"That old sorcerer has vanished
And for once has gone away!
Spirits called by him, now banished,
My commands shall soon obey.
Every step and saying
That he used, I know,
And with sprites obeying
My arts I will show."
From "The Sorcerer's Apprentice"
Johann Wolfgang von Goethe (1797),
translation by Edwin Zeydel (1955)
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The Sorcerer's Apprentice
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Difficulty: PotD v. 3.02
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Class: Rogue
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Race: Wood Elf
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Background: Old Vailia - Merchant
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Stats:
MIG: 18
CON: 03
DEX: 19
PER: 16
INT: 19
RES: 03
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Skills: Stealth 1, Athl. 3, Lore 8, Mech. 12, Surv. 4
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Talents (a=auto, r=recommended, !=important)
Weapon Focus Noble ®
Runner's Wounding Shot
Marksman
Dangerous Implement
Penetrating Shot (!)
Deep Pockets ®
Vicious Fighting
Prestidigitator's Missiles
Abilities
Blinding Strike
Crippling Strike
Deathblows(!)
Deep Wounds ®
Dirty Fighting
Distant Advantage (a)
Escape ®
Sap
Second Whind (a)
Sneak Attack (a)
Withering Strike
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Items (*=additional echantments by me; !=important, r=recommended):
Weapon set 1: Engwithan Sceptre (*Exceptional, *Corrosive Lash, *Durgan Refined) or Pretty Pretty's Rib or Rod of Pale Shades or Puitente med Principi
Weapon Set 2: Acuan Giamas (!)
Boots: Boots of Speed or Viettros Formal Footwear (put only 7 points into Lore then!)
Head: The Witch's Hat or Footpad's Hood
Armor: Raiment of Wael's Eyes or Rundl's Finery (or any other robe)
Neck: Glanfathan Adraswen or Cloak of Minor Missiles
Belt: Girdle of Maegfolc Might
Rings: Ring of Overseeing, Ring of Thorns
Hands: Gauntlets of Swift Action or Ryona's Vembraces
Quick slots: Scrolls, e.g.: Binding Web, Paralyze, Missile Barrage, Concussive Missiles, Bounding Missiles, Crackling Bolt, Rolling Flame, Maelstrom
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Hi again!
This build is all about scrolls. You know I normally only use scrolls in tough encounters but even then I most of the time forget using them because... I really don't know why. Might be the feeling that I waste something when I use scrolls, maybe it's because it's not part of my "every encounter routine" - who knows. So I decided to make a build which main purpose is to use scrolls - very effectively.
Most scrolls have a huge range and are best cast from a distance - so a glass cannon wannabe-wizard should be an appropriate build for using scrolls.
Knowing that a rogue has amazing ACC and also some abilities that cause afflictions (like some spells do), I figured this would be a good class to use scrolls. And if you don't want to waste scrolls for easy encountes, a rogue can always dish out lots of single target damage via sneak attack.
Also, there are some nice implements in the game that are either speedy or cause afflictions on crit - which is also a nice synergy with the rogue's afflictions, his high ACC and his hit-to-crit conversions.
And on top of Sneak Attack (and later Deathblows) we can also use Dangerous Implement. This is quite nice in the early game because you do +75% damage if the target suffers from any affliction that qualifies for sneak attacks. And since we want to stay in the back row the self damaging part is not that much of a problem.
But most important: scrolls and spells work with Deathblows! Not with Sneak Attack though (what?) - but with Deathblows. Since some scrolls have huge amounts of base damage (look at Crackling Bolt for example), Deathblows with those spells result in absurdly high numbers - especially if you also crit with them. Crackling Bolt easily surpasses 50 damage per "normal" hit. Most of the time my Crackling Bolts do more than 100 to 130 damage per foe. And remember that Crackling Bolt has a great range and also bounces. If you manage to line up some enemies (Boots of Speed are nice for this) and CC them, then one or two of those bolts should be enough to end the encounter. But also Rolling Flame and other damage focused scrolls do the trick.
Another thing about spells that hit in a "line" like Crackling Bolt and Rolling Flame: they work with Penetrating Shot. Pen. Shot will give you 5 DR bypass with those spells without slowing down your casting. It only slows down your ranged attacks (aka implement shots).
Other scrolls you should consider: Missiles. Those also work with Pen. Shot and Deathblows - and also with Deep Wounds! Here you can switch from devastating single target damage (Missile Barrage, Minor Mssiles, Prestidigitator's Missiles) to AoE-Deep-Wounds-damage (Concussive Missiles, Bounding Missiles). Deathblows with Missile Barrage is a death sentence! 9 Missiles with 8 DR bypass (11 if you use Ryona's Vembraces) will hit for 13.5 damage with +10 ACC. This means most of those missiles will crit, causing ~34 damage each. Against foes with 8 (or 11) DR this can mean 306 damage. Usually it's a bit lower because not every missile crits and some foes have more DR, but usually you'll cause over 200 damage (and also interrupt a lot). Concussive Missiles can also hit hard and apply Deep Wounds in an AoE. Bounding Missiles are great for two or three enemies that stand near to each other.
Other good scrolls are Binding Web and Tanglefoot. Those are two easy ways to trigger deathblows in a big AoE. Because of your high ACC and the scrolls' ACC bonus, you will hit/crit a lot. COmbines with your high INT, the durations are great.
Instead of using scrolls all the time you could also collect every spell binding item you can find. I wanted you use scrolls with this guy, so I didn't focus on that.
Another good thing: You can still make this rogue your mechanics guy. He only needs 6 Lore to use most of the powerful damage scrolls. Give him 8 (or 7 if you plan to put on the formal footwear) to also be able to cast Maelstrom (very high base damage = absurdly high Deathblow damage). I only gave him 4 Survival for the +10 ACC bonus. That was enough for me.
What I really wanted to do with this guy is to get that morning star that steals spells: Acuan Giamas. Once you have this and meet some casters it gets really funny: wait until your buddies engaged, run to a caster in the back row, hit him with sap or another affliction that prevents him from killing you, and hit him until you steal spells. Then immediately retreat with Escape (you could also use Shadow Step or Shadowing Beyond for this but I didn't feel the need. Escape just works fine).
Be sure not to kill the caster you stole spells from - then all the stolen spells will vanish!
Now you have a long timespan in which you can chain-cast the stolen spells without losing any resources. Those are "free" spells for the given timespan. Ogre Druids for example can give you Calling the World's Maw. I think I don't have to tell you how powerful this spell is if you can just cast it over and over again with very high ACC... aaand Deep Wounds... aaand Deathblows!
This setup is very powerful - but since you get this Morning Star very, very late I didn't evolve the whole build around it. It just puts the icing on the cake.
Now you could say: "But scrolls are always powerful - a fighter can also be a good scroll user!" - and you would be right. This is just a build which whole purpose is to use scrolls a lot and brings some nice synergies.
The good thing is that this guy also (like most other builds) works without scrolls. Like a plain old ranged rogue.
However - using this build I litrally forced myself into using scrolls. Before that I also used them from time to time - but at the end of the game I had tons of money, parts and plants and gems and a sh!tload of scrolls in my stash that I didn't use. I never visisted my stronghold's Curio Shop. With this "rogueish" wizard I fully unlocked the potential of scrolls. It resulted in an easy playthrough.
Oh, and don't forget the traps! He also can do that. A petrifying trap (means damage*2) plus Deathblows plus Missile Barrage is... total overkill!
Good when you have to deal with those nasty WM-bounties.
Ok, thanks for reading and have fun!