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Everything posted by Fenixp
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Not really, no. First of all, BG2 didn't really incorporate much of anything from BG1 - it reacted to PC having some items, but that's about it. Secondly, events of Pillars of Eternity were both major for entire Eora and for a lot of minor characters, so either can be reflected in a sequel without actually using the same main character. (lore books describing effects of decisions player has made at the end, player meeting NPCs who have personally met the legendary Watcher, that kind of stuff.)
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Go to Steam -> Settings -> Downloads. Check world clock and switch download server to a major city where it's middle of the night right now. I'm usually able to get pretty great download speeds that way.
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To be fair, I rather enjoy that approach - I'm the kind of guy who always wants to see what different decisions/playstyles throughout the storyline change, but it's difficult for me to justify playing the same game again. When there's new content inserted into it tho I'm looking forward towards the replays - so it's ideal for me to play the base game some time after release and then, a few years down the line when I forget enough of the game and all new content is released/discounted, play it again. Heck, it's why I played Pillars of Eternity 3 times. And also because it's a great game.
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As a developer or publisher? They're definitely working on another Elder Scrolls game somewhere behind the curtains, new and 'improved' Prey, new MP-focused Quake game which'll surely be catastrophic (I am only saying this because when I said it about Wolfenstein and Doom, they turned out excellent), Dishonored 2 and I'm pretty sure Machine games mentioned somewhere they're working on follow-up to Wolfenstein: The New Order. And Fallout 4 DLC I suppose?
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I'm pretty sure Zenimax being crap and Fallout fans being haters are not mutually exclusive :-P
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Not really, friendly fire was implemented/ignored in RPGs according to whatever worked for that particular game since the inception of the genre. I'm more worried about Obsidian dropping 6 member parties and Josh Sawyer mentioning on several occasions that combat in Pillars of Eternity was confusing due to the party size, which quite frankly seems ridiculous to me.
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Let's talk: Vancian systems
Fenixp replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I finally want a game to properly replicate the system I got to enjoy in Morrowind - using spells out of combat was often even more desirable than using them in it. Levitation, teleportation, restoration, various forms of buffs (including buffing yourself to be more charismatic before trying to persuade someone), breathing under water, becoming invisible, unlocking doors... That system was brilliant. Sure, the magic was overpowered, but hey - I'm sure effects could be toned down a little for the sake of balancing playstyles.- 57 replies
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Pictures of your Games Episode VIII The Fast - The Picturesque
Fenixp replied to Rosbjerg's topic in Computer and Console
An expedition happened! It was all very exciting 'cause I found my first ocean planet! After dropping on a tiny island and equipping my oxygen... ThingyThatDoesn'tActuallyConnectToMouthSoItDoesn'tReallyMakeMuchSense, I just jumped into the ocean... And it got quite dark quite fast. After wondering about the ocean floor for a little bit, I found an airlock and inside, about 4 massive buildings with indigenous population. They even have parks down there! So uh... After exploring for a bit and nicking everything that wasn't nailed down, I have decided to explore the ocean floor a bit more. I even found some abandoned buildings and a bunch of phat l00t down there. After a bit tho, I have noticed a fairly large air pocket underground, so I went in to investigate. ... So I died, got resurrected back on my ship, spent ages looking for the bit I used to enter the darn air pocket and finally got to my corpse and grabbed my stuff back. *sigh* Nonetheless, adventure! Excitement! ... Tombs!? All right then, tombs! I suppose the fish men had to be around for a bit before constructing massive futuristic cities. Oh well, I have decided that I spent enough time with exploration (actually I ran out of food and was unwilling to eat raw fish) so I returned back to one of the small islands which litter the surface. And got back home. ... Oh what is it, you want to see pictures of my little colony? Well be my guests! I've even got two occupants who, naturally, pay rent regularly. I'm from Earth after all, capitalism ahoy! Oh right and I got me a hover bike! It hovers and ... Well bikes and you carry it around in a pokéball. Hoverbikeball. Whatever. ... I might be very slightly excited about Starbound. -
It's not? I mean, there's a lot of fantasy with minor futuristic elements, but I don't think I've ever seen an RPG go quite this far with it. Yeah, besides, I don't think Piranha Bytes has ever produced anything rightdown terrible. There's Risen 3 I suppose, but even that's average at worst and, at least in my case, the setting can carry the game.
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So. In Starbound I just found a gigantic city beneath an ocean, teeming with life. I'm fairly happy with this game, all things considered.
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9 minutes of Elex https://www.youtube.com/watch?v=PR4XDNqCZDE Get out of here, Stalker!
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I have played like 6 hours of Starbound past two days. The game includes such revolutionary features as: - Procedural generation of alien planets with varied biomes and unique hazards, including those without atmosphere - Entirele storyline complete with bosses - Fairly complex combat system with critters that have various attributes and abilities and weapons with varied handling - Generation of star systems with planets that orbit the sun - Skyboxes which reflect moons orbiting planet you're on or the planet you're orbiting - Construction of complex bases, complete with ability to populate it with NPCs - Procedural generation of dungeons, complete with bosses and rare loot I suppose it's not first person and you can't directly control your craft (you can only tell it where to go), but since that's pretty much the only thing you can don in No Man's Sky, I'm okay with this. I'm kinda annoyed at the speed of default mining tool and I dislike that crafting some recipes takes time, but those are fairly minor gripes and I guess that I could just install mods to resolve those. Edit: I found a pickaxe! All is fine in the world! I don't think there's even a lot to do per se - you can follow the story, to some extent, sell stuff on stations, buy stuff on stations and learn languages, and... That's about it for meaningful interactions, really. Yeah there's combat, but it sucks. Additionally, all of this gets constantly interrupted by mining resources for the sake of mining resources - sure, you can craft stuff, but it'll mostly just make combat and mining resources easier and it'll allow you to craft less irritating inventory, which... Is not really a feature you want to see in a game. All of this is then interrupted by everything needing fuel - your shields need fuel, your ship's engines need fuel, your life support needs fuel, your bloody mining tool that you use to mine the fuel needs fuel. I still don't understand who came up with those as a good set of mechanics, you mine to get more fuel for your ship and you need to account for 30% fuel tax induced by all other equipment.
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Didn't :-/ Thanks for the link tho. Anyway, since I really wanted to play a good game with a similar theme after trying No Man's Sky, I started playing Starbound and it's incredibly addictive. And fun.
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I might be weird but I hate those on a gamepad as well.
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Tried No Man's Sky via family sharing for some two hours or so. Yup, my machine is i5 CPU with GTX 970 and 16 gigs of RAM. Just to be sure I closed all other unnecessary processes before launching the game so it has a chance of running well. It didn't. So I tried suggestions to make it run better. It didn't. The game's a stuttering mess on a system which ran even Arkham Knight fine on release.
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Wait, what? Umm... My thoughts went along these lines: "Let me look it up in dictionary, there's surely a meaning of it I don't know." http://www.merriam-webster.com/ Aand nope, I'm none the wiser. At any rate, it certainly would be the first XP system which would show the unpleasant quality of XP systems which want to be regarded as more impressive, successful, or important than they really are. Barring that, there's a laundry list of good, practical reasons for using that particular XP system while there's very little to support traditional "get XP for killing stuff" system. Yeah, I loved this system in just about any game I encountered it in. Anyway, to topic at hand: Pillars of Eternity have become one of my favorite RPGs of all time pretty much instantly, and I didn't actually back it because I was certain that it won't deliver. What do you know. Generally, opinions on the game seem to be rather torn - apparently you either love or hate it. I'm kind of sad you belong to the latter camp. Oh well, what can you do.
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Oh look, I'm not lying this time around, English version of Enderal did actually get released! Swap to the 'Engligh' tab on the page (yes, shocking) and it contains both download links and install instructions in a nice wizard-like thingy.
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The Longest Journey can't be played with a pad, barring binding mouse via software like xpadder. It's a traditional adventure game. And while it's extremely well written, it is early 3d so while pre-rendered backgrounds are gorgeous, 3d models look terrible and the game doesn't even have particularly interesting puzzles for an adventure game. That being said, dat story man. Then there's Dreanfall: The Longest Journey, which continues where The Longest Journey left off. This one is a lot prettier, a lot more polished and, to my great surprise, all I needed to do to get my 360 pad working was to enter options menu and configure controls. Writing and story are still quite epic. Lastly, there's Dreamfall: Chapters which should be the end part of the trilogy. It follows the telltale-like structure a lot more, is fully playable on a pad, but budget restraints are visible at every corner. That's not to say it's bad tho, and Dreamfall really needed a conclusion.
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To be fair tho, by heavily moving into console territory, most games doing so have lost their old consumer base and gained a new one - either that or the old consumer base continued playing it for different reasons. Often times that was part of the point - to open up those games to wider audience. However, currently, opening up to wider audience by similar changes would mean that those games are going to directly compete with games of Mass Effect caliber (for better or worse) for their place in the world as opposed to the current state where I'd wager the niche market for oldchool RPGs is not yet quite saturated, in spite of the sheer amount of them coming out over the past few years. I guess what I'm saying is that by moving away from traditional design, indie studios would be forced to directly compete with the "big boys" and would probably lose their old fanbase and not really gain a new one. I don't see it making much sense for them to move away from what they have right now. That's why I wouldn't worry about console ports too much - especially since it does seem like PC versions make them significantly more money than console ones.
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I assume you know about them Lex, but Life is Strange is heavily influenced by Telltale's modern adventure titles - some of them are solid, like The Walking Dead season 1 and 2, The Wolf Among Us or the more comedic Borderlands game.
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Just got the game...
Fenixp replied to vandevere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Companions don't automatically follow your character, you need to tell them where to go. When you click and hold left-mouse button, you can draw a selection box - like in an RTS game or when selecting icons in your operating system - and then drag the box so that both characters are in it. Then release left mouse button. When you look at the bottom portion of the screen, you'll see that both portraits are highlighted, and by left clicking the ground, both will go where you told them to. You can also select multiple characters by holding down ctrl key and clicking on characters/their portraits. -
8-bit Armies and 8-bit Hordes. Yes, I bought a full package and am having a blast. Yes, you can do skirmish where you'll massacre those pesky tanks with your mighty axe-wielding warriors. Currently there's basically what accounts to a GDI+NOD faction, Allies+Russia faction, Orcs faction and Alliance faction. It's not the best RTS out there. It's totally worth 25 eurobucks. https://www.youtube.com/watch?v=Yt2uQYNGUDg https://www.youtube.com/watch?v=IAGe8RlHGhA
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No Man's Sky with the level of simulation and with empire building element present in X3 would be a dream come true. Sadly, No Man's Sky does seem like just another procedurally generated survival game with insane price point, so uh... That's grand for some people I guess.
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Well. That's a thing that just happened over here as well. Okay.
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SpacePlan. Because... *sigh*