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Showing results for tags 'harebrained schemes'.
Before we discuss the game proper I need to put something out there. I don’t play role-playing games for their story (games rarely have a good story, most of the time the thing they have can hardly be called “story”; usually it’s a jumbled mess of ideas and themes mashed together without any regard to coherence or consistency). I don’t play role-playing games for their characters (if I was, most games wouldn’t be able to satisfy me; good characters are very hard to find). I play role-playing games for the combination of combat, exploration and character development. In other words, the game’s