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Everything posted by Boeroer
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Does it go away when you change weapon set after the enemies reflipped? Good tip. That's the thing with all passive buffs you apply on charmed/dominated foes: they don't go away after the enemies flip back. It's the worst thing with Take the Hit, but the Zealous Auras or herald also have this issue. The best solution would that charmed/dominated enemies don't profit from buffs at all. I mean you can't use things like Ectopsychic Echo or Amplifies Wave on them - so why do they get your buffs? That's neither fish nor fowl.
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My talent order would be (I guess): - Veteran's Recovery - Weapon Focus (in my opinion it leads to more damage and thus focus in the early game than the alternatives - esp. with a two hander) - Outlander's Frenzy (+25% speed with a two hander is a multiplcative damage bonus instead of an additive) - Biting Whip - Draining Whip - Two Handed Style - Apprentice's Sneak - Savage Attack
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I don't know if retaliation triggers when the shield catches the damage, but I do know that overlapping shields do kind of stack: if the active shield gets used up one of the suppressed ones will jump in. If you combine multiple Chanters who all use that shield phrase it becomes very difficult to hurt them. At least that was the case when I tested it right when that phrase came out. So, longer time is somewhat important.
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Yes, I once used this setup together with Dangerous Implement + Grudge Keeper. Nice addup of damage bonuses. Also, Phantom Foes is one of the most convinient things to unlock AoE Deathblows: cheap, rel. long duration and big AoE. I like it in combo with Painful Interdiction - and then a rogue who spams some Fireballs... @Samugol: you lack a talent. You listed 7 but you can pick 8.
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Actually I think it's smart to pick Savage Attack AND Appretice's Sneak Attack. SA's accuracy bonus malus doesn't apply to your powers (like Mental Binding) - and once you paralyzed an enemy the -5 ACC don't matter that much anymore. You will get more focus on average and Apprentice's Sneak also applies.
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Yes. Light weapons have the highest dps of all weapons (certain enchantments aside) with a rogue. Look at the "Flail's Fire Lash" thread... Stilettos are very fast and have 3 DR bypass which is a good combo. You can pick Vulnerable Attack early and still be faster than with sabres and so on but deal the equivalent +8 damage per hit. That is the same damage increase as a +60% damage bonus on a sabre would be! Bleak Fang even has rending on top, giving it 11 DR bypass. Azureith's Stiletto triggers Jolting Touch on crit. Spells work with Deathblows (= double damage for Jolting Toch and the immediate corrosove damage of Bleak Fang's Touch of Rot). Another thing is that stillettos have some representations that do slash damage instead of pierce: Lagufaeth stilettos. You can use them as backup-set for pierce-immune foes. So yeah: totally viable. And yes LitleBold, he meant Two Weapon Style, not Two Handed Style.
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A few points: - all abilities, including wizard spells, get +1 ACC per level (on top of their innate ACC bonus of +10 most of he time and the bonus your char's ACC base gets). It's hard to raise the will defense that high so that grazes will not happen. - Prayer against Fear will make you immune against Fear bit still Defiant Resolve will get triggered. Can you cast the priest lvl one spells Halt (with a stag helmet) or Divine Terror (with a prayer first) directly on an ally? That would be perfect.
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Did a quick test unsing my console-slinging skills and it turns out that Thorny Roots indeed only has to overcome 1/4 of pierce and slash DR. Supermighty ranger with crits could deal 2x 33 pierce / slash damage with 20 MIG and maxed out crit damage and kill an enemy with 5 binding roots in a row (66*5 = 330 vs, 0 DR). Because Binding Roots targets reflex and reflex gets lowered by stuck it's easy to crit at least with the last 4 uses...
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Yes. It used to ignore DR completely which made it very powerful. That might have been an oversught or bug. Then OBS patched this and said in the patch notes that Iconic Projection now has to overcome DR. They never said that it's only 1/4 of DR instead the full DR - or I completely missed that. And now I wonder if Thorny Roots has the same mechanic, because this used to be fixed damage, too.
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Yes, but as I said I don't think it's that much better than Shatterstar (or Strike Hard) + Godansthunyr to justify the use of the Helwax Mold (for me I mean). Only thing that bothers me is that Godanythunyr looks so much different than Strike Hard and Shatterstar. While the latter looks more "convervative" and simple, Godansthunyr looks like something from Final Fantasy. By the way there are two hammers that share the same 3D-model but use different colors and look good with Godansthunyr: Haba's Hammer and Jarpie's Warhammer. Both are only excemtional hammers and have nothing unique except the looks. They can be bought at Vincent Dwellier in the CRPG. I often use them as backup weapon set against certain enemies and will have enchanted them accordingly (e.g. beast slaying + shocking lash and primordial slaying + freezing lash or whatever).
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Yes, you won't be running around shifted all day. By the way there's not a single item with a passive bonus that will work when shifted. The Wildstrike Belt works obviously, but it's not giving you a passive bonus. Actually it will give you a timed bonus and its base duration is of the same length as Spiritshift's - but it's fixed and not influenced by INT, so you will likely have longer shifting duration than Wildstrike Belt's bonus lash. It's a bit stupid.
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But how do you retain the bonus of the Gauntlets of Accuracy and the healing bonus from the Belt of Bountiful Healing when shifted...? Consecrated Ground from Shod-in-Faith is my preferred method compared to Moonwell although the latter is a lot better. The reason is that catching a crit to trigger Frenzy + Consecrated Ground needs zero frames while casting Moonwell takes some time and my attention/explicit action. This works quite well with low RES and is a good justification to dump it completely.
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I guess, I would have to cast Champion's Boon or so to test, but I'm like 90% sure. Iconic Projection does profit from MIG, basically everything does. Brutal Takedown doesn't profit from Merciless Companion and also not from Predator's Sense. Vicious Companion, VC's DR bypass and the innate DR bypass of the pet's natural weapons also seem to have no effect. But nonetheless pretty handy to add 20-30 fixed damage to the Knockdowns. If I crit with it the fox already does 100+ damage now at lvl 10.
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Hi! Did any of you ever realize that Brutal Takedown only has to deal with 1/4 of enemies crush DR? I have no idea why but it may be related to the fixed damage it does (20 base)? Iconic Projection does the same and also has a fixed damage of 20. I mean I always take it when I take Takedown because it adds more damage to the pet and Takedown itself is a nice CC option for a ranger - but I never really checked the combat log for the DR mechanics. I also gets +50% damage when the pet crits (it has no seperate roll but uses the roll for Takedown. With the arctic fox which has 10 MIG I get 30 fixed crush damage on a crit). Now I wonder: does Thorny Roots have the same mechanic? Because then it wouldn't be so bad after all.
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Sure. When you want to use the Sanguine Plate you might want to skip Outlander's Frenzy - they don't stack or anything. Try to buy Forgemaster's Gloves and summon Firebrand and try it out. Until the later game it is unmachtched when it comes to focus generation with a two hander. It's also a good backup for an estoc when you meet pierce immune foes 'til the end of the game - because it works with Weapon Focus Adventurer as well.
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I don't think that wielding two Godanythunyrs is worth it - except for the looks of course. You will have enough attack speed to chain-stun with one and the other one can be Shatterstar. If you use a strike like Crippling Strike or Blinding Strike and crit with Godansthunyr in the offhand (which comes first when doing a Full Attack) you will instantly have Deathblows and a very high crit chance with the annihilating Shatterstar on the second strike. It's a good combo so I wouldn't want to use the precious Helwax Mold for a very slight improvement (if any). If it's a weapon I wanted to clone I would pick Drawn in Spring I guess. Drawn in SPring is also a nice choice for a one handed rogue. One could start with March Steel Dagger, maybe try out Aattuuk and later use Drawn in Spring. I don't like the Unlabored Blade too much but maybe that is also an option. Daggers have the additional advantage that you can not only get +5 ACC from use but also +4 ACC from Flick of the Wrist. Daggers are also a good backup option for rapiers and vice versa.
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My late review of PoE
Boeroer replied to LuccA's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is just false.People who stomp in rambling, provocating or trolling will eventually get a slight, gentle slap on the forehead, that's it most of the time. I don't know a lot of other places where you can discuss things in a more civil manner than here. Just because one likes to provocate (or just can't explain themselves in a decent manner) and thus constantly suffer from a reddish forehead doesn't mean that anyone with an opinion gets cut down. Maybe you should look again and then rethink:The original post (review) was from may this year and for whatever reason nobody answered to it. It was buried in the forum basement months ago. I think it was a reasonable text and I didn't criticize it nor the author. My post about necromancy was aimed at Mikey_205 who "resurrected" this dead thread only to post an unfriendly answer to a sensible albeit dead text. Resurrecting old threads just for the sake of adding something unimportant is called "Necromancy" in forums, hence I used the term. Not to attack LuccA or his review of an older game (hey, I review PoE all the time) but to gently slap Mikey_205 on the forehead. I guess that wasn't so bad.