instead of playing the game all the way trough. Story's great tho.
  5. Doom: Behind the Music pt. 1 https://www.youtube.com/watch?v=ua-f0ypVbPA pt. 2 https://www.youtube.com/watch?v=1g-7-dFXOUU And, as it turns out, BFG is a rather impractical weapon. Who would have guessed. https://www.youtube.com/watch?v=7vs9ILE8s7s (forum software hates me. I guess you'll just have to follow the link. This is tragic, life is hell.)
  6. Yeah there's ... Almost no game-breaking bugs at all in Fallout 4! And these are just common ones. Anyway, I'm sure the patch'll be out by 2018.
  7. Characters, yeah - I loved Goblet with her teenage wisdom (which actually worked really well given her superior experience with running) and rats. Whoever wrote her either had rats as pets at some point in their life or did a lot of research, I liked that (we have two to three pet rats, numbers change every two years or so 'cause crappy lifespans.) and transhumanist Racter (again, somebody did their research and I do approve.) With that in mind tho, I have finished personal quests of all the characters because they were awesome, but I couldn't bring myself to give a damn about main storyline and never even finished the game. Dragonfall had two things going for it: Surprise on my part due to it being infinitely better than Returns and relatively well paced main storyline which I actually wanted to see resolved. HK is like... Reymond is supposed to be important to me I guess. And the supernatural mambo jumbo could be awesome if properly explored, but it ... Wasn't. Dragonfall's plot was more straightforward and easier to follow, but at the same time it felt like something I wanted to know more about. It also drastically changed its structure when compared to Returns, which I digged, but I didn't necessarily want to see that pretty much copy-pasted in their next game. I was hoping for another paradigm shift in structure of their storytelling, yet what I got was Dragonfall which just dragged a lot more (including bigger hub map, yay for pointless running around). Shame that. Oh and they introduced the horrible action stealth sections with input lag of like 1 second, grr. For me the brother might as well not have been there. I guess they just needed a character to make you care about Raymond and to fill in the "Brawler" companion box, so ... That's what he is. Runs fine for me. Do you get an error message or does it just not launch?
  8. You mean Dying Light, TrueNeutral?
  9. Storyline and characters are precisely what I do look for in RPG games, yet I agree with just about every single point you've made, Sorophx. I also really appreciate you taking time to properly explain your point of view and avoiding generalist statements like "It's bad" without elaborating. Thank you, it was a good read. And now, a question: Judging from your mention of characters, you did play Dragonfall. How do you think the two compare?
  10. https://www.youtube.com/watch?v=ZSAgEhyUrjE Let's do a LAN party! *sigh* When I was 13, I was willing to exchange LAN parties for sex. Now I miss the LAN parties.
  11. You might as well ask "What is so important about conversations?" since all necessary information gets compiled into your journal. Regardless, PoE is written in such a way as to emulate a book, not a movie script. The "fluff" contains essential information about as often as actual dialogue does - that is to say not all that often as most of it exists to point out unique traits of individual characters you encounter around the world or to show more of the world itself. Now I'm not going to tell you that you're wrong to not read it as that would be stupid. Similarly tho, the game has never been designed with ignoring that text in mind, so no, there really is no way to "erase" the descriptions from existence.
  12. Nope, there's no way to do that. The "fluff" as you call it is kinda important. At any rate, the color is different already so you should be able to identify it easily, and good luck in conversations with Grieving Mother and Durance :-P
  13. How does it play on a pad?
  14. Damn, I just finished Doom on Nightmare. What am I going to do with my life now? ... Oh right, I'm supposed to have a wife or something.
  15. WHAT'S HAPPENING!? THERE'S VOID IN HERE!
  16. That's the second time I see this argument and I still have no idea who said anything along those lines. We know Obsidian has fixed the game-breaking bugs. The fixes are present in the beta version of 3.03 patch. Presumably, at this moment (aside from being on a vacation), Obsidian is also working on not introducing further bugs into the game before releasing final vesion of 3.03. All in all, in this particular instance, waiting a bit will even help improve it as more bugs are likely to surface, if they are present.
  17. Endreal got released - by SureAI, creators of Nehrim. It's a Skyrim total conversion and if Nehrim is any metric to judge by, it should be quite spectacular. And, you know, free, which is a shock since they apparently spent 29992 hours developing it. (yup, that's about 10 years of combined work with 8 hours work day) Edit: Oh snap, just the German version got released and english one is planned to come out at the end of July. Well that's one less boner in the world.
  18. You're right, the real fun begins when you start browsing Skyrim's quest related bugs. Pretty much every quest chain has a way to break progress, sometimes without a reliable fix :-P Ummm... Of course it wasn't WoW that brought Blizzard serious bank at first, Diablo I, II and StarCraft are still amongst the best selling PC games in history. Yes, to date. In 2016.
  19. Skyrim of all games, really? Open world RPGs are buggy. That's not really an excuse, it's a sad reality of game development. Good news is that the only big bugs in Pillars we know of currently is the stacking bug and multiple proccing bug, which we also know are both getting fixed, so I'm still not entirely sure what are you complaining about - we know for a fact the remaining major bugs will get fixed and we know that Obsidian is still supporting the game. They might introduce brand new terrible bugs, so uh... Just let them work on working out kinks in the new patch as opposed to complaining about... Something. As for Blizzard... It's fairly easy to care when you're not risking anything by doing so. Remember, Pillars is very likely what saved Obsidian from bankruptcy - they can't afford to get into a similar situation by making stupid business decisions again. Edit: Look, all I'm saying is - hold your horses. When Obsidian releases the full version of the last patch and it's still filled with potentially game-breaking bugs, they feel free to yell, that's a point at which I'd consider it understandable. Right now tho, all you're really asked to do is to wait. That's not a lot of effort, all in all.
  20. Yes, Diablo II was patched for ages. Blizzard is also basically like McSchrooge. Last time they opened valve on their money swimming pool it farted out an AAA movie. At any rate, all Obsidian ever had an obligation for was to bring their backers the product they were promised. You should have not backed the game if you have your own arbitrary set of rules which has not been agreed to anywhere. Rest assured that Obsidian is currently a company which consists of over 200 employees, entire budget Pillars of Eternity collected wouldn't be enough to run the company for even as much as 3 months, which is about 1/5th of the time they spent supporting Pillars of Eternity. And yes, over the course of a year, adding and changing the base game based on user input is only what the top, most user-oriented companies in the industry do. If that's not sufficient, problem is not with Obsidian, it's with your expectations.
  21. That's completely true. Good news is that we know they have already fixed the bug, as can be seen in the beta version of the patch. Presumably all that remnants of Obsidian still working on PoE are doing is polishing the patch up so that they don't introduce more bugs with it. Pillars of Eternity was released 26th March 2015. Right now it's 3rd July 2016. We know Obsidian is still working on patching the game given the fact they have released beta for patch 3.03. This means that they've been working on fixing and improving the game for more than 1 year and 3 months. Obsidian was happy to waste money in return for people who gave them vital seed money to begin. You're still trying to pass the company as one which did not go beyond what would have been expected of them if it were not a KS project when they very clearly did.
  22. Obsidian has been regularly patching Pillars for nearly a year and a half now, and they weren't just bugfixes, even major mechanical overhauls based on player feedback. Keep in mind that usual support period for a game is a few months, half a year at best, and they're usually limited to bug fixes, so Pillars already got a lot more resources poured into its support than most other games would get and went far beyond the "call of duty" with redesigns. At this point in time, we know for a fact that developers are working on another patch which should resolve majority of the remaining large issues players have run across, and all they need to do that is time - why not give it to them, let them work out the kinks with this patch, and then complain about them acting in a shoddy manner to their backers? To me it seems like nearly 3 times as much time spent on supporting the game, not to mention energy spent on redesigning major parts of it, should be more than enough to assure backers that Obsidian cares about them - and surely, as a backer who helped Obsidian with creating a new major title, you'd not want them to run themselves into the ground again by making bad business decisions?
  23. Let's see, Steam user reviews... Let's search everything all the way back to march... Hmmm... Nope, no mention of major, game-breaking bugs making the game unplayable. Interesting. All right, I guess Metacritic it is... Oh, nah, the last user review mentioning any bugs is from 2015, and it says that the writer didn't find any. Oh I see, surely, since the bug is so severe and the game has several thousand concurrent players every day, internet'll be full of people complaining about it right? ... Oh, nah, it's ... It's really just these boards or a similar bug from last year. Yeah, it's just embarassing and disrespectful of Obsidian to not release a fix for such major and progress-halting bug. A disgrace, truly.
  24. Replaying Doom 2016 on Nightmare. I'm having such a blast with this game. It's an amazing mix of Doom, Quake and Painkiller, taking the best out of all of these and mashing them into a single, action-filled package. Gunplay's satisfying, when action begins it doesn't stop (there's no such thing as taking cover in there! And no hitscan weapons for enemies, thankfully), (nearly) all weapons have alt fire (and alt-alt fire, because of course they do), and many combat arenas contain powerups like berserk, quad damage, immortality or speed to mix things up every now and again. Oh and all music is based on or direct remix of tracks from Doom 1 and 2 or of the title theme for Doom 3. Just so I don't only gush about the game, it does have its issues. While levels are filled with secrets and many are complex and expansive, there are also some linear ones. And worse, especially later on in the campaign, you will get locked out of already visited areas with absolutely no warning so if you want to secret hunt, tough luck. And if you don't enjoy exploring levels or completing challenges, you'll get a lot less weapon upgrades, which sucks. Oh and sometimes, thankfully it's quite rare, you'll get locked in a room with plot device until it's done passing exposition to you - that's a really unfortunate break of flow for a game which explicitly started off making fun of such obstructions.
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