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Best weapons in PoE 2
Boeroer replied to msyoung's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Grave Calling doesn't have higher base damage than Modwyr. It just has a +20% additive bonus from "sharp". All heavy one handed weapons have the same base damage. I would value Modwyr over Stalker's Patience and Grave Calling because of dual damage. Spears are pierce-only and sabres slash-only. If you like to switch weapons that's no big deal though. Additive dmg bonuses like sharp or Mohora Taga are less potent than lashes (be it Modwyr, Grave Calling or Stalker's Patience which has a raw DoT lash). Because those are multiplicative. Also good Riposte weapons are Battle Axes. Bleeding Cuts works kind of similar to Stalker's Patience but the DoT does stack. They usually pay for this with +50% recovery but this doesn't matter for Riposte. Plus is that every Battle Axe has this and you don't have to pick up a unique first. Same thing as with spears and sabres: only one dmg type. A great Riposte weapon although it hasn't particularly high dmg per hit: Kapana Taga. Used it several times on Swashbuckler Edér with Cadhu Scalth, Reckless Brigandine, Mob Stance and Entonia Signet as well as White Which Mask. -
There are no power levels in PoE so I guess it's Deadfire. Your actual power level is rel. easy to determine: check which ability tier you can pick. For example if you are able to pick PL 7 abilities bit not PL 8 abilities you are at PL 7. All other effects except Prestige are just temporary and you can see them under active effects. Prestige usually means you get from PL 9 to PL 10.
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He didn't miss it. It wasn't there when the list was made. It's rel. new.
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- wizard
- unique spells
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(and 2 more)
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1) active. But in case of Dagger modal + Mirrored Image they stack because Dagger modal gives +10 deflection vs. melee only who h stacks with Mirrored Image which is universal +30 Deflection (not only melee) 2) Disengament Attack is done with your main hand weapon (not a Full Attack). Riposte is done with both weapons (like all Full Attacks). 3) You can use both. The deflection bonus won't stack, but Mirrored Image gives +30 and loses 5 deflection with every graze/hit/crit you receive - and if you drop to 10 Llengrath's takes over. As Raven said the conversion is always good.
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Best weapons in PoE 2
Boeroer replied to msyoung's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Afaik it's Concelhaut's Draining Touch (at least the base damage is the highest). It's also very good with Riposting because of draining. Requires a wizard of course. I guess Grave Calling is one of the tops as well. Also its enchantments like the paralyze after certain stacks are pretty powerful for Riposting. Modwyr will be good as well. -
Best weapons in PoE 2
Boeroer replied to msyoung's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Not that I know of. Not yet at least. I think Phenomenum is planning to give weapon proficiency to Minor Blights and so on. -
No. I think you mean Prestige (the ability that gives you +1 PL), not Power Level itself. Power Level is a secondary measurement of class advancement. A bit like character level (since your basic Power Level is tied to your class level), but it will get altered by multiclassing (lower PL than single class in general) and can be increased/decreased by abilities, consumables and items. Little problem: the "base" Power Level also describes the ability tiers. Tier I = Power Level 1 up to Tier IX = ability tier 9. This might be confusing for some people: that the term Power Level is used for that char-level-like thing as well as for the ability tiers. Multiclass chars can only reach base PL of 7 (they can never pick abilities of the tiers/PL 8 and 9). They also reach Power Levels more slowly than single classes. So in order to reach PL 3 for example a MC char needs more character levels than a SC char. That also means that SC chars reach certain abilites much earlier in the game. All abilities automatically scale with your "actual" (not base) Power Level. That's your base PL +/- abilities (like Wellspring of Life, Tactical Barrage/Acute/Brilliant, Blood Scarifice, Ascension, Prestige and so on), consumables (like Potion of Ascension) and items (like Stone of Power, some pets, Spine of Ticket Green and stuff). However, those bonuses don't change your base PL which determines which ability tier you can pick from. They only chance your "actual" PL. Abilities gain PEN, +5% base damage, accuracy and other goodies like duration or more projectiles etc. per Power Level. So for example a SC lvl-20 Paladin's Flames of Devotion will be more powerful than that of a MC Paladin/Wizard at lvl 20. Because the first one will have reached PL 9 and the other one PL 7. That means the SC Paladin's FoD will have 10% higher base damage (among other things like higher PEN and accuracy). But... wasn't all that explained above by other posters already?
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Best weapons in PoE 2
Boeroer replied to msyoung's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
As I answered in your dedicated thread about this topic: It doesn't have a weapon proficiency. Like Kalakoth's Minor Blights, Reaping Knives and Concelhaut's Draining Touch. Which means it doesn't work for Devoted, Fighter's Confident Aim and has no modal. It's still very strong though (against non-poison immune enemies). -
Pollaxe???
Boeroer replied to Icarium81's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And according to your experience of 38 years: if you never saw something before it must be wrong... Here is the Wikipedia article https://en.m.wikipedia.org/wiki/Pollaxe Maybe next time just double-check before ranting in a forum about "what to expect"? It's just a Google search away... -
The description is misleading. Not every point of percent counts. Afaik it's only the different stages of endurance ( below 75%, below 50%, near death: below 25%) that matter in this case. I don't know the exact formula though. But generally it's correct: the less endurance the target has the more damage it will get per tick from Maggots.
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Not entirely because in PoE bashing shields didn't count as dual wielding. So you alternated between main weapon and bash at normal (slow speed). In Deadfire bashing shields count as offhand weapon and thus get the innate 30% speed boost and also profit from two weapon style. So generally the dps should be higher than with a normal shield (with rel. normal weapons). BUT: most bashing shields don't scale their offensive properties with quality. That means PEN etc. will stay the same even if you enchant the shield to superb etc. This makes their offensive capabilities very poor in the late game because they almost never penetrate. "Tuotilo's Palm": its offensive stats scale with Monastic Unarmed Training (or Transcendent Suffering, but that's Monk) and the "Best Defense" bashing shield can be enchanted with +25% dmg and +2 PEN "manually". But the rest of the bashing shields (there's only Magrans Blessing left iirc) won't do much dmg. By the way: a dagger in the offhand + modal can be a viable alternative to a shield for a Riposte build. +10 deflection is good and while the -25% dmg is a bit sad you can still count on proccing nice effects (see Pukestabber for example). And their PEN and dmg will scale with weapon quality. But again you'll lose engagement. A great offhand weapon could be Kapana Taga (club) which can make you immune to flanking (basically the equivalent of +10 deflection and +1 AR if surrounded) and it can give you +2 engagement. But again: it might look funny with the rest of your gear. Fits very well with Reckless Brigandine and Champion's Helmet though...
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You didn't try superhard though. Check the Versus Evil Twitter or Discord to get news. It's too bad they don't have any blog or news on their website. Edit: checked Twitter myself and there isn't much information on patches besides PoE for Switch. But I read that the devs give rel. detailed answer on their discord server. It's not the best PR policy if you ask me but that's where the info is I guess.
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I don't know to which company Versus Evil gave the code for porting - but it seems it was done with not that much experience and under severe time limitations. Unity itself can be deployed to consoles, but you never know which hacky (or elegant but non-port-friendly) in-house solutions and plugins a game used. For examples with PoE1 I never could see any cloaks because the plugin for cloaks that PoE used wasn't available for Linux. I guess there are plenty of those problems with porting Deadfire from PC to consoles as well. And usually teting stuff takes the biggest amount of time and manpower but doesn't actually produce things - so it often doesn't get the time and attention that's needed.
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I actually never tested, but I guess not. But even if: multiple instances of rel. small speed bonuses don't stack additively. So 5 times 20% recovery bonus doesn't lead to 0 recovery. Rather it's more like 100 recovery - 20% = 80, then 80 - 20% = 64 and so on (not quite what happens under the hood, but just to explain why you can't reach 0 recovery in Deadfire even if you stack a lot of smallish bonuses). That's why big-chunked bonuses (like 50% from Streetfighter or even 80% from stealth) feels so much faster than a whole stack of smaller stuff like Sure-Handed-Ila+Gunner+Maia's Armor+Acina's Tricorn. Also guns/crossbows used to have a hard cap with reloading: you couldn't go further down a certain point. I don't know if that's still the case but I guess. So at some point there's no point (huahua) in trying to absolutely minimize the reloading time. Anyway: a Wildrhymer with a reloading weapon can significantly improve his dps via Sure-Handed lla (2*20% is still way better than 0*20%, even if it doesn't stack to 40%).
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Speed bonuses do not stack additively in any case. For details about speed bonus stacking see MaxQuest's pinned post about attack speed. However, Sure-Handed Ila applied BOTH 20% bonuses to guns and crossbows (including arbalests). @thelee: Yeah - Sure Handed Ila used to apply both 20% bonuses to guns and other reloading weapons (I guess because usually recovery bonuses do also apply to reloading speed - see Streetfighter etc. - and devs didn't realize that guns will profit from recovery bonuses as well as reloading bonuses because of that. The correct solution would have been to only grant a 20% recovery bonus). Used to be like that right from the release. Don't think it got fixed lately (or during port to consoles) but may be. I'm not at home right now so maybe somebody else wants to give it a quick test.
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As I said they stack - I meant that you can proc stuff like Offensive Parry AND Riposte (or other stuff like from the shield thelee mentioned) from the one same attack that missed you. So yes, they all seem to get checked and executed seperately. Tuotilo's Palm also has a riposte-like enchantment (Outward Spikes). I don't know if those non-weapon ripostes do drain life (or would generate focus for a cipher if you were one) but Riposte (Rogue) and Offensive Parry (WotEP) def. do drain life for a Steel Garrote. I hope you don't play on Turn Based Mode because there the miss/graze ratio is heavily shifted towards grazes and misses don't occur often. In that case Retaliation and Offensive Parry and stuff are ineffective. Engagement can be a powerful tool for a Trickster/Steel Garrote because Tricksters can terrify enemies with Repulsive Visage and if terrified enemies leave your engagement there is a chance that you proc disengagmeent attacks. Doesn't happen always but often enough. Disengagement attacks have increased stats and will also drain life for you. Also you can stack up defenses against disengagement attacks (see Boots of Speed for example), then willfully disengage and provoke disengagement attacks that will miss, proccing Ripostes for you at an insane speed.
