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Fenixp

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Everything posted by Fenixp

  1. Pretty much, yeah. Blizzard always plays it 100% safe. They barely experiment, they design everything to be sterilized, safe to consume and easy on the eyes. Simply put, they design their games for the widest appeal, so the end result is just kinda... Mehish to me.
  2. First of all, I'm pretty sure that was just the first stage of the Visage quest, and Visage is one of my favorite parts of the entirety of Sunless Sea. The whole thing is just a masterpiece of storytelling. I do love how a ton of things in that game is abstracted - like you can trade with money, but in many ports, they value stories or secrets more. Anyway, finished Shadow Warrior 2. The last two boss fights were among the most spectacular bosses I've seen, shame these encounters weren't more numerous and better paced. Oh well. At any rate, brilliant shooter, mediocre action RPG. Flying Wild Hog is already releasing patches, promises a ton of free content - so I'll wait until they're done with that and start a New Game+
  3. Well, more accurately, TB says it's crap. Which doesn't actually mean it is. This Idiotech's review felt more or less like a straight reaction to TB's points: https://www.youtube.com/watch?v=7FWG7Tsygr0 But generally, a lot of the internet seems to enjoy it a ton. Expecting Battlefield campaign to be challenging and realistic seems a bit silly, of course it'll be Hollywood-esque glorification of war. Doesn't necessarily mean it's bad at it tho. I won't be buying it for full price, certainly - but it seems like a lot more fun than most BF campaigns I have played. Or Modern Warfare ones for that matter.
  4. I believe that companions with information that are the most important for game's plot itself would be Durance and possibly Eder, as they give you information that then relate to the main plot of the game itself. But overall just pick whoever you like, there's still quite a selection in the game. As for the most interesting class, I'd say Cipher would be the way to go as they get quite a few interesting interactions, but you won't really make a mistake with any class, they're fairly well balanced - yes, even rangers.
  5. Expert mode mostly just really annoyed me by obscuring AoE of spells for some reason.
  6. Because creating a whole new array of assets costs an incredible amount of money and effort? Some of us liked visuals in Age of Decadence. They were low-definition, certainly, but they also fit the setting and tone of the game perfectly.
  7. There's a difference between weapon models, character models and environmental models getting reused (especially within the same setting where it really makes sense) and entire levels just being copy-pasted and re-branded with a different quest name.
  8. So how do you feel about implementation of roguelite aspects of that game? Like main characters dying and the world changing somewhat?
  9. It's not even about disagreeing, disliking Pillars is downright immoral. The game's also the sole reason you people have to suffer me around! Anyway, while I'm still annoyed by the choice of reducing party size, character creation screen has more or less sold me on the game. Then again, given the state of majority of Obsidian's games on release, I really, really should wait.
  10. What if Obsidian can't acquire rights for DnD for one reason or another? If DnD game is what you want and Pathfinder is a carbon copy, wouldn't Pathfinder then be the logical choice?
  11. Just died in Sunless Sea. Turns out Zubmariner is kind of difficult. Still, my next captain inherited quite a lot, so that should help.
  12. No way it's gonna look like that on release. That said, I now want to play Desperados.
  13. Not an RPG, true, but have you tried Gunslinger? It's significantly different from the other Call of Juarez games (I'd say better in just about every respect, but that might be just me), and it has this: https://www.youtube.com/watch?v=5BZYk6Mz0GQ
  14. In Sunless Sea, I have encountered rat privateers. They were desperate for food and asked to trade some of my supplies for ample payment. I could have attacked them, but instead I gave them supplies and they gave me rare goods, far surpassing value of said supplies, along with a promise that I'll be welcome if I ever visit their port. Small thing, isn't it? But it illustrates so nicely what I love about Sunless Sea. In most games, this encounter would be a chance for our heroic main character to destroy evil bandits praying on defenseless captains. But it wouldn't be Sunless Sea if it didn't take even this simplest trope and turn it around on its head. Ignoring what you learned in other games will give you the beneficial outcome, whereas risking an attack might give you part of it, but it might also cost you a lot. It's never simple with Sunless Sea.
  15. Someone finally opted to use the Great Power of Hyperlink. It's not like the concept was known for like 50 years or anything. Presumably there's also going to be Codex section like in Pillars of Eternity if you fancy clicking.
  16. Positive punishment? Getting slapped with a newspaper roll each time you try to drink incorrect blood after this?
  17. Open your list of installed games on Steam, right-click Pillars of Eternity, click Properties, navigate to the "Local Files" tab and click "Browse local files" button. This should take you straight to the Pillars of Eternity folder.
  18. I honestly don't understand what on Earth were Flying Wild Hog thinking. The difference between Epic and Common loot? 2-3% of... Things. The last time I checked upgrades (and I don't check them too often, I tend to change them only when acquiring a new weapon and even then, I just smi-randomly put gems in until I get highest DPS possible), the most powerful one was like: Yeah, that's... Probably the least exciting loot system I've ever seen. Even bloody Battlemage Lichdom got that better (much better actually). And the enemies with absolutely inconsistent resistances and vulnerabilities? I'd understand if all mechs in the game were resistant to poison and vulnerable to electricity or just any rhyme and reason to these things really, but you get to meet random thugs who are on ... Fire? Which means they're resistant to fire? I guess it's like poison, if you put yourself on fire every day for a bit you build up resistance? And even worse, elemental effects in progress are in no way recognizable from those which are caused by resistances - so you see an enemy on fire. Either you put him on fire a while ago, which probably means he's vulnerable to it, or he's on fire by preference, which means resistance. You can't tell until you read the tiny text beneath his name, which is exactly what you want to be doing in your FPS games, right? And the level design, oh god... I get move towards procedural generation, but even procedurally generated games can be paced well - see Diablo 2 and 3 for instance, their procedurally generated levels drip-feed you encounters, loot and tough enemies in a consistent and logical manner. Shadow Warrior 2 tho? Pfff. Gunplay is still amazing tho. Edit: And what is the point of the whole elemental system anyway? Sure, shooting ice and lightning sounds cool, and it would be in theory, but at the end of the day... Let's just say that I want to see the meeting at which they came up with it: "Hey guys, I have a great idea, player will be able to make his guns do elemental damage!" "That's fantastic! But how will it influence the game?" "We will introduce elemental resistances on enemies. Their only effect will be that player's bullets dealing certain elemental damage will feel like shooting peas." "That's an amazing idea Greg, someone give this man a raise!"
  19. You're doing a questionnaire for RPG designers. I don't think I need to say more.
  20. Well there's a review I agree with wholeheartedly: https://www.youtube.com/watch?v=s5_LPJIQDLI The only difference being a) Enemies are generally less bullet spongy than those in the original Shadow Warrior b) In spite of all this, I enjoy the game quite a lot (perhaps before I more or less ignore the loot system. Yes, you can :-P)
  21. I dig the district system. It makes the cities look so much more natural and... Sprawling. Already loved how Endless Legend implemented this, seems even better in Civ6
  22. Done. "Dice roles and Probability based outcomes (0) vs. Purely skill based outcomes (100)" - Should be "Dice rolls." Your confidential question would make a bit more sense when paired with user's region, average in US is way above average over here ;-)
  23. That's a popular example, but no. For one, there's absolutely no evidence of Bethesda changing anything for modding. In fact, there's overwhelming evidence against it, given the fact majority of Bethesda's income comes from sales on consoles which, until very recently, didn't allow for modifications of any of Bethesda's titles. Secondly, each Elder Scrolls (or Fallout) title by Bethesda has been more popular than the last, so they're clearly doing something right - even if it's not to your liking. There are, of course, examples of titles which were made more primitive to allow for modding, and developers who spent a lot more time developing modding tools - to my knowledge, Neverwinter Nights was one of these games, developing a platform for creation of user modules before creating a good game.
  24. Call right now and you'll get free Call of Duty shoes with your purchase!
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