Everything posted by Boeroer
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Boeroer replied to THIAGO DE ARAUJO MENDES's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Afaik everything that moves (foliage, watershaper-scuplture etc.) is a 3D object. Everything static is 2D (like texture on a flat surface).
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Arcane Knight, busted or boring?
I think so. You can always switch to a large shield with modal against ranged enemies - if the already high deflection of Paladin passives + Wizard buffs isn't enough.
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Arcane Knight, busted or boring?
Yes, Steel Garrote can first use Parasitic Staff (dual draining) and then Draining Touch (also dual draining but more damage) if he wants to. But I just like the "passive" draining of Offensive Parry best. You have to do nothing (besides having high deflection) while getting healed up and dealing damage and can concentrate on the casting. If I wanted to concentrate on the melee dmg and not cast so much I would use Steel Garrote/Trickster I guess.
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Least Unstable Coil
Not on console...
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SC Chanter Build Advice
I hadn't problems with White Worms lately. But that was during testing sessions. I didn't do a proper playthrough lately. Maybe the upgrade is bugged. Maybe that's it. I don't take it because I think it's not worth the ability point. SC Furyshaper can be build towards Barbaric Retaliation with Battle Axes, Panther's Leap and Blood Storm. Because Blood Ward is the only ability that drains health from every tick of all DoTs (including chants). That means if you land with Panther's Leap, then retaliate with Bleeding Cuts and Blood Storm you will apply so many DoTs in parallel that Blood Ward keeps you alive against almost anything. Also the PL-9 shouts will drain a hell of health if yoi spam them, especially if you have Old Siec and Ward active. That also means that Brand Enemy will drain health with every tick as long as it's active. You can spam it to all enemies if you want and drain health with every tick of it (with Blood Ward). Cipher's drain a ton with Disintegrate. Wizards drain double with Corrosive Siphon... and so on. SC Furyshaper is my personal favorite atm.
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Boeroer replied to THIAGO DE ARAUJO MENDES's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)It is not. It's prerendered 2D environment which is then handpainted over. There are 3D-objects in it though (trees, characters etc.). You can tell once you want to cast some line-of fire spells like Rolling Flame up or down a stairway: perspective doesn't work then because actually the environment is flat. There's also some video footage where the devs rotate the camera and you can see how the environment (which is basically only a background) behaves then. Maybe I can find it. That's the main reason why the maps have to get reloaded (screen goes dark and then comes back again) if something of the environment changes.
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Grimoire Imprint spells??
Boeroer replied to wanderon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you hit an enemy caster (has to be an actual wizard, priest or druid afaik - xaurip priests work, so it's not kith only) you steal one (maybe more) spells from them which you can cast unlimited times during the time Imprint is active. Which is obviously pretty good. For example you can steal Plague of Insects from an enemy Druid and cast it over and over again as long as the Imprint lasts.
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Talents for a wizard.
If you used Kalakoth's Minor Blights with Blast/Penetrating before it's best to stick to it (if you want to spare spell uses). The combination with Combusting Wounds (and Infuse + Alacrity) is very strong - even in the endgame. And it can be done with spell mastery so you don't actually spend any per-rest resource on it. It's crucial to pack mobs tightly though. So something like Pull of Eora is useful if following the "Blight-Blast" approach.
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Boeroer replied to THIAGO DE ARAUJO MENDES's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Not really. PoE's and Deadfire's Loading times are pretty unique on console (I mean uniquely bad - and on PC as well if you haven't an SSD - PoE's more than Deadfire's of course).
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SC Chanter Build Advice
The Least Unstable Coil will grant you multiple inspirations with an Empowered "Her Revenge" because every lightning strike triggers the enchantment (for whatever reason) so I'd advise you to pick that invocation. It's very good anyways. A Bellower can stack his bonus PLs from collected phrases (up to 7) with those of Empower - which can lead to pretty spectacular damage numbers (I mean if you want to maximize the outcome of that one empowered invocation - and invocations in general). Of course he can't refill as quickly as Troubadour, but the impact on individual invoctions is bigger. Eld Nary's Curse is most likely the invocation that profits from PLs most. It becomes very very strong. But the buff of the Bellower is actually too short to cover all the jumps from Eld Nary. The last ones will have a bit lower damage. Still the PLs determine the number of jumps - so it's great nonetheless. Don't forget White Worms. It does very high damage with enough PLs. Because its base damage is quite high. It's great if you focus-fire one enemy down and then use it for great impact. Doesn't need to be empowered to be good. If you want more sturdyness: the Old Siec chant works with Invocations - so you can get good health from damaging enemies with Eld Nary or Her Revenge etc. If you make your Herald a Steel Garrote he can drain twice: from his passive and your chant. If you add a Furyshaper with Blood Ward: even thrice (your Furyshaper and you: twice).
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Least Unstable Coil
The nice thing about Chanter is just the Singing Scimitar which turns Empower into 1/encounter and gives back 3 phrases instantly. A Skald/Bellower for example can use Her Revenge + Empower and then can always follow with another one (non-empowered) right away (since it only costs 2/3 phrases) which is pretty cool. And you don't need to be a single class for that. Just fiddled around with Skald/Wizard for the combo of Combusting Wounds + Her Revenge.
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Herald Build and Spell damage
Since I love the combination of Monks & Mortars it's nearly always dual mortars for me. Stunning Surge with dual mortars is just great. Hard disable AND damage for free most of times (because AoE and jumping projectile nearly always leads to at least one crit). And the focus gain is pretty insane, too. Especially with the huge AoE from +10 INT. Also: dual damage types of mortars + Thunderous Blows usually means no PEN issues. For single targets I summon the Long Pain which is very good. But you can also use a reach weapon (aiming for Chromoprismatic Staff for example) and then later use Instruments of Pain with it. You'll get 10.8 meters of melee range and can use Swift Flurry and Heartbeat Drumming (I actually never cheched if those would also trigger Soul Storm) and stuff to quickly gain focus off of weak enemies that are far away. And you would still be able to also use Force of Anguish, Torment's Reach, Envervating Blows and all that. Which isn't possible with ranged weapons. Lots of options really.
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On the road to... Pillars of Eternity 3
Boeroer replied to Elfevivi's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My first CRPG was Pool of Radiance.
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Arcane Knight, busted or boring?
No, I just keep it on for Offensive Parry and draining while dazing the enemy (people forget that Daze does -4 PEN which is a huge improvement when it comes to survivability) and do the real damage with Eternal Devotion + spells. I can clean up single foes with Run-Through and then switch to another weapon. But against mobs it' just a very good combination of defense, healing and offense that doesn't stop you from casting at all. Usually Arcane Knight either hit stuff with weapon OR cast spells. This does both at the same time which I find great. You can drain more I guess with Spirit Lance, but then you can't cast other spells while doing melee dmg. I can ususally tank everything that mainly attacks deflection with this guy and at the same time he dishes out lots of damage for a tanky frontliner. Winning against 6+ CRE_Tigers solo on PotD is not that easy even for a lvl-20 char. Also works with Cipher ()get focus from parrying), Shattered Pillar (get wounds from parrying - also Offensive Parry works with Swift Flurry etc.), Trickster (way better weapon dmg) and Skald (Offensive Parry-crits can give phrases). I just think that the draining is very nice in combination with Bloodmage. You can spam spells unlimited while parrying. I pick Hands of Light because at the beginning you might get interrupted by accuracy foes. Hands of Light makes you immune to interrupts. I even used WotEP/Offensive parry on a melee SC Wizard (because I like Minoletta's Piercing Sigil and Cloak of Death so much) and that also works. But of course there's not that much synergy, just dazing enemies and doing some melee and retaliation dmg while casting stuff.
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Least Unstable Coil
Missile Salvo also works. Maybe even the other missile spells.
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Arcane Knight, busted or boring?
That's without any buffs. Sorry, the following gif is huge (50MB+). I had to scale it down a lot to even get there. But maybe one can somewaht see what's going on:
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Arcane Knight, busted or boring?
I can record a short animated gif against several tigers to showcase how it's like. Wait a minute...
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Arcane Knight, busted or boring?
Well Offensive Parry is melee and it triggers all the time as long as you are getting attacked (no recovery or anyhing). And of course you can also strike with WotEP in an AoE. For cleanup you can switch to a normal great sword. If you use FoD with Ring of Focused Flames you can switch on the Great Sword modal which does +30% dmg. In combination with FoD-lashes and Zandethus Fury you can achieve good damage. But the bulk ofthe melee dmage comes from Offensive Parry. The good thing is that you can deal melee damage WHILE casting offensive spells. Blood Mage because it's very powerful to be able to spam the most powerful spells more than once or twice. Like Death Ring for example. You can cast it till it's empty and then use Blood Sacrifice to fill it up again while the Steel Garrote's draining (and Exalted Endurance) fill up your health again.
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Arcane Knight, busted or boring?
Zandethus Draconic Fury is a nice spell for a melee Arcane Knight. Its lashes stack with FoD/Eternal Devotion.
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Scyorielaphas Dragon: how to kill him?
I only remember that he attacks Wizard's Eye because he has true sight and can see invisible objects. But Wizard's Eye can't be harmed. Since it has very bad stats though (I guess) he keeps attacking it as he thinks it's the weakest link in the party. You can then just wack at him all you want while he's fruitlessly pummeling the Eye.
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Arcane Knight, busted or boring?
It's very good in general - but especially good in my opinion as Steel Garrote/Bloodmage with Whispers of the Endless Paths + Offensive Parry. Offensive Parry triggers on every melee miss (like a 100% Riposte basically) and it dazes the enemy, thus automatically unlocking the draining effect for the Steel Garrote. You can cast spells while dishing out Offensive Parries at the same time which heal you and damage foes. The constant draining also means that Blood Sacrifice is not a problem since you are healed up most of times automatically. If not: Lay on Hands/Exalted Endurance/Concelhaut's Corrosive Siphon do the trick. Usually the drainig + healing is so strong that I can run Sacred Immolation + Alacrity with not problem. It's a fun and powerful combo defense- as offense-wise. The only thing that messes it up (that messes most Arcane Knights up) is Arcane Dampener. By the way (not related to Arcane Knight) : Offensive Parry (and Riposte) also works with Swift Flurry/Heartbeat Drumming.
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Ideas for The Ultimate
Sorry, no idea. 🤷♂️
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On the road to... Pillars of Eternity 3
Boeroer replied to Elfevivi's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ouf, no, sorry. I'm sure that Rymrgand approves that message though.
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Herald Build and Spell damage
I tested with Come Sweet Winds and Dragon Thrashed and the damage didn't change a bit with both items. So I assumed DoTs don't work. Maybe other DoT's will? Are chant-DoTs implemented differently? I don't think so but it may be worth a try. I know that other dmg-boosts do work with DoTs like Disintegrate (see Takedown Combo).
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Scyorielaphas Dragon: how to kill him?
I beat Firkraag at low(ish) levels with the help of Wizard's Eye.