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Fenixp

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Everything posted by Fenixp

  1. And now the news you've all been waiting for, 8-bit Invaders announced https://www.youtube.com/watch?v=KSQXwsMdIX0
  2. Well you do need to give it full administrator privileges first. And then you have to confirm those privileges each time you launch it. Personally, I get very suspicious every time a game asks me for elevated privileges in general - and, by the way, it's why I consider it an extremely dumb move on part of GOG to enable "Run as admin" flag on majority of their installed software. I think they finally stopped doing that tho.
  3. So... Capcom did a bit of a no-no. (Their anti-hacking solution opens a massive backdoor to Windows Kernel.)
  4. Looking at videos of people playing Dark Souls expertly, Dark Souls'll look cheesy too. Takes a lot of skill to do all that. ... Not saying Dark Souls is easier or even as difficult as Dishonored, obviously. To be fair tho, skeletons never really gave me too much trouble in DS. Not even those.
  5. I'm playing DOOM again. It's Gorgon's fault. I suppose I'm still playing Mankind Divided, but lack of any reasonable narrative consistency is slowly turning me off the game. Level design is pretty great for the most part and yes, often mentioned bank is fantastic, but it still fails in creating believable levels as far as I'm concerned - individual levels are essentially series of tubes, saying "Can you hack? All right, follow this path. Did you find a vent? Okay, follow this path. Do you want to just shoot everybody? Cool, this path is for you." I have ended up installing the original Deus Ex with the GMDX mod (thanks for that, Nonek, wouldn't even know it exists without you) and the game's level design just holds up so damn well - and it works a lot better with the mod as well. Liberty Island is an exemplary introduction level. I'll probably hold onto playing it a bit longer, but the game shows us how very superficially Square Enix understands it. Not sure how about you, but for me, a big part of BG's scope was also my ability to role-play just about anything (the game wasn't too reactive about it but hey, I like Elder Scrolls) and to completely change playstyle just by swapping companions. Witcher 3 is a lot more limited in that respect - the world is huge, the quests are epic, some stories are absolutely stellar, but no matter what you do, you are and always will be Geralt of Rivia, a Witcher - and your decisions will always be constrained by this. Gameplay also eventually gets rather repetitive, without much you could do to make it more interesting. Eh, I suppose that's the main reason as to why Pillars of Eternity was my GOTY of 2015 as opposed to Witcher 3.
  6. To an extent. It's still different from, say, old Doom games. Textures folder alone is 36 gigs. The game is kind of gorgeous. 10 gigs is sound. It also sounds great (not to mention the incredible soundtrack)
  7. Played trough the whole game using it. I'm also a wuss.
  8. Oh. That one. I think there's a chest behind him? Anyway, yeah, the sword, possibly. ... Wuss.
  9. Aww, don't tell me killing him and unlocking a new little bit of the world to explore wasn't satisfying
  10. Most of apartments in the game only have a small bathroom - just a shower, toilet and a trash bin, naturally. This one's from the huge, expensive apartments with automated passively aggressive defense systems.
  11. I'll just base interior design of my future apartment/house on Mankind Divided. Screw that bath tho, I'm getting a whirlpool.
  12. FEAR 2 is the good one. FEAR 1 is the fantastic one. There are no other FEAR games.
  13. Damn, I want more games as bad as Shadow of the Colossus. Let's just keep it at that low standard.
  14. *sigh* So, slight spoilers I suppose, in Mankind Divided (Golem), I have discovered a computer which points to the person that ordered attack on train station in Prague. Adam did not in any way react to this discovery and didn't even mention this information anywhere. How do you make Deus Ex games less reactive over time?
  15. The entirety of combat was not brilliant. It just ... Didn't offer many options, and while it had nice options implemented like ammo types and various plasmids, fighting everything was pretty much the same (except for Big Daddies. But after a while, fighting them was the same too.) It also had a rather peculiar scaling mechanic where, to cope with your getting more powerful versions of plasmids, all enemies got a ton more health and did more damage across the board, so at the end of the game, they were incredibly bullet spongy (I mean, even more so.) Bioshock 2 improved upon just about every aspect of the game and I still consider it the best game of the series - of course, atmosphere, level design and voice acting weren't as good as they were in the original.
  16. They added what they call "director commentary" too. I assume it'll be Ken Levine commenting on the game? Great, now play for some time and it'll also remind you of why it's not quite so brilliant :-P Anyway, I'm glad they finally made control scheme for plasmids semi-sane. Instead of pressing the left bumper to equip and right bumper to fire them, you just press right bumper to equip and fire them, while left bumper does that for weapons. I was hoping for them to go full Bioshock 2 or Infinite on this, but this is okay too, as long as I don't have to do any gymnastics with my fingers just to shoot gun, shoot plasmid and then shoot gun. Still one button press away from "good" tho. Edit: Uu, and the old trick to increase FOV still works. Nice.
  17. All of them, actually. One took me like 7 tries (Bell Gargoyles, specifically) but all of the others I managed to beat in like 2-3. Not saying Dark Souls is an easy game, but when looked at all games I played specifically for challenge, it's certainly on the easy side. Edit: Yes, I got to Arthorias way over-levelled.
  18. Wow. And I thought that game was far too difficult for its own good (until I mastered it, but ... Well, let's just say I have put an embarrassing amount of time into it). Hmm, now I'm tempted to try and emulate the PS2 version...
  19. I don't think the PS2 version even has a very hard mode - nah, it's the Special Edition released for PC. Edit: Anyway, now thinking about it, I suppose Dark Souls would be difficult for people without patience. But if you just take your time while playing it and properly observe your opponents and environments, it's fine.
  20. Heh, I played Dark Souls some time after finally playing trough Devil May Cry 3 on very hard mode or something like that and my thoughts were "Huh. Well this isn't so bad, is it?" I think it's difficult for people entering it from RPG/aRPG genre, but anyone playing 3rd person hack'n'slash games in the past should have no issues IMO.
  21. So, I sneaked past the demolished train station without getting spotted or touching anyone, and Jensen goes: "Oh yah, I've murderized EVERYBODY" after the mission. Well, okay.
  22. *sigh* I wish we had a government capable enough to partake in conspiracies. Right now they have trouble getting as far as to agreeing where did all the money mysteriously vanish, let alone where to build a new highway or how to chip all the people.
  23. It's funny how CDP got that right in the original game and just made it increasingly worse from there. It even made sense - skills in W1 were what was causing damage and good weapon could only apply percentage bonus (or debuff) to it.
  24. Not nearly rare enough, sadly. Granted, roads actually are safe. Generally speaking tho, monsters are still way more common than they should be - they don't resemble an ecosystem in any way, just... Random groups of evil. I didn't read the English version so I wouldn't know, but yes, there was something along the lines said in the books. Now that's a good point, I think it should be. I'm pretty sure that was said in the game itself, somewhere. It's kind of weird that there's far, far more necrophages than there's corpses.
  25. I apologize, I take internet arguments far too seriously. Yeah, that's another thing - most monsters should have been driven away by mans arrival. To be fair, my view of the game is strongly influenced by the books, where monsters didn't just roam colonized areas en mass - in fact, one of the main themes in the books was that Geralt had kind of an identity crisis since, for the most part, people didn't need witchers any longer. Guards could handle more common monsters and witchers were so effective at eliminating the rare ones that there wasn't many of them left.
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