Everything posted by theBalthazar
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Ship crew mechanics disappointing...
theBalthazar replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This topic is The Truth. But he is already trolled.
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Beta update?
It is the last possibility for obsidian to gain a last massive return on x or y concept. If they want to test something for exemple. So it is extremely important. Personnally, I will be without concession this time. I would put myself in the shoes of a child of 3 years and also a casual gamer. And it will hurt : p If some minigames (: p) have not evolved, if the stacking rules have not evolved etc etc.
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Beta update?
The last Beta before full game ! Interresting !...
- Resolved to fix Resolve!
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Josh Sawyer's tweets and teasers, part 2
theBalthazar replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I validate Boeroer. We can't do a general rule of all summoned weapon. Few summon are a pure loss of time VS "If I had attacked immediately" Summon (include also invocations...) are overtime effect or damage. So a too long cast time is a nonsense.
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Josh's new suggestion for Resolve is brilliant IMHO!
Interresting. So in fact, we can put deflection in Perception in this way of thinking ? : v. 2 MIGHT +3 % damage / +2 Fortitude Classic damages. CONSTITUTION +5 % Health / +2 Fortitude /+3 % Area of effect Area of effect : Impact of your body ? Titan = have a better range ? Solve the problem of "intelligent Berserker" (Carnage...) ? DEXTERITY +4 % of physical action speed / +2 Reflex / +0.2 movement speed Execution of action herself. PERCEPTION +1 Perception / +2 Reflex / +1 Deflection; Perception of distances. Memories from POE1 ; ) INTELLECT +5 % duration / +4 % Area of effect / +2 willpower Extension of various effects. RESOLVE +3 % of spell action speed and recovery / +2 willpower / +3% Healing Willpower to return to the fight and casting speed. E.g. : 0.7s (weapon attack) of action speed is not concerned. 4s of recovery is concerned. Healing but no more (no magic damage...). ------ I think to that and indeed, it is extremely difficult to balance without a big loser (priest (Healing division) Druid/cipher/chanter (jack of all trade) etc.
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Josh's new suggestion for Resolve is brilliant IMHO!
MIGHT +3 % damage / +2 Fortitude Classic damages. CONSTITUTION +5 % Health / +2 Fortitude / +1 Deflection Constitution become the bastion of defense with the deflection. Far more logical. DEXTERITY +4 % of physical action speed / +2 Reflex / +0.2 movement speed Execution of action herself. PERCEPTION +1 Perception / +2 Reflex / +4 % Area of effect Perception of distances. INTELLECT +5 % duration / +3 % Area of effect / +2 willpower Extension of various effects. RESOLVE +3 % of spell action speed and recovery / +2 willpower / +3% Healing Willpower to return to the fight and casting speed. E.g. : 0.7s (weapon attack) of action speed is not concerned. 4s of recovery is concerned. Healing but no more (no magic damage...). ------
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My Resolve Suggestions
Problem, movement speed is a not a "killer-app"... Personnally, disengaging and movement speed are the worst boost when they are given by a talent or an ability. Never pick theses poop : p So Resolve continue to be a dump stat in this case.
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My Resolve Suggestions
There is a possibility. But more complex : 3 - 0 bonus 4 - 1 bonus spell for spell level 1 13 - 1 bonus spell for spell level 10 14 - 2 bonus spells for spell level 1 20 - 2 bonus spells for spell level 7 etc etc.
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Josh's new suggestion for Resolve is brilliant IMHO!
So in short, empower was unbalanced between classes (Wizards++ Ranger - -) AND between spells (AoE damage/projectiles++ VS Personnal buff- -)... ...And Now, it is at the center of the gameplay : an attribute rule that. I prefer one of theses two solutions : 1 Resolve give a bonus action speed for empower attack. (+/- 2 % per point) Notion of "change of destiny" If I can't launch my spell before critical moment... Empower become a good tool to act before problems. Buff are rewarded. OR 2 Dexterity take Casting time (+/- 4 %). Resolve take recovery time (+/- 4%) Resolve is pick up by melee characters... Deflection is needed for melees. Perfect. 0.7 Casting time is less problematic for them. Contrary to recovery time (until 4s). Same for casters (6s of casting time, and often less in recovery...) Get a random effect is not interresting for a strategic way of play. Like Max said, if I reload to have a better chance to trigger the effect of resolve ? Hum... Perhaps you win the fight by chance. Not with your own skill...
- Josh's new suggestion for Resolve is brilliant IMHO!
- Josh's new suggestion for Resolve is brilliant IMHO!
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Josh's new suggestion for Resolve is brilliant IMHO!
Yes ! with POE1 we have Dexterity = Action Time/Recovery Time in one stat. In our case, this value is divided (and slightly increase for the loss 4 % instead of 3 %) in two attributes. It is more tactic : Melee, have a greater interrest to resolve. (Hit Cast time : 0.7, Recovery : 4s) Casters have a greater interrest to Dexterity. (Fire ball Cast Time : 6s, Recovery : 2s) So, with 4 % melee didn't feel the difference. Even perhaps they are faster. ...And back to logic : melee = deflection... = Resolve. : ) Old system : Might + Dexterity + Perception, (Down = resolve) New system Melee : Might + Resolve (Deflection) + Perception (Down = Dexterity) New system Casters : Might + Dexterity + Perception (Down = Resolve) AND, you can also increase both, if you want a full speed with intermediate choice like 3s / 3s spells. PS : That why in that system you CAN create spell of cipher AND Chanter (and druid in a shorter way) with LOW Cast time. Solve every problems... (=0.5s/2s of Cast time)
- Josh's new suggestion for Resolve is brilliant IMHO!
- Josh's new suggestion for Resolve is brilliant IMHO!
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Josh's new suggestion for Resolve is brilliant IMHO!
Or perhaps a... modification of speed with empower. Main problem with a boost of per encounter empower is that there is no boost each level. It is 3, 10 and 20 (Because we can not partition more such a concept). Not really adapted to classical system where each point give a thing. It is more interresting for me than percentage, but not ideal. Why not that : Spells Empower casting speed and recovery +2 % per point. 3 = -14 % Casting speed and recovery with empower. 18 = +16 % Casting speed and recovery with empower. Accuracy and damage are already used themselves by empower. But not the speed. I am determined, I am zealous, I am motivated = faster in the critical moment (= empower). Sometimes, empower also have a notion of emergency. If I use my trump card, I can potentially cast sooner (heal / Crucial action with long casting time etc.)... This can also push people to use this option more often...
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Josh's new suggestion for Resolve is brilliant IMHO!
1 - 1% 10 - 10% 20 - 20% 30 - 30% With full empower ? (+10 ?) Easy to understand yes, but also impossible : At the creation, With 20 resolve, you have 20 % of free full empower. MaxQuest could be calcul that but I think It is a massive boost of DPS... + It all depends on whether we stay in this system. Because Resolve could be become the best stat. Damage spell + Heal + This...
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Josh's new suggestion for Resolve is brilliant IMHO!
For the % eventually : Resolve / % of trigger / Power Level 3 = 0 % (trigger) PL+4 10 = 7 % PL+4 18 = 15 % PL+4 20 = 17 % PL+4 Note : Fixed power level, and an investment on a percentage. There is an other choice : 3 = 5 % (trigger) PL+0 4 = 5 % PL+1 6 = 5 % PL+2 10 = 5 % PL+4 14 = 5 % PL+6 20 = 5 % PL+9 22 = 5 % PL+10 (Max) Note : Fixed trigger, and investment on a greater power level. (Until 10, which is the max. Because 10 is actual full empower)
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Josh's new suggestion for Resolve is brilliant IMHO!
Or perhaps an intermediate version of empower ? Like : Classic empower = +10 level Random empower via Resolve = 10 % of +4 level Or Resolve only increase the number of empower PER ENCOUNTER. (level = global number of empower, AND resolve = per encounter number of theses possibilities) For exemple actually, we have only 1 empower per encounter. 3 = 1 10 = 2 20 = 3
- Our Real Perception of Naval Battles
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Our Real Perception of Naval Battles
Hello Guys, Today, I would like to know the real propensity of differents opinions of naval battles. (Textual phase before docking). Eventually, we can discuss here what could be improved or not. Josh recently said that it excited a lot of people, but I would like to validate this assertion. Maybe I'm totally wrong, but I have the impression that this is not totally the case by many post that I saw on this forum. I admit that I also do this topic because I have the impression that Obsidian will not change the current system, so our impressions are now even more important. Actually I am in the mood of : Wait and see the full game. But honestly, if there is no change, I think totally ignore this part of the game. This topic works in addition to this one : https://forums.obsidian.net/topic/95874-ship-to-ship-combat/
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Update #45 - Sailing the Deadfire Archipelago
theBalthazar replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsHum... For the time Being, I cannot enjoy all this stuff (Battleship etc.). But... ...I put my doubts aside, and I will tell you my final opinion at the release date of the game.
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Josh Sawyer's tweets and teasers, part 2
theBalthazar replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- On heavy armor and recovery.
So Boeroer it is more like Full armor plate enhanced or Naked ?- Josh Sawyer's tweets and teasers, part 2
theBalthazar replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I killed sagani in POE1 for the best sacrifice bonus. All others are OK = No diff for me^^ - On heavy armor and recovery.